本文實例講述了Android開發(fā)之底圖局部加載移動的方法。分享給大家供大家參考,具體如下:
public class MapMgr { public static MapMgr mapMgr = null; private int map_num = 28; private int b_x = 0; private int b_y = 0; private int width = 0; private int height = 0; private Bitmap bmpView = null; //create by danielinbiti,前提,你圖片確實比屏幕大,如果不比屏幕大,下面注釋行修改一下即可。 public static void init(int width,int height){ if(mapMgr==null){ mapMgr = new MapMgr(width,height); } } public static MapMgr getInstance(){ return mapMgr; } public MapMgr(int width,int height){ this.width = width; this.height = height; Bitmap bmp = PicMgr.getInstance().getBackGroundBitmap(); b_x = (bmp.getWidth()-width)/2;//保證圖片比屏幕大 b_y = (bmp.getHeight()-height)/2; bmpView = Bitmap.createBitmap(bmp, b_x, b_y, width, height); } public void logic(){ } public void mapDown(){ Bitmap bmp = PicMgr.getInstance().getBackGroundBitmap(); if(b_y+height<bmp.getHeight()){ b_y = b_y + bmp.getHeight()/map_num; if(b_y+height>bmp.getHeight()){ b_y = bmp.getHeight() - height; } } bmpView = Bitmap.createBitmap(bmp, b_x, b_y, width, height); } public void mapUp(){ Bitmap bmp = PicMgr.getInstance().getBackGroundBitmap(); if(b_y>0){ b_y = b_y - bmp.getHeight()/map_num; if(b_y<0){ b_y = 0; } } bmpView = Bitmap.createBitmap(bmp, b_x, b_y, width, height); } public void mapLeft(){ Bitmap bmp = PicMgr.getInstance().getBackGroundBitmap(); if(b_x>0){ b_x = b_x - bmp.getWidth()/map_num; if(b_x<0){ b_x = 0; } } bmpView = Bitmap.createBitmap(bmp, b_x, b_y, width, height); } public void mapRight(){ Bitmap bmp = PicMgr.getInstance().getBackGroundBitmap(); if(b_x+width<bmp.getWidth()){ b_x = b_x + bmp.getWidth()/map_num; if(b_x+width>bmp.getWidth()){ b_x = bmp.getHeight() - width; } } bmpView = Bitmap.createBitmap(bmp, b_x, b_y, width, height); } public void draw(Canvas canvas){ Paint paint = new Paint(); if(bmpView!=null){ canvas.drawBitmap(bmpView,0, 0, paint); } }}調(diào)用
public void onKeyDownDeal(int keyCode){ if(keyCode==KeyEvent.KEYCODE_DPAD_UP){ MapMgr.getInstance().mapUp(); }else if(keyCode==KeyEvent.KEYCODE_DPAD_DOWN){ MapMgr.getInstance().mapDown(); }else if(keyCode==KeyEvent.KEYCODE_DPAD_LEFT){ MapMgr.getInstance().mapLeft(); }else if(keyCode==KeyEvent.KEYCODE_DPAD_RIGHT){ MapMgr.getInstance().mapRight(); }}然后使用線程調(diào)用draw刷新即可。
對于觸摸移動只是坐標(biāo)計算方式不同,其它都類似。另外擴充到GIS等,可以根據(jù)小圖片粘貼實現(xiàn)局部加載內(nèi)容。
希望本文所述對大家Android程序設(shè)計有所幫助。
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