android中的事件處理,以及解決滑動沖突問題都離不開事件分發機制,android中的事件流,即MotionEvent都會經歷一個從分發,攔截到處理的一個過程。即dispatchTouchEvent(),onInterceptEvent()到onTouchEvent()的一個過程,在dispatchTouchEvent()負責了事件的分發過程,在dispatchTouchEvent()中會調用onInterceptEvent()與onTouchEvent(),如果onInterceptEvent()返回true,那么會調用到當前view的onTouchEvent()方法,如果不攔截,事件就會下發到子view的dispatchTouchEvent()中進行同樣的操作。本文將帶領大家從源碼角度來分析android是如何進行事件分發的。
android中的事件分發流程最先從activity的dispatchTouchEvent()開始:
public boolean dispatchTouchEvent(MotionEvent ev) {  if (ev.getAction() == MotionEvent.ACTION_DOWN) {    onUserInteraction();  }  if (getWidow().superDispatchTouchEvent(ev)) {    return true;  }  return onTouchEvent(ev);}這里調用了getWindow().superDispatchTouchEvent(ev),這里可以看出activity將MotionEvent傳寄給了Window。而Window是一個抽象類,superDispatchTouchEvent()也是一個抽象方法,這里用到的是window的子類phoneWindow。
@Overridepublic boolean superDispatchTouchEvent(MotionEvent event) {  return mDecor.superDispatchTouchEvent(event);} 從這里可以看出,event事件被傳到了DecorView,也就是我們的頂層view.我們繼續跟蹤:
public boolean superDispatchTouchEvent(MotionEvent event) {  return super.dispatchTouchEvent(event);}這里調用到了父類的dispatchTouchEvent()方法,而DecorView是繼承自FrameLayout,FrameLayout繼承了ViewGroup,所以這里會調用到ViewGroup的dispatchTouchEvent()方法。
所以整個事件流從activity開始,傳遞到window,最后再到我們的view(viewGroup也是繼承自view)中,而view才是我們整個事件處理的核心階段。
我們來看一下viewGroup的dispatchTouchEvent()中的實現:
if (actionMasked == MotionEvent.ACTION_DOWN) {      // Throw away all previous state when starting a new touch gesture.      // The framework may have dropped the up or cancel event for the previous gesture      // due to an app switch, ANR, or some other state change.      cancelAndClearTouchTargets(ev);      resetTouchState();    }這是dispatchTouchEvent()開始時截取的一段代碼,我們來看一下,首先,當我們手指按下view時,會調用到resetTouchState()方法,在resetTouchState()中:
private void resetTouchState() {  clearTouchTargets();  resetCancelNextUpFlag(this);  mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;  mNestedScrollAxes = SCROLL_AXIS_NONE;}我們繼續跟蹤clearTouchTargets()方法:
private void clearTouchTargets() {  TouchTarget target = mFirstTouchTarget;  if (target != null) {    do {      TouchTarget next = target.next;      target.recycle();      target = next;    } while (target != null);    mFirstTouchTarget = null;  }}在clearTouchTargets()方法中,我們最終將mFirstTouchTarget賦值為null,我們繼續回到dispatchTouchEvent()中,接著執行了下段代碼:
// Check for interception.final boolean intercepted;    if (actionMasked == MotionEvent.ACTION_DOWN        || mFirstTouchTarget != null) {      final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;      if (!disallowIntercept) {        intercepted = onInterceptTouchEvent(ev);        ev.setAction(action); // restore action in case it was changed      } else {        intercepted = false;      }    } else {      // There are no touch targets and this action is not an initial down      // so this view group continues to intercept touches.      intercepted = true;    }當view被按下或mFirstTouchTarget != null 的時候,從前面可以知道,當每次view被按下時,也就是重新開始一次事件流的處理時,mFirstTouchTarget都會被設置成null,一會我們看mFirstTouchTarget是什么時候被賦值的。
從disallowIntercept屬性我們大概能猜到是用來判斷是否需要坐攔截處理,而我們知道可以通過調用父view的requestDisallowInterceptTouchEvent(true)可以讓我們的父view不能對事件進行攔截,我們先來看看requestDisallowInterceptTouchEvent()方法中的實現:
@Overridepublic void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {  if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {    // We're already in this state, assume our ancestors are too    return;  }  if (disallowIntercept) {    mGroupFlags |= FLAG_DISALLOW_INTERCEPT;  } else {    mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;  }  // Pass it up to our parent  if (mParent != null) {    mParent.requestDisallowInterceptTouchEvent(disallowIntercept);  }}這里也是通過設置標志位做判斷處理,所以這里是通過改變mGroupFlags標志,然后在dispatchTouchEvent()剛發中變更disallowIntercept的值判斷是否攔截,當為true時,即需要攔截,這個時候便會跳過onInterceptTouchEvent()攔截判斷,并標記為不攔截,即intercepted = false,我們繼續看viewGroup的onInterceptTouchEvent()處理:
public boolean onInterceptTouchEvent(MotionEvent ev) {  if (ev.isFromSource(InputDevice.SOURCE_MOUSE)      && ev.getAction() == MotionEvent.ACTION_DOWN      && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)      && isOnScrollbarThumb(ev.getX(), ev.getY())) {    return true;  }  return false;}即默認情況下,只有在ACTION_DOWN時,viewGroup才會表現為攔截。
我們繼續往下看:
final int childrenCount = mChildrenCount;if (newTouchTarget == null && childrenCount != 0) {   final float x = ev.getX(actionIndex);   final float y = ev.getY(actionIndex);   // Find a child that can receive the event.   // Scan children from front to back.   final ArrayList<View> preorderedList = buildTouchDispatchChildList();   final boolean customOrder = preorderedList == null              && isChildrenDrawingOrderEnabled();   final View[] children = mChildren;   for (int i = childrenCount - 1; i >= 0; i--) {      final int childIndex = getAndVerifyPreorderedIndex(                childrenCount, i, customOrder);            final View child = getAndVerifyPreorderedView(                preorderedList, children, childIndex);            // If there is a view that has accessibility focus we want it            // to get the event first and if not handled we will perform a            // normal dispatch. We may do a double iteration but this is            // safer given the timeframe.            if (childWithAccessibilityFocus != null) {              if (childWithAccessibilityFocus != child) {                continue;              }              childWithAccessibilityFocus = null;              i = childrenCount - 1;            }            if (!canViewReceivePointerEvents(child)                || !isTransformedTouchPointInView(x, y, child, null)) {              ev.setTargetAccessibilityFocus(false);              continue;            }            newTouchTarget = getTouchTarget(child);            if (newTouchTarget != null) {              // Child is already receiving touch within its bounds.              // Give it the new pointer in addition to the ones it is handling.              newTouchTarget.pointerIdBits |= idBitsToAssign;              break;            }            resetCancelNextUpFlag(child);            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {              // Child wants to receive touch within its bounds.              mLastTouchDownTime = ev.getDownTime();              if (preorderedList != null) {                // childIndex points into presorted list, find original index                for (int j = 0; j < childrenCount; j++) {                  if (children[childIndex] == mChildren[j]) {                    mLastTouchDownIndex = j;                    break;                  }                }              } else {                mLastTouchDownIndex = childIndex;              }              mLastTouchDownX = ev.getX();              mLastTouchDownY = ev.getY();              newTouchTarget = addTouchTarget(child, idBitsToAssign);              alreadyDispatchedToNewTouchTarget = true;              break;            }            // The accessibility focus didn't handle the event, so clear            // the flag and do a normal dispatch to all children.            ev.setTargetAccessibilityFocus(false);          }          if (preorderedList != null) preorderedList.clear();        }這段代碼首先會通過一個循環去遍歷所有的子view,最終會調用到dispatchTransformedTouchEvent()方法,我們繼續看dispatchTransformedTouchEvent()的實現:
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,    View child, int desiredPointerIdBits) {  final boolean handled;  // Canceling motions is a special case. We don't need to perform any transformations  // or filtering. The important part is the action, not the contents.  final int oldAction = event.getAction();  if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {    event.setAction(MotionEvent.ACTION_CANCEL);    if (child == null) {      handled = super.dispatchTouchEvent(event);    } else {      handled = child.dispatchTouchEvent(event);    }    event.setAction(oldAction);    return handled;  }  // Calculate the number of pointers to deliver.  final int oldPointerIdBits = event.getPointerIdBits();  final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;  // If for some reason we ended up in an inconsistent state where it looks like we  // might produce a motion event with no pointers in it, then drop the event.  if (newPointerIdBits == 0) {    return false;  }  // If the number of pointers is the same and we don't need to perform any fancy  // irreversible transformations, then we can reuse the motion event for this  // dispatch as long as we are careful to revert any changes we make.  // Otherwise we need to make a copy.  final MotionEvent transformedEvent;  if (newPointerIdBits == oldPointerIdBits) {    if (child == null || child.hasIdentityMatrix()) {      if (child == null) {        handled = super.dispatchTouchEvent(event);      } else {        final float offsetX = mScrollX - child.mLeft;        final float offsetY = mScrollY - child.mTop;        event.offsetLocation(offsetX, offsetY);        handled = child.dispatchTouchEvent(event);        event.offsetLocation(-offsetX, -offsetY);      }      return handled;    }    transformedEvent = MotionEvent.obtain(event);  } else {    transformedEvent = event.split(newPointerIdBits);  }  // Perform any necessary transformations and dispatch.  if (child == null) {    handled = super.dispatchTouchEvent(transformedEvent);  } else {    final float offsetX = mScrollX - child.mLeft;    final float offsetY = mScrollY - child.mTop;    transformedEvent.offsetLocation(offsetX, offsetY);    if (! child.hasIdentityMatrix()) {      transformedEvent.transform(child.getInverseMatrix());    }    handled = child.dispatchTouchEvent(transformedEvent);  }  // Done.  transformedEvent.recycle();  return handled;}這段代碼就比較明顯了,如果child不為null,始終會調用到child.dispatchTouchEvent();否則調用super.dispatchTouchEvent();
如果child不為null時,事件就會向下傳遞,如果子view處理了事件,即dispatchTransformedTouchEvent()即返回true。繼續向下執行到addTouchTarget()方法,我們繼續看addTouchTarget()方法的執行結果:
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {  final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);  target.next = mFirstTouchTarget;  mFirstTouchTarget = target;  return target;}這個時候我們發現mFirstTouchTarget又出現了,這時候會給mFirstTouchTarget重新賦值,即mFirstTouchTarget不為null。也就是說,如果事件被當前view或子view消費了,那么在接下來的ACTION_MOVE或ACTION_UP事件中,mFirstTouchTarget就不為null。但如果我們繼承了該viewGroup,并在onInterceptTouchEvent()的ACTION_MOVE中攔截了事件,那么后續事件將不會下發,將由該viewGroup直接處理,從下面代碼我們可以得到:
// Dispatch to touch targets, excluding the new touch target if we already      // dispatched to it. Cancel touch targets if necessary.      TouchTarget predecessor = null;      TouchTarget target = mFirstTouchTarget;      while (target != null) {        final TouchTarget next = target.next;        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {          handled = true;        } else {          final boolean cancelChild = resetCancelNextUpFlag(target.child)              || intercepted;          if (dispatchTransformedTouchEvent(ev, cancelChild,              target.child, target.pointerIdBits)) {            handled = true;          }          if (cancelChild) {            if (predecessor == null) {              mFirstTouchTarget = next;            } else {              predecessor.next = next;            }            target.recycle();            target = next;            continue;          }        }        predecessor = target;        target = next;      }當存在子view并且事件被子view消費時,即在ACTION_DOWN階段mFirstTouchTarget會被賦值,即在接下來的ACTION_MOVE事件中,由于intercepted為true,所以將ACTION_CANCEL 事件傳遞過去,從dispatchTransformedTouchEvent()中可以看到:
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {    event.setAction(MotionEvent.ACTION_CANCEL);    if (child == null) {      handled = super.dispatchTouchEvent(event);    } else {      handled = child.dispatchTouchEvent(event);    }    event.setAction(oldAction);    return handled;  }并將mFirstTouchTarget 最終賦值為 next,而此時mFirstTouchTarget位于TouchTarget鏈表尾部,所以mFirstTouchTarget會賦值為null,那么接下來的事件將不會進入到onInterceptTouchEvent()中。也就會直接交由該view處理。
如果我們沒有進行事件的攔截,而是交由子view去處理,由于ViewGroup的onInterceptTouchEvent()默認并不會攔截除了ACTION_DOWN以外的事件,所以后續事件將繼續交由子view去處理,如果存在子view且事件位于子view內部區域的話。
所以無論是否進行攔截,事件流都會交由view的dispatchTouchEvent()中進行處理,我們接下來跟蹤一下view中的dispatchTouchEvent()處理過程:
if (actionMasked == MotionEvent.ACTION_DOWN) {    // Defensive cleanup for new gesture    stopNestedScroll();  }  if (onFilterTouchEventForSecurity(event)) {    if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {      result = true;    }    //noinspection SimplifiableIfStatement    ListenerInfo li = mListenerInfo;    if (li != null && li.mOnTouchListener != null        && (mViewFlags & ENABLED_MASK) == ENABLED        && li.mOnTouchListener.onTouch(this, event)) {      result = true;    }    if (!result && onTouchEvent(event)) {      result = true;    }  }當被按下時,即ACTION_DOWN時,view會停止內部的滾動,如果view沒有被覆蓋或遮擋時,首先會進行mListenerInfo是否為空的判斷,我們看下mListenerInfo是在哪里初始化的:
ListenerInfo getListenerInfo() {  if (mListenerInfo != null) {    return mListenerInfo;  }  mListenerInfo = new ListenerInfo();  return mListenerInfo;}這里可以看出,mListenerInfo一般不會是null,知道在我們使用它時調用過這段代碼,而當view被加入window中的時候,會調用下面這段代碼,從注釋中也可以看出來:
/** * Add a listener for attach state changes. * * This listener will be called whenever this view is attached or detached * from a window. Remove the listener using * {@link #removeOnAttachStateChangeListener(OnAttachStateChangeListener)}. * * @param listener Listener to attach * @see #removeOnAttachStateChangeListener(OnAttachStateChangeListener) */public void addOnAttachStateChangeListener(OnAttachStateChangeListener listener) {  ListenerInfo li = getListenerInfo();  if (li.mOnAttachStateChangeListeners == null) {    li.mOnAttachStateChangeListeners        = new CopyOnWriteArrayList<OnAttachStateChangeListener>();  }  li.mOnAttachStateChangeListeners.add(listener);}到這里我們就知道,mListenerInfo一開始就是被初始化好了的,所以li不可能為null,li.mOnTouchListener != null即當設置了TouchListener時不為null,并且view是enabled狀態,一般情況view都是enable的。這個時候會調用到onTouch()事件,當onTouch()返回true時,這個時候result會賦值true。而當result為true時,onTouchEvent()將不會被調用。
	從這里可以看出,onTouch()會優先onTouchEvent()調用;
	當view設置touch監聽并返回true時,那么它的onTouchEvent()將被屏蔽。否則會調用onTouchEvent()處理。
那么讓我們繼續來看看onTouchEvent()中的事件處理:
if ((viewFlags & ENABLED_MASK) == DISABLED) {    if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {      setPressed(false);    }    // A disabled view that is clickable still consumes the touch    // events, it just doesn't respond to them.    return (((viewFlags & CLICKABLE) == CLICKABLE        || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)        || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);  }首先,當view狀態是DISABLED時,只要view是CLICKABLE或LONG_CLICKABLE或CONTEXT_CLICKABLE,都會返回true,而button默認是CLICKABLE的,textview默認不是CLICKABLE的,而view一般默認都不是LONG_CLICKABLE的。
我們繼續向下看:
if (mTouchDelegate != null) {    if (mTouchDelegate.onTouchEvent(event)) {      return true;    }  }如果有代理事件,仍然會返回true.
if (((viewFlags & CLICKABLE) == CLICKABLE ||      (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||      (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {    switch (action) {      case MotionEvent.ACTION_UP:        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {          // take focus if we don't have it already and we should in          // touch mode.          boolean focusTaken = false;          if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {            focusTaken = requestFocus();          }          if (prepressed) {            // The button is being released before we actually            // showed it as pressed. Make it show the pressed            // state now (before scheduling the click) to ensure            // the user sees it.            setPressed(true, x, y);          }          if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {            // This is a tap, so remove the longpress check            removeLongPressCallback();            // Only perform take click actions if we were in the pressed state            if (!focusTaken) {              // Use a Runnable and post this rather than calling              // performClick directly. This lets other visual state              // of the view update before click actions start.              if (mPerformClick == null) {                mPerformClick = new PerformClick();              }              if (!post(mPerformClick)) {                performClick();              }            }          }          if (mUnsetPressedState == null) {            mUnsetPressedState = new UnsetPressedState();          }          if (prepressed) {            postDelayed(mUnsetPressedState,                ViewConfiguration.getPressedStateDuration());          } else if (!post(mUnsetPressedState)) {            // If the post failed, unpress right now            mUnsetPressedState.run();          }          removeTapCallback();        }        mIgnoreNextUpEvent = false;        break;      case MotionEvent.ACTION_DOWN:        mHasPerformedLongPress = false;        if (performButtonActionOnTouchDown(event)) {          break;        }        // Walk up the hierarchy to determine if we're inside a scrolling container.        boolean isInScrollingContainer = isInScrollingContainer();        // For views inside a scrolling container, delay the pressed feedback for        // a short period in case this is a scroll.        if (isInScrollingContainer) {          mPrivateFlags |= PFLAG_PREPRESSED;          if (mPendingCheckForTap == null) {            mPendingCheckForTap = new CheckForTap();          }          mPendingCheckForTap.x = event.getX();          mPendingCheckForTap.y = event.getY();          postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());        } else {          // Not inside a scrolling container, so show the feedback right away          setPressed(true, x, y);          checkForLongClick(0, x, y);        }        break;      case MotionEvent.ACTION_CANCEL:        setPressed(false);        removeTapCallback();        removeLongPressCallback();        mInContextButtonPress = false;        mHasPerformedLongPress = false;        mIgnoreNextUpEvent = false;        break;      case MotionEvent.ACTION_MOVE:        drawableHotspotChanged(x, y);        // Be lenient about moving outside of buttons        if (!pointInView(x, y, mTouchSlop)) {          // Outside button          removeTapCallback();          if ((mPrivateFlags & PFLAG_PRESSED) != 0) {            // Remove any future long press/tap checks            removeLongPressCallback();            setPressed(false);          }        }        break;    }    return true;  }當view是CLICKABLE或LONG_CLICKABLE或CONTEXT_CLICKABLE狀態時,當手指抬起時,如果設置了click監聽,最終會調用到performClick(),觸發click()事件。這點從performClick()方法中可以看出:
public boolean performClick() {  final boolean result;  final ListenerInfo li = mListenerInfo;  if (li != null && li.mOnClickListener != null) {    playSoundEffect(SoundEffectConstants.CLICK);    li.mOnClickListener.onClick(this);    result = true;  } else {    result = false;  }  sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);  return result;}從這里我們也可以得出,click事件會在onTouchEvent()中被調用,如果view設置了onTouch()監聽并返回true,那么click事件也會被屏蔽掉,不過我們可以在onTouch()中通過調用view的performClick()繼續執行click()事件,這個就看我們的業務中的需求了。
從這里我們可以看出,如果事件沒有被當前view或子view處理,即返回false,那么事件就會交由外層view繼續處理,直到被消費。
如果事件一直沒有被處理,會最終傳遞到Activity的onTouchEvent()中。
到這里我們總結一下:
事件是從Activity->Window->View(ViewGroup)的一個傳遞流程;
如果事件沒有被中途攔截,那么它會一直傳到最內層的view控件;
如果事件被某一層攔截,那么事件將不會向下傳遞,交由該view處理。如果該view消費了事件,那么接下來的事件也會交由該view處理;如果該view沒有消費該事件,那么事件會交由外層view處理,...并最終調用到activity的onTouchEvent()中,除非某一層消費了該事件;
一個事件只能交由一個view處理;
DispatchTouchEvent()總是會被調用,而且最先被調用,onInterceptTouchEvent()和onTouchEvent()在DispatchTouchEvent()內部調用;
子view不能干擾ViewGroup對ACTION_DOWN事件的處理;
子view可以通過requestDisallowInterceptTouchEvent(true)控制父view不對事件進行攔截,跳過onInterceptTouchEvent()方法的執行。
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。
新聞熱點
疑難解答