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Android自定義View實(shí)現(xiàn)游戲搖桿鍵盤的方法示例

2019-10-22 18:32:09
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來(lái)源:轉(zhuǎn)載
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前言

本文主要給大家介紹的是關(guān)于Android自定義View實(shí)現(xiàn)游戲搖桿鍵盤的相關(guān)內(nèi)容,為什么會(huì)有這篇文章呢?因?yàn)樵谥暗囊粋€(gè)項(xiàng)目,操作方向的方式為上下左右,左上需要同時(shí)按住左鍵和右鍵的方式進(jìn)行操作。

如下圖:

android,自定義view,虛擬搖桿代碼,搖桿

近來(lái)需要升級(jí)項(xiàng)目,操作方式改為類似王者榮耀的搖桿操作。

如下圖:

android,自定義view,虛擬搖桿代碼,搖桿

好了,下面話不多說(shuō)了,跟著小編來(lái)一起看看是如何實(shí)現(xiàn)的吧。

繪制背景

實(shí)現(xiàn)遙感按鈕,需要繪制背景,繪制中心的遙感按鈕。繪制遙感背景,需要?jiǎng)?chuàng)建一個(gè)RemoteViewBg類,存儲(chǔ)背景圖,減少重復(fù)創(chuàng)建bitmap。

RemoteViewBg類代碼如下:

public class RemoteViewBg {private Bitmap bitmapBg;public RemoteViewBg(Bitmap bitmap) { bitmapBg = bitmap;}//背景的繪圖函數(shù)public void draw(Canvas canvas, Paint paint, Rect src0 ,Rect dst0 ) { canvas.drawBitmap(bitmapBg, src0, dst0, paint);}}

點(diǎn)擊觸摸事件

重寫系統(tǒng)的觸摸時(shí)間,判斷觸摸點(diǎn)在背景范圍內(nèi)還是背景范圍外

 @Overridepublic boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() ==  MotionEvent.ACTION_MOVE) { //   // 在范圍外觸摸  if (Math.sqrt(Math.pow((bigCircleX - (int) event.getX()), 2) + Math.pow((bigCircleY - (int) event.getY()), 2)) >= bigCircleR) {   double tempRad = getRad(bigCircleX, bigCircleY, event.getX(), event.getY());   getXY(bigCircleX, bigCircleY, bigCircleR, tempRad);  } else {//范圍內(nèi)觸摸   smallCircleX = (int) event.getX();   smallCircleY = (int) event.getY();  } } else if (event.getAction() == MotionEvent.ACTION_UP) {  smallCircleX = bigCircleX;  smallCircleY = bigCircleY; } return true;}

弧度計(jì)算

通過(guò) event.getX() , event.getY()獲得當(dāng)前的觸摸點(diǎn),與圓點(diǎn)進(jìn)行計(jì)算,獲取弧度

/*** * 得到兩點(diǎn)之間的弧度 */public float getRad(float px1, float py1, float px2, float py2) { float x = px2 - px1; float y = py1 - py2; //斜邊的長(zhǎng) float z = (float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); float cosAngle = x / z; float rad = (float) Math.acos(cosAngle); if (py2 < py1) {  rad = -rad; } return rad;}

圖形繪制

通過(guò) canvas.drawCircle()canvas.drawBitmap()分別進(jìn)行遙感按鈕和遙感背景的繪制,注意對(duì)遙感背景的保存,如果在繪制的時(shí)候每次BitmapFactory.decodeResource()會(huì)增加耗時(shí),因此只需在surfaceCreated()中進(jìn)行bitmap的生成即可。

public void draw() { try {  canvas = sfh.lockCanvas();  canvas.drawColor(getResources().getColor(R.color.ghostwhite)); // 指定圖片繪制區(qū)域(左上角的四分之一)  Rect src = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());  // 指定圖片在屏幕上顯示的區(qū)域  Rect dst = new Rect(bigCircleX - bigCircleR, bigCircleY - bigCircleR, bigCircleX + bigCircleR, bigCircleY + bigCircleR);  // 繪制圖片  remoteViewBg.draw(canvas, paint, src, dst);  paint.setColor(0x70ff0000);  //繪制搖桿  canvas.drawCircle(smallCircleX, smallCircleY, smallCircleR, paint); } catch (Exception e) {  // TODO: handle exception } finally {  try {   if (canvas != null)    sfh.unlockCanvasAndPost(canvas);  } catch (Exception e2) {   e2.printStackTrace();  } }}

使用

在activity中動(dòng)態(tài)添加

 RelativeLayout relativeLayout = (RelativeLayout) findViewById(R.id.dance_relative_layout); remoteSurfaceView = new RemoteSurfaceView(this); params = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT,  RelativeLayout.LayoutParams.MATCH_PARENT); remoteSurfaceView.setLayoutParams(params); relativeLayout.addView(remoteSurfaceView);

全部代碼

public class RemoteSurfaceView extends SurfaceView implements Callback, Runnable {private float scale = this.getResources().getDisplayMetrics().density;private Thread th;private SurfaceHolder sfh;private Canvas canvas;private Paint paint;private boolean flag;private int bigCircleX = 0;private int bigCircleY =0;private int bigCircleR = 0;//搖桿的X,Y坐標(biāo)以及搖桿的半徑private float smallCircleX = 0;private float smallCircleY = 0;private float smallCircleR = 0;private Bitmap bitmap;private RemoteViewBg remoteViewBg;public RemoteSurfaceView(Context context) { super(context); sfh = this.getHolder(); sfh.addCallback(this); paint = new Paint(); paint.setAntiAlias(true); setFocusable(true); setFocusableInTouchMode(true); setZOrderOnTop(true); getHolder().setFormat(PixelFormat.TRANSPARENT);}public void surfaceCreated(SurfaceHolder holder) { int width = getWidth(); int height = getHeight(); bigCircleX = width / 2; bigCircleY = height / 2; bigCircleR = width / 4; smallCircleX = width / 2; smallCircleY = height / 2; smallCircleR = width / 8; bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.fangxiang); remoteViewBg = new RemoteViewBg(bitmap); th = new Thread(this); flag = true; th.start();}/*** * 得到兩點(diǎn)之間的弧度 */public float getRad(float px1, float py1, float px2, float py2) { float x = px2 - px1; float y = py1 - py2; //斜邊的長(zhǎng) float z = (float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); float cosAngle = x / z; float rad = (float) Math.acos(cosAngle); if (py2 < py1) {  rad = -rad; } return rad;}@Overridepublic boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_MOVE) {  // 在范圍外觸摸  if (Math.sqrt(Math.pow((bigCircleX - (int) event.getX()), 2) + Math.pow((bigCircleY - (int) event.getY()), 2)) >= bigCircleR) {   double tempRad = getRad(bigCircleX, bigCircleY, event.getX(), event.getY());   getXY(bigCircleX, bigCircleY, bigCircleR, tempRad);  } else {//范圍內(nèi)觸摸   smallCircleX = (int) event.getX();   smallCircleY = (int) event.getY();  } } else if (event.getAction() == MotionEvent.ACTION_UP) {  smallCircleX = bigCircleX;  smallCircleY = bigCircleY; } return true;}public void getXY(float x, float y, float R, double rad) { //獲取圓周運(yùn)動(dòng)的X坐標(biāo) smallCircleX = (float) (R * Math.cos(rad)) + x; //獲取圓周運(yùn)動(dòng)的Y坐標(biāo) smallCircleY = (float) (R * Math.sin(rad)) + y;}public void draw() { try {  canvas = sfh.lockCanvas();  canvas.drawColor(getResources().getColor(R.color.ghostwhite));  // 指定圖片繪制區(qū)域(左上角的四分之一)  Rect src = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());  // 指定圖片在屏幕上顯示的區(qū)域  Rect dst = new Rect(bigCircleX - bigCircleR, bigCircleY - bigCircleR, bigCircleX + bigCircleR, bigCircleY + bigCircleR);  // 繪制圖片  remoteViewBg.draw(canvas, paint, src, dst);  paint.setColor(0x70ff0000);  //繪制搖桿  canvas.drawCircle(smallCircleX, smallCircleY, smallCircleR, paint); } catch (Exception e) {  // TODO: handle exception } finally {  try {   if (canvas != null)    sfh.unlockCanvasAndPost(canvas);  } catch (Exception e2) {   e2.printStackTrace();  } }}public void run() { while (flag) {  draw();  try {   Thread.sleep(50);  } catch (Exception ex) {   ex.printStackTrace();  } }}public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {}public void surfaceDestroyed(SurfaceHolder holder) { flag = false;} }

總結(jié)

以上就是這篇文章的全部?jī)?nèi)容,希望本文的內(nèi)容對(duì)大家的學(xué)習(xí)或者工作能帶來(lái)一定的幫助,如果有疑問(wèn)大家可以留言交流,謝謝大家對(duì)VEVB武林網(wǎng)的支持。


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