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Android實踐之帶加載效果的下拉刷新上拉加載更多

2019-10-22 18:20:13
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來源:轉載
供稿:網友

前言

之前寫的一個LoadingBar,這次把LoadingBar加到下拉刷新的頭部。從頭寫一個下拉刷新,附贈上拉加載更多。下面話不多說了,來一起看看詳細的介紹吧。

效果圖:

android,下拉加載更多,刷新加載更多,android實現下拉刷新

實現過程

首先是自定義屬性,attrs.xml中定義頭部的高度和上下的padding。

####attrs.xml####

<?xml version="1.0" encoding="utf-8"?><resources> <declare-styleable name="PPRefreshView_header"> <attr name="header_height" format="dimension"/> <attr name="header_padding" format="dimension"/> </declare-styleable></resources>

然后是頭部的文件,里面放了一個TextView和一個圖片

header_layout.xml####

<?xml version="1.0" encoding="utf-8"?><RelativeLayout xmlns:android/113846.html">android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="50dp" android:orientation="vertical"> <ImageView android:src="@mipmap/down" android:layout_centerVertical="true" android:id="@+id/icon" android:layout_width="20dp" android:layout_height="20dp" android:layout_toLeftOf="@+id/text" android:layout_marginRight="5dp"/> <TextView android:id="@+id/text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:text="下拉刷新" /></RelativeLayout>

然后是布局文件,讓PPRefreshView作為父布局,下面可以放AbsListView的子類。

activity_main.xml####

<?xml version="1.0" encoding="utf-8"?><RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:ppRefreshView="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@color/white" tools:context="top.greendami.greendami.MainActivity"> <top.greendami.greendami.PPRefreshView ppRefreshView:header_height="50dp" ppRefreshView:header_padding="10dp" android:id="@+id/swipeRefreshLayout" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#d4d4d4"> <ListView android:background="@color/white" android:id="@+id/list" android:layout_width="match_parent" android:layout_height="match_parent"></ListView> </top.greendami.greendami.PPRefreshView></RelativeLayout>

最后是重點,下拉刷新的控件。

"精心"準備了一張圖

android,下拉加載更多,刷新加載更多,android實現下拉刷新

####PPRefreshView.java####

package top.greendami.greendami;package com.allrun.arsmartelevatorformanager.widget;import android.content.Context;import android.content.res.TypedArray;import android.graphics.Canvas;import android.support.v7.widget.RecyclerView;import android.util.AttributeSet;import android.view.LayoutInflater;import android.view.MotionEvent;import android.view.View;import android.view.ViewConfiguration;import android.view.ViewGroup;import android.view.animation.Animation;import android.view.animation.RotateAnimation;import android.widget.ImageView;import android.widget.TextView;import com.allrun.arsmartelevatorformanager.R;import com.allrun.arsmartelevatorformanager.util.DPUnitUtil;/** * Created by GreendaMI on 2017/3/21. */public class PPRefreshView extends ViewGroup { Context context; RecyclerView mListView; PPView mPPView; View header; TextView title; ImageView mImage;//箭頭 int listTop = 0; float headerHeight = 10 + 30 + 10;//header的高度,上留白 + 文字(PPVIew)高度 + 下留白 float headerpadding = 10;//上留白,下留白 private int mYDown, mLastY; //最短滑動距離 int a = 0; RotateAnimation mRotateAnimation; int state = 0; //0,正常;1,下拉;2,松開 public void setPPRefreshViewListener(PPRefreshViewListener mPPRefreshViewListener) { this.mPPRefreshViewListener = mPPRefreshViewListener; } PPRefreshViewListener mPPRefreshViewListener; public PPRefreshView(Context context) { super(context); this.context = context; } public PPRefreshView(Context context, AttributeSet attrs) { super(context, attrs); this.context = context; //px轉dp a = DPUnitUtil.px2dip(context,ViewConfiguration.get(context).getScaledDoubleTapSlop()); TypedArray b = context.obtainStyledAttributes(attrs, R.styleable.PPRefreshView_header); headerHeight = b.getDimension(R.styleable.PPRefreshView_header_header_height, 100); headerpadding = b.getDimension(R.styleable.PPRefreshView_header_header_padding, 10); b.recycle(); initAnima(); } private void initAnima() { //箭頭旋轉 mRotateAnimation = new RotateAnimation(0, 180, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); mRotateAnimation.setFillAfter(true); mRotateAnimation.setDuration(200); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { if (mPPView != null) { mPPView.measure(widthMeasureSpec,(int) (headerHeight- 2 * headerpadding)); } if (header != null) { header.measure(widthMeasureSpec, (int) (headerHeight- 2 * headerpadding)); } super.onMeasure(widthMeasureSpec, heightMeasureSpec); } @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { if (mListView == null && getChildCount() == 1) { mListView = (RecyclerView)getChildAt(0); mListView.setOnScrollListener(new RecyclerView.OnScrollListener() { @Override public void onScrolled(RecyclerView recyclerView, int dx, int dy) {  super.onScrolled(recyclerView, dx, dy);  if(!recyclerView.canScrollVertically(1)){  //添加外部回調  if(mPPRefreshViewListener != null){  mPPRefreshViewListener.LoadMore();  }  } } }); } if (mListView != null) { mListView.layout(l, listTop, getMeasuredWidth(), b); } if (mPPView != null) { //top:文字(PPVIew)高度 + 下留白 mPPView.layout(l, (int)(listTop - headerHeight + headerpadding), r, listTop); } if (header != null) { //top:文字(PPView)高度 + 下留白 header.layout(l, (int)(listTop - headerHeight + headerpadding), r, listTop); } } @Override protected void dispatchDraw(Canvas canvas) { super.dispatchDraw(canvas); //松開手指,list回到頂部 if (state == 2) { listTop = listTop - 25; if (listTop < headerHeight) { listTop = (int)headerHeight; } requestLayout(); } //刷新完畢,關閉header if (state == 0 && listTop > 0) { listTop = listTop - 25; if (listTop < 0) { listTop = 0; } requestLayout(); } } @Override public boolean dispatchTouchEvent(MotionEvent event) { final int action = event.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: // 按下 mYDown = (int) event.getRawY(); break; case MotionEvent.ACTION_MOVE: // 移動 mLastY = (int) event.getRawY(); if (!mListView.canScrollVertically(-1) && mLastY > mYDown &&(mLastY - mYDown) > a) {  state = 1;  listTop = mLastY - mYDown;  if (mPPView != null) {  removeView(mPPView);  mPPView = null;  }  if (header == null) {  header = LayoutInflater.from(context).inflate(R.layout.header_layout, null, false);  mImage = ((ImageView) header.findViewById(R.id.icon));  addView(header);  }  if (title != null && (mLastY - mYDown) > a * 2f) {  title.setText("松開刷新");  if (mImage.getAnimation() == null) {  mImage.startAnimation(mRotateAnimation);  }  }  if (title != null && (mLastY - mYDown) < a * 2f) {  title.setText("下拉刷新");  mImage.setImageResource(R.mipmap.down);  }  requestLayout();  //已經判斷是下拉刷新,攔截手勢  return false; } break; case MotionEvent.ACTION_UP: // 抬起// if (canLoad()) {//  loadData();// } //松手的時候,把文字標題去掉 if (header != null) {  removeView(header);  header = null; } //如果之前是下拉狀態,就添加PPVIew if (mPPView == null && state == 1) {  //添加外部回調  if(mPPRefreshViewListener != null){  mPPRefreshViewListener.onRefresh();  }  mPPView = new PPView(context);  addView(mPPView);  mYDown = 0;  mLastY = 0;  state = 2;  requestLayout(); } break; default: break; } return super.dispatchTouchEvent(event); } /** * 收起下拉刷新的header,刷新結束 */ public void RefreshOver() { if (mPPView != null) { removeView(mPPView); mPPView = null; } if (header != null) { removeView(header); header = null; mImage = null; } state = 0; } public void setRefreshing(boolean b) { if(!b){ state = 0; postInvalidate(); }else{ state = 2; postInvalidate(); } } public interface PPRefreshViewListener{ void onRefresh(); void LoadMore(); }}

主要思路是監聽手勢的滑動距離,如果ListView已經劃到頂部,則ListView跟隨手指位置,并添加Header。放開手指后,ListView慢慢回到頂部。

外部回調。監聽下拉和上拉。

 mSwipeRefreshLayout.setPPRefreshViewListener(new PPRefreshView.PPRefreshViewListener() { @Override public void onRefresh() { Toast.makeText(MainActivity.this,"親,刷新了",Toast.LENGTH_SHORT).show(); data.add("測試數據100"); mAdapter.notifyDataSetChanged(); } @Override public void LoadMore() { Toast.makeText(MainActivity.this,"加載更多",Toast.LENGTH_SHORT).show(); } });refreshLayout.setRefreshing(false);;//刷新完畢

差點忘了粘連小球的View。

####PPView.java####package top.greendami.greendami;import android.content.Context;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.Path;import android.support.annotation.Nullable;import android.util.AttributeSet;import android.view.View;/** * Created by GreendaMi on 2017/3/17. */public class PPView extends View { String TAG = "PPView"; //動畫開關 boolean isLoading = true; Context mContext; private int mWidth = 100; private int mheight = 100; public int mColor; public Paint mPaint = new Paint(); float time = 0; //小球與中間打球的最遠距離 float distance = 100; public PPView(Context context) { super(context); mContext = context; mColor = context.getResources().getColor(R.color.colorPrimary); init(); } public PPView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); mContext = context; mColor = context.getResources().getColor(R.color.colorPrimary); init(); } private void init() { mPaint.setAntiAlias(true); mPaint.setColor(mColor); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec); int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec); //寬度至少是高度的4倍 if (widthSpecSize < 4 * heightSpecSize) { widthSpecSize = 4 * heightSpecSize; } mWidth = widthSpecSize; mheight = heightSpecSize; distance = 1.2f * mheight; setMeasuredDimension(widthSpecSize, heightSpecSize); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (isLoading) { //大圓半徑 float bigR = mheight * 0.32f + mheight * 0.03f * Math.abs((float) Math.sin(Math.toRadians(time))); float smallR = mheight * 0.17f + mheight * 0.03f * Math.abs((float) Math.cos(Math.toRadians(time))); float bigx = (getWidth()) / 2; //畫中間大圓 canvas.drawCircle(bigx, mheight / 2, bigR, mPaint); float smalx = getSmallCenterX(); //畫小圓 canvas.drawCircle(smalx, mheight / 2, smallR, mPaint); //畫鏈接 //小球在右側 if (smalx > bigx) { Path path = new Path(); //上面的貝塞爾曲線的第一個點,在大圓身上 float x1 = bigx + bigR * (float) Math.cos(Math.toRadians(time)); float y1 = mheight / 2 - bigR * (float) Math.sin(Math.toRadians(time)); if (y1 > mheight / 2 - smallR) {  y1 = mheight / 2 - smallR;  x1 = bigx + (float) (Math.sqrt(bigR * bigR - smallR * smallR)); } //上面的貝塞爾曲線的第三個點,在小圓身上 float x2 = smalx - smallR * (float) Math.cos(Math.toRadians(time)); float y2 = mheight / 2 - smallR * (float) Math.sin(Math.toRadians(time)); if (y2 > mheight / 2 - smallR * 0.8) {  y2 = mheight / 2 - smallR * 0.8f;  x2 = smalx - smallR * (float) (Math.sqrt(1-0.64f)); } //下面的貝塞爾曲線的第三個點,在小圓身上 float x3 = smalx - smallR * (float) Math.cos(Math.toRadians(time)); float y3 = mheight / 2 + smallR * (float) Math.sin(Math.toRadians(time)); if (y3 < mheight / 2 + smallR * 0.8) {  y3 = mheight / 2 + smallR * 0.8f;  x3 = smalx - smallR * (float) (Math.sqrt(1-0.64f)); } //下面的貝塞爾曲線的第一個點,在大圓身上 float x4 = bigx + bigR * (float) Math.cos(Math.toRadians(time)); float y4 = mheight / 2 + bigR * (float) Math.sin(Math.toRadians(time)); if (y4 < mheight / 2 + smallR) {  y4 = mheight / 2 + smallR;  x4 = bigx + (float) (Math.sqrt(bigR * bigR - smallR * smallR)); } path.moveTo(x1, y1); path.quadTo((bigx + smalx) / 2, mheight / 2, x2, y2); // 繪制貝賽爾曲線(Path) path.lineTo(x3, y3); path.quadTo((bigx + smalx) / 2, mheight / 2, x4, y4); canvas.drawPath(path, mPaint); } //小球在左側 if (smalx < bigx) { Path path = new Path(); float x1 = bigx + bigR * (float) Math.cos(Math.toRadians(time)); float y1 = mheight / 2 - bigR * (float) Math.sin(Math.toRadians(time)); if (y1 > mheight / 2 - smallR) {  y1 = mheight / 2 - smallR;  x1 = bigx - (float) (Math.sqrt(bigR * bigR - smallR * smallR)); } float x2 = smalx - smallR * (float) Math.cos(Math.toRadians(time)); float y2 = mheight / 2 - smallR * (float) Math.sin(Math.toRadians(time)); if (y2 > mheight / 2 - smallR * 0.8) {  y2 = mheight / 2 - smallR * 0.8f;  x2 = smalx + smallR * (float) (Math.sqrt(1-0.64f)); } float x3 = smalx - smallR * (float) Math.cos(Math.toRadians(time)); float y3 = mheight / 2 + smallR * (float) Math.sin(Math.toRadians(time)); if (y3 < mheight / 2 + smallR * 0.8) {  y3 = mheight / 2 + smallR * 0.8f;  x3 = smalx + smallR * (float) (Math.sqrt(1-0.64f)); } float x4 = bigx + bigR * (float) Math.cos(Math.toRadians(time)); float y4 = mheight / 2 + bigR * (float) Math.sin(Math.toRadians(time)); if (y4 < mheight / 2 + smallR) {  y4 = mheight / 2 + smallR;  x4 = bigx - (float) (Math.sqrt(bigR * bigR - smallR * smallR)); } path.moveTo(x1, y1); path.quadTo((bigx + smalx) / 2, mheight / 2, x2, y2); // 繪制貝賽爾曲線(Path) path.lineTo(x3, y3); path.quadTo((bigx + smalx) / 2, mheight / 2, x4, y4); canvas.drawPath(path, mPaint); } postInvalidate(); } } //計算小球的X坐標 private float getSmallCenterX() { //此處控制速度 time = time + 4f; return mWidth / 2 + distance * (float) Math.cos(Math.toRadians(time)); }}

兩張素材

android,下拉加載更多,刷新加載更多,android實現下拉刷新

android,下拉加載更多,刷新加載更多,android實現下拉刷新

總結

以上就是這篇文章的全部內容了,希望本文的內容對大家的學習或者工作具有一定的參考學習價值,如果有疑問大家可以留言交流,謝謝大家對VEVB武林網的支持。


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