from front view, delete bottom extruded objects (fig 11), we don't need them anymore.
next, from side view, select all of these objects (fig 12), then duplicate them.
回到前視窗 , 將下面的曲面刪除掉 (fig 11), 我們不需要它 .
切換到側(cè)視窗 , 選擇所有的物體 (fig 12), 復(fù)制它們 .
fig 11
fig 12
then move these duplicated objects to about 1.5 of y axis (fig 13), and delete bottom extruded objects (fig 14)
將復(fù)制出來(lái)的物體在 y 軸上移動(dòng) 1.5 的距離 (fig 13), 然后刪除掉下面的物體 (fig 14)
fig 13
fig 14
select back all of duplicated objects, then put them back to 0 of y axis (fig 15)
選擇所有復(fù)制出來(lái)的物體,將其在 y 軸上移回原位,即回歸 0(fig 15).
fig 15
the reason i copied and deleted the original object is i don't want to have any trim information anymore (it could slow down our modeling times).
我復(fù)制出新的物體并將原物體刪除掉的原因是因?yàn)槲也幌朐陉P(guān)于 trim 的歷史記錄在物體上 ( 這樣做可以加速我們的時(shí)間 ).
next, with new duplicated of object still selected, go to edit duplicate > option box , and apply these duplicate settings (fig 16), hit duplicate, then you will have these duplicated rotation objects (fig 17)
接下來(lái) , 將所有物體選擇,復(fù)制它們,復(fù)制的屬性如 (fig 16), 我們可得到如 (fig 17) 所示的物體 .
fig 16
fig 17
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