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Android實(shí)現(xiàn)一個(gè)帶粘連效果的LoadingBar

2019-10-22 18:20:14
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來(lái)源:轉(zhuǎn)載
供稿:網(wǎng)友

前言

我們平時(shí)在開(kāi)發(fā)的時(shí)候,發(fā)起網(wǎng)絡(luò)請(qǐng)求前,會(huì)需要顯示一個(gè)Loading,一般的做法都是在xml布局上添加好Loading,然后在Activity中,setVisibility來(lái)控制Loading的顯示和隱藏,這樣使用起來(lái)就很不方便,因?yàn)槊恳粋€(gè)xml都得引入一個(gè)Loading布局。

而LoadingBar就更好的解決了這個(gè)問(wèn)題

最近設(shè)計(jì)師在外國(guó)的一個(gè)網(wǎng)站上挑了一個(gè)Loading的效果圖,嘗試實(shí)現(xiàn)之后,雖然和原圖有點(diǎn)不太一樣,但是效果還是不錯(cuò)的。難點(diǎn)就是粘連效果的實(shí)現(xiàn),貝塞爾曲線(xiàn)的點(diǎn)點(diǎn)們簡(jiǎn)直要把我折磨死了。

先上效果圖:

android,loadingbar,loading,bar,自帶loading

實(shí)例代碼

然后是源碼,就是一個(gè)簡(jiǎn)單VIew,可以直接放在xml中使用。

package top.greendami.greendami;import android/209837.html">android/243960.html">android.content.Context;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.Path;import android.support.annotation.Nullable;import android.util.AttributeSet;import android.view.View;/** * Created by GreendaMi on 2017/3/17. */public class PPView extends View { String TAG = "PPView"; //動(dòng)畫(huà)開(kāi)關(guān) boolean isLoading = true; Context mContext; private int mWidth = 100; private int mheight = 100; public int mColor; public Paint mPaint = new Paint(); float time = 0; //小球與中間打球的最遠(yuǎn)距離 float distance = 100; public PPView(Context context) {  super(context);  mContext = context; } public PPView(Context context, @Nullable AttributeSet attrs) {  super(context, attrs);  mContext = context;  mColor = context.getResources().getColor(R.color.colorPrimary);  init(); } private void init() {  mPaint.setAntiAlias(true);  mPaint.setColor(mColor); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {  super.onMeasure(widthMeasureSpec, heightMeasureSpec);  int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec);  int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec);  //寬度至少是高度的4倍  if (widthSpecSize < 4 * heightSpecSize) {   widthSpecSize = 4 * heightSpecSize;  }  mWidth = widthSpecSize;  mheight = heightSpecSize;  distance = 1.2f * mheight;  setMeasuredDimension(widthSpecSize, heightSpecSize); } @Override protected void onDraw(Canvas canvas) {  super.onDraw(canvas);  if (isLoading) {   //大圓半徑   float bigR = mheight * 0.32f + mheight * 0.03f * Math.abs((float) Math.sin(Math.toRadians(time)));   float smallR = mheight * 0.22f + mheight * 0.03f * Math.abs((float) Math.cos(Math.toRadians(time)));   float bigx = (getWidth()) / 2;   //畫(huà)中間大圓   canvas.drawCircle(bigx, mheight / 2, bigR, mPaint);   float smalx = getSmallCenterX();   //畫(huà)小圓   canvas.drawCircle(smalx, mheight / 2, smallR, mPaint);   //畫(huà)鏈接   //小球在右側(cè)   if (smalx > bigx) {    Path path = new Path();    //上面的貝塞爾曲線(xiàn)的第一個(gè)點(diǎn),在大圓身上    float x1 = bigx + bigR * (float) Math.cos(Math.toRadians(time));    float y1 = mheight / 2 - bigR * (float) Math.sin(Math.toRadians(time));    if (y1 > mheight / 2 - smallR) {     y1 = mheight / 2 - smallR;     x1 = bigx + (float) (Math.sqrt(bigR * bigR - smallR * smallR));    }    //上面的貝塞爾曲線(xiàn)的第三個(gè)點(diǎn),在小圓身上    float x2 = smalx - smallR * (float) Math.cos(Math.toRadians(time));    float y2 = mheight / 2 - smallR * (float) Math.sin(Math.toRadians(time));    if (y2 > mheight / 2 - smallR * 0.8) {     y2 = mheight / 2 - smallR * 0.8f;     x2 = smalx - smallR * (float) (Math.sqrt(1-0.64f));    }    //下面的貝塞爾曲線(xiàn)的第三個(gè)點(diǎn),在小圓身上    float x3 = smalx - smallR * (float) Math.cos(Math.toRadians(time));    float y3 = mheight / 2 + smallR * (float) Math.sin(Math.toRadians(time));    if (y3 < mheight / 2 + smallR * 0.8) {     y3 = mheight / 2 + smallR * 0.8f;     x3 = smalx - smallR * (float) (Math.sqrt(1-0.64f));    }    //下面的貝塞爾曲線(xiàn)的第一個(gè)點(diǎn),在大圓身上    float x4 = bigx + bigR * (float) Math.cos(Math.toRadians(time));    float y4 = mheight / 2 + bigR * (float) Math.sin(Math.toRadians(time));    if (y4 < mheight / 2 + smallR) {     y4 = mheight / 2 + smallR;     x4 = bigx + (float) (Math.sqrt(bigR * bigR - smallR * smallR));    }    path.moveTo(x1, y1);    path.quadTo((bigx + smalx) / 2, mheight / 2, x2, y2);    // 繪制貝賽爾曲線(xiàn)(Path)    path.lineTo(x3, y3);    path.quadTo((bigx + smalx) / 2, mheight / 2, x4, y4);    canvas.drawPath(path, mPaint);   }   //小球在左側(cè)   if (smalx < bigx) {    Path path = new Path();    float x1 = bigx + bigR * (float) Math.cos(Math.toRadians(time));    float y1 = mheight / 2 - bigR * (float) Math.sin(Math.toRadians(time));    if (y1 > mheight / 2 - smallR) {     y1 = mheight / 2 - smallR;     x1 = bigx - (float) (Math.sqrt(bigR * bigR - smallR * smallR));    }    float x2 = smalx - smallR * (float) Math.cos(Math.toRadians(time));    float y2 = mheight / 2 - smallR * (float) Math.sin(Math.toRadians(time));    if (y2 > mheight / 2 - smallR * 0.8) {     y2 = mheight / 2 - smallR * 0.8f;     x2 = smalx + smallR * (float) (Math.sqrt(1-0.64f));    }    float x3 = smalx - smallR * (float) Math.cos(Math.toRadians(time));    float y3 = mheight / 2 + smallR * (float) Math.sin(Math.toRadians(time));    if (y3 < mheight / 2 + smallR * 0.8) {     y3 = mheight / 2 + smallR * 0.8f;     x3 = smalx + smallR * (float) (Math.sqrt(1-0.64f));    }    float x4 = bigx + bigR * (float) Math.cos(Math.toRadians(time));    float y4 = mheight / 2 + bigR * (float) Math.sin(Math.toRadians(time));    if (y4 < mheight / 2 + smallR) {     y4 = mheight / 2 + smallR;     x4 = bigx - (float) (Math.sqrt(bigR * bigR - smallR * smallR));    }    path.moveTo(x1, y1);    path.quadTo((bigx + smalx) / 2, mheight / 2, x2, y2);    // 繪制貝賽爾曲線(xiàn)(Path)    path.lineTo(x3, y3);    path.quadTo((bigx + smalx) / 2, mheight / 2, x4, y4);    canvas.drawPath(path, mPaint);   }   postInvalidate();  } } //計(jì)算小球的X坐標(biāo) private float getSmallCenterX() {  //此處控制速度  time = time + 2.5f;  return mWidth / 2 + distance * (float) Math.cos(Math.toRadians(time)); }}

“精心”畫(huà)了一張圖,對(duì)代碼做了說(shuō)明。

android,loadingbar,loading,bar,自帶loading

在代碼中使用

<?xml version="1.0" encoding="utf-8"?><RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@color/white" tools:context="top.greendami.greendami.MainActivity"> <top.greendami.greendami.PPView  android:layout_centerInParent="true"  android:layout_width="400dp"  android:layout_height="80dp" /></RelativeLayout>

總結(jié)

以上就是這篇文章的全部?jī)?nèi)容了,希望本文的內(nèi)容對(duì)大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價(jià)值,如果有疑問(wèn)大家可以留言交流,謝謝大家對(duì)VEVB武林網(wǎng)的支持。


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