本文實例講述了Android7.0開發實現Launcher3去掉應用抽屜的方法。分享給大家供大家參考,具體如下:
年初做過一個項目,有一個需求就是需要將桌面變為單層不需要二級菜單。最近幾次有小伙伴有這個問我這個解決辦法。現在我將分享給大家。
先上效果圖:
	 
 
功能分解
	1. 去除Allapp鍵,調整HotSeat布局
	2. 將所有應用擺在launcher第一層
	3. 去掉長按時刪除選項
解決方案
一、設置總開關
	按照6.0 Launcher3 的模式,添加一個開關,控制是否去掉抽屜。
	LauncherAppState類:單例模式,主要在啟動的時候用,他初始化了一些對象,并且注冊了廣播監聽器和ContentObserver。為了能靈活切換模式,在此類中添加靜態開關。
Launcher3/src/com/android/launcher3/LauncherAppState.java:
public static boolean isDisableAllApps() {    // Returns false on non-dogfood builds.    return android.os.SystemProperties.get("ro.wind.launcher3.ishome2","0").equals("1");}二、Allapp鍵的加載
在HotSeat里面去掉Allapp鍵的加載 ,屏蔽isAllAppsButtonRank()占用allapp位置。
1) 不再占用allapp位置
2) 在加載Workspace時,會留出HotSeat的第三個位置給allapp按鈕,若不取消該位置的占用,在HotSeat加載時會留出空位。HotSeat的初始化在HotSeat.java中
Launcher3/src/com/android/launcher3/HotSeat.java –>isAllAppsButtonRank():
public boolean isAllAppsButtonRank(int rank) {    //添加 @{    if (LauncherAppState.isDisableAllApps()) {      return false;      }    //添加 @}    return rank == mAllAppsButtonRank;}3) Home2沒有抽屜,所以不需要allapp按鈕。在HotSeat里面去掉Allapp鍵的加載,在HotSeat.java 的void resetLayout()中初始化HotSeat布局。在Home2時停止加載Allapp按鈕。
Launcher3/src/com/android/launcher3/HotSeat.java –>resetLayout():
void resetLayout() {    mContent.removeAllViewsInLayout();    //添加 @{    if(LauncherAppState.isDisableAllApps()){    //添加 }@    // Add the Apps button    Context context = getContext();    LayoutInflater inflater = LayoutInflater.from(context);    TextView allAppsButton = (TextView)        inflater.inflate(R.layout.all_apps_button, mContent, false);    Drawable d = context.getResources().getDrawable(R.drawable.all_apps_button_icon);    mLauncher.resizeIconDrawable(d);    allAppsButton.setCompoundDrawables(null, d, null, null);    allAppsButton.setContentDescription(context.getString(R.string.all_apps_button_label));    allAppsButton.setOnKeyListener(new HotseatIconKeyEventListener());    if (mLauncher != null) {      mLauncher.setAllAppsButton(allAppsButton);      allAppsButton.setOnTouchListener(mLauncher.getHapticFeedbackTouchListener());      allAppsButton.setOnClickListener(mLauncher);      allAppsButton.setOnLongClickListener(mLauncher);      allAppsButton.setOnFocusChangeListener(mLauncher.mFocusHandler);    }    // Note: We do this to ensure that the hotseat is always laid out in the orientation of    // the hotseat in order regardless of which orientation they were added    int x = getCellXFromOrder(mAllAppsButtonRank);    int y = getCellYFromOrder(mAllAppsButtonRank);    CellLayout.LayoutParams lp = new CellLayout.LayoutParams(x,y,1,1);    lp.canReorder = false;    mContent.addViewToCellLayout(allAppsButton, -1, allAppsButton.getId(), lp, true);    }}//別漏了這里的 }三、數據初始化類中更改HotSeat布局
InvariantDeviceProfile.java Launcher3進行布局初始化的一個類。
在有allapp按鈕時HotSeat里Hotseat圖標數量為五個,沒有allapp按鈕時Hotseat圖標數量應為四個。
Launcher3/src/com/android/launcher3/InvariantDeviceProfile.java:
1)先加個宏控
//添加 @{private boolean hasDA = LauncherAppState.isDisableAllApps();//添加 }@2)去掉抽屜時,HotSeat的格數為四格,所以不能拋出異常。 ( numHotseatIcons 為偶時不拋異常)
InvariantDeviceProfile( ):
InvariantDeviceProfile(String n, float w, float h, int r, int c, int fr, int fc, int maapc,    // Ensure that we have an odd number of hotseat items (since we need to place all apps)    if (hs % 2 == 0&& !hasDA) {// 在無抽屜情況下不拋異常      throw new RuntimeException("All Device Profiles must have an odd number of hotseat spaces");    }    name = n;     ...  ...}3)去掉抽屜的情況下加載不同的布局
getPredefinedDeviceProfiles() :
ArrayList<InvariantDeviceProfile> getPredefinedDeviceProfiles() {    ArrayList<InvariantDeviceProfile> predefinedDeviceProfiles = new ArrayList<>();    // width, height, #rows, #columns, #folder rows, #folder columns,    // iconSize, iconTextSize, #hotseat, #hotseatIconSize, defaultLayoutId.    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Super Short Stubby",        255, 300,   2, 3, 2, 3, 3, 48, 13, 3, 48, R.xml.default_workspace_4x4));    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Shorter Stubby",        255, 400,   3, 3, 3, 3, 3, 48, 13, 3, 48, R.xml.default_workspace_4x4));    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Short Stubby",        275, 420,   3, 4, 3, 4, 4, 48, 13, (hasDA ? 4 : 5), 48, (hasDA ? R.xml.default_workspace_4x4_no_all_apps : R.xml.default_workspace_4x4 )));    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Stubby",        255, 450,   3, 4, 3, 4, 4, 48, 13, (hasDA ? 4 : 5), 48, (hasDA ? R.xml.default_workspace_4x4_no_all_apps : R.xml.default_workspace_4x4 )));    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus S",        296, 491.33f, 4, 4, 4, 4, 4, 48, 13,(hasDA ? 4 : 5), 48, (hasDA ? R.xml.default_workspace_4x4_no_all_apps : R.xml.default_workspace_4x4 )));    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 4",        335, 567,   4, 4, 4, 4, 4, DEFAULT_ICON_SIZE_DP, 13, (hasDA ? 4 : 5), 56, (hasDA ? R.xml.default_workspace_4x4_no_all_apps : R.xml.default_workspace_4x4 )));    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 5",        359, 567,   4, 4, 4, 4, 4, DEFAULT_ICON_SIZE_DP, 13,(hasDA ? 4 : 5), 56, (hasDA ? R.xml.default_workspace_4x4_no_all_apps : R.xml.default_workspace_4x4 )));    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Large Phone",        406, 694,   5, 5, 4, 4, 4, 64, 14.4f, 5, 56, R.xml.default_workspace_5x5));    // The tablet profile is odd in that the landscape orientation    // also includes the nav bar on the side    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 7",        575, 904,   5, 6, 4, 5, 4, 72, 14.4f, 7, 60, R.xml.default_workspace_5x6));    // Larger tablet profiles always have system bars on the top & bottom    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 10",        727, 1207,  5, 6, 4, 5, 4, 76, 14.4f, 7, 64, R.xml.default_workspace_5x6));    predefinedDeviceProfiles.add(new InvariantDeviceProfile("20-inch Tablet",        1527, 2527,  7, 7, 6, 6, 4, 100, 20, 7, 72, R.xml.default_workspace_4x4));    return predefinedDeviceProfiles;}5)記得改下 dw_phone_hotseat.xml 的布局 ,因為Hotseat只有5格了。
四、將所有應用放在第一層
launcher3加載流程:進入 LauncherApplication -> LauncherAppState -> 進行初始化環境(通過傳遞sContext)。進行事件監聽&&初始化一些環境。例如:橫豎屏、當局語言、像素密度、小部件和快捷圖標數據庫操作對象、應用圖標緩存對象、初始化LauncherMode等。在初始化過后,從Launcher的Oncreate方法入手。mModel.startLoader(mWorkspace.getRestorePage());里加載數據 。在加載完成所有快捷方式后將其余為加載完的應用布局在第一層。
1) 成所有快捷方式后將其余為加載完的應用布局在第一層。
Launcher3/src/com/android/launcher3/LauncherModel.java:
LauncherModel$LoaderTask –> run():
public void run() {  ... ...  // Optimize for end-user experience: if the Launcher is up and // running with the  // All Apps interface in the foreground, load All Apps first. Otherwise, load the  // workspace first (default).  keep_running: {    if (DEBUG_LOADERS) Log.d(TAG, "step 1: loading workspace");    loadAndBindWorkspace();    if (mStopped) {      LauncherLog.i(TAG, "LoadTask break in the middle, this = " + this);      break keep_running;    }    waitForIdle();    // second step    if (DEBUG_LOADERS) Log.d(TAG, "step 2: loading all apps");    loadAndBindAllApps();    //添加 @{    if (LauncherAppState.isDisableAllApps()) {      verifyApplications();    }    //添加 }@  }  // Clear out this reference, otherwise we end up holding it until all of the  // callback runnables are done.  ... ...}添加verifyApplications():
private void verifyApplications() {    final Context context = mApp.getContext();    // Cross reference all the applications in our apps list with items in the workspace    ArrayList<ItemInfo> tmpInfos;    ArrayList<ItemInfo> added = new ArrayList<ItemInfo>();    synchronized (sBgLock) {      for (AppInfo app : mBgAllAppsList.data) {        tmpInfos = getItemInfoForComponentName(app.componentName, app.user);        if (tmpInfos.isEmpty()) {          // We are missing an application icon, so add this to the workspace          added.add(app);          // This is a rare event, so lets log it          Log.e(TAG, "Missing Application on load: " + app);        }      }    }    if (!added.isEmpty()) {      addAndBindAddedWorkspaceItems(context, added);//7.0 雖然去掉了去抽屜的代碼,但留了這個方法給我們。    }}五、有新應用添加時更新Workspace
當安裝新應用時,我們需要對左面更新,保證安裝的應用添加在第一層上。
Launcher3/src/com/android/launcher3/LauncherModel.java:
LauncherModel$PackageUpdatedTask –> run():
public void run() {  if (!mHasLoaderCompletedOnce) {    // Loader has not yet run.    return;  }  final Context context = mApp.getContext();  ... ...  if (added != null) {    // 添加 @{    if(LauncherAppState.isDisableAllApps()){        final ArrayList<ItemInfo> addedInfos = new ArrayList<ItemInfo>(added);        addAndBindAddedWorkspaceItems(context, addedInfos);    }else{    // 添加 }@    addAppsToAllApps(context, added);    }    for (AppInfo ai : added) {      addedOrUpdatedApps.put(ai.componentName, ai);    }  }  ... ...}六、去掉長按時的刪除選項
長按時,不該有刪除選項 。
DeleteDropTarget.java: 中更改長按時的監聽,開始時直接屏蔽刪除按鈕,后來發現應用自身發出的快捷方式無法刪除 所以做了如下處理。
Launcher3/src/com/android/launcher3/DeleteDropTarget.java –>supportsDrop():
public static boolean supportsDrop(Object info) {     //添加 @{    if (LauncherAppState.isDisableAllApps()) {      if (info instanceof ShortcutInfo) {        ShortcutInfo item = (ShortcutInfo) info;        return item.itemType != LauncherSettings.BaseLauncherColumns.ITEM_TYPE_APPLICATION;      }      return info instanceof LauncherAppWidgetInfo;    }    //添加 }@    return (info instanceof ShortcutInfo)        || (info instanceof LauncherAppWidgetInfo)        || (info instanceof FolderInfo);}寫在最后
到此,Launcher3去掉應用抽屜的改動已經完成。還有很多我們需要去美化的,就比如HotSeat布局自適應等。
希望本文所述對大家Android程序設計有所幫助。
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