1.上原圖
前幾天在 Hencoder 征稿看到的Filpboard 里的的動畫效果:

Filipboard.gif
先bb一句:在看本文的同時,如果覺得我寫的模糊看不太懂的可以直接拉到文末,配合完整代碼再一步一步看。
2.實(shí)現(xiàn) 整體思路:
用手機(jī)拍下來,逐幀觀看了許久,恍然大悟,就是一張紙,折起一邊之后,讓其對折線繞中心點(diǎn)旋轉(zhuǎn)。
關(guān)聯(lián)自定義 View : Camera 來控制對折幅度, canves 控制旋轉(zhuǎn)。
具體:
每當(dāng)對折線旋轉(zhuǎn)的時候,圖標(biāo)總是一邊是折起來的,一邊是平鋪的,且中心對稱,所以將它整體分為兩部分來繪制。
使用 canves 的 ClipRect() 方法可以輕松實(shí)現(xiàn)切割畫布。
應(yīng)該也能順著想到給 canves 做動畫讓折疊線(切割線)動起來,這里會有一個問題,即:對折線是動起來了,可繪制內(nèi)容也會跟著動起來,那我們要的是只有分割線在中間旋轉(zhuǎn)實(shí)時分割圖標(biāo),所以有個小技巧,
先這樣:
canvas.rotate(-degreeZ); canvas.clipRect(0, -centerY, centerX, centerY);
再這樣:
canvas.rotate(degreeZ); canvas.drawBitmap(bitmap, x, y, paint);
嗯對,在旋轉(zhuǎn)畫板的代碼之后做切割,切割之后呢又讓他以完全相同的角度反向旋轉(zhuǎn),再繪制圖標(biāo),這樣就可以實(shí)現(xiàn)之前讓切割線旋轉(zhuǎn),而圖標(biāo)不動的目的了。
先貼這部分代碼,明天寫剩余部分:
protected void onDraw(Canvas canvas) { super.onDraw(canvas); int bitmapWidth = bitmap.getWidth(); int bitmapHeight = bitmap.getHeight(); int centerX = getWidth() / 2; int centerY = getHeight() / 2; int x = centerX - bitmapWidth / 2; int y = centerY - bitmapHeight / 2; // 不動的另一部分 canvas.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); canvas.clipRect(-centerX, -centerY, 0, centerY); canvas.rotate(degreeZ); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); canvas.restore();}這時候看到的效果應(yīng)該是這樣的:

切割線旋轉(zhuǎn)
接下來寫和它中心對稱的另一半:
因?yàn)槭侵行膶ΨQ,旋轉(zhuǎn)速度一致,只需要變更切割的部分為對稱部分,所以這部分代碼只需要將前一部分代碼復(fù)制然后修改這一行 :
canvas.clipRect(-centerX, -centerY, 0, centerY);
為:
canvas.clipRect(0,-centerY,centerX,centerY);
就可以實(shí)現(xiàn)目的。
完整代碼:
protected void onDraw(Canvas canvas) {super.onDraw(canvas);int bitmapWidth = bitmap.getWidth();int bitmapHeight = bitmap.getHeight();int centerX = getWidth() / 2;int centerY = getHeight() / 2;int x = centerX - bitmapWidth / 2;int y = centerY - bitmapHeight / 2; // 不動的另一部分 canvas.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); canvas.clipRect(-centerX, -centerY, 0, centerY); canvas.rotate(degreeZ); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); canvas.restore(); // 被折起來的另一部分 canvas.save(); canvas.translate(centerX,centerY); canvas.rotate(-degreeZ); canvas.clipRect(0,-centerY,centerX,centerY); canvas.rotate(degreeZ); canvas.translate(-centerX,-centerY); canvas.drawBitmap(bitmap,x,y,paint); canvas.restore();}這時候運(yùn)行代碼的效果就是 沒有效果。因?yàn)槲覀兝L制的兩部分一直是中心對稱,雖然我們知道它在動,但是看起來仿佛只是繪制了一張靜態(tài)的圖標(biāo)。
不著急,這時候就需要給它對折起來的這一半加上 Camera ,讓它 “折起來”。
在代碼里添加 Camera 經(jīng)典四步:
camera.save(); camera.rotateY(degreeY); camera.applyToCanvas(canvas); camera.restore();
當(dāng)然不考慮直接加上這些代碼是不行的,因?yàn)槲覀兪?quot;對折",意味著 折起來的部分也要和 切割線 同步旋轉(zhuǎn),
所以這些代碼應(yīng)該這樣插入進(jìn)去:
// 被折起來的另一部分 canvas.save(); camera.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); camera.rotateY(degreeY); camera.applyToCanvas(canvas); canvas.clipRect(0, -centerY, centerX, centerY); canvas.rotate(degreeZ); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); camera.restore(); canvas.restore();
這時候再運(yùn)行代碼:

已然完成百分之80
嘿,原動畫的要求已經(jīng)完成80%了?,F(xiàn)在去加上最后的動畫: 之前不動的一半也被折起來了,這個很簡單修改不動的那一部分的代碼:
// 不動的另一部分 canvas.save(); camera.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); canvas.clipRect(-centerX, -centerY, 0, centerY); canvas.rotate(degreeZ); camera.rotateX(degreeY2); camera.applyToCanvas(canvas); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); camera.restore(); canvas.restore();
運(yùn)行代碼,ok,完成~
對了,還有個細(xì)節(jié),仔細(xì)觀察發(fā)現(xiàn) 中間旋轉(zhuǎn)動畫 是 旋轉(zhuǎn)速度 越來越 慢 的,所以使用 LinearOutSlowInInterpolator 這個插補(bǔ)器。
關(guān)于屬性動畫,還有后面的更多的定制性以及細(xì)節(jié)優(yōu)化,比如重寫 onMeasure() ,動畫屬性抽離就不說了,整體思路以及一些細(xì)節(jié)思考我感覺都講出來了,不知道是不是只有我一個人懂的那種。好懶啊,想睡覺。想下班,想吃雞。

完成版
最后推薦一下大佬 扔物線 的學(xué)習(xí)網(wǎng)站 hencoder :http://hencoder.com/ 不僅免費(fèi),而且賊6~
雖然我猜也沒多少人能堅(jiān)持看到這里,好慘,捂臉。
項(xiàng)目碼云地址: https://gitee.com/alucode/AsFilpBoard
完整代碼:
public class FlipBoardView extends View {private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);private Bitmap bitmap;private Camera camera = new Camera();int degreeZ;int degreeY;int degreeY2;//中間旋轉(zhuǎn)動畫private ObjectAnimator animator = ObjectAnimator.ofInt(this, "degreeZ", 0, 270);//第一段折起動畫private ObjectAnimator animator1 = ObjectAnimator.ofInt(this, "degreeY", 0, -45);//最后一段折起動畫private ObjectAnimator animator2 = ObjectAnimator.ofInt(this, "degreeY2", 0, -45);AnimatorSet animatorSet;public FlipBoardView(Context context) { super(context);}public FlipBoardView(Context context, @Nullable AttributeSet attrs) { super(context, attrs);}public FlipBoardView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr);}{ //糊臉修正,給camera 做z軸距離適配,避免繪制糊臉 DisplayMetrics displayMetrics = getResources().getDisplayMetrics(); float newZ = -displayMetrics.density * 6; camera.setLocation(0, 0, newZ); bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.maps); animator.setDuration(1000); animator.setStartDelay(500); animator.setInterpolator(new LinearOutSlowInInterpolator()); animator1.setDuration(800); animator1.setStartDelay(500); animator1.setInterpolator(new LinearInterpolator()); animator2.setDuration(500); animator2.setStartDelay(500); animator2.setInterpolator(new LinearInterpolator()); animatorSet = new AnimatorSet(); animatorSet.playSequentially(animator1, animator, animator2); animatorSet.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { super.onAnimationEnd(animation); try { Thread.sleep(500); } catch (InterruptedException e) { e.printStackTrace(); } degreeZ = 0; degreeY = 0; degreeY2 = 0; animatorSet.start(); } });}@Overrideprotected void onAttachedToWindow() { super.onAttachedToWindow(); animatorSet.start();}@Overrideprotected void onDetachedFromWindow() { super.onDetachedFromWindow(); animatorSet.end();}@SuppressWarnings("unused")public void setDegreeZ(int degreeZ) { this.degreeZ = degreeZ; invalidate();}@SuppressWarnings("unused")public void setDegreeY(int degreeY) { this.degreeY = degreeY; invalidate();}public void setDegreeY2(int degreeY2) { this.degreeY2 = degreeY2; invalidate();}/** * 原理:從折 線分為兩部分繪制,其實(shí)是繪制了兩個bitmap 一個動一個不動 然后截取拼湊 * * @param canvas ca */@Overrideprotected void onDraw(Canvas canvas) { super.onDraw(canvas); int bitmapWidth = bitmap.getWidth(); int bitmapHeight = bitmap.getHeight(); int centerX = getWidth() / 2; int centerY = getHeight() / 2; int x = centerX - bitmapWidth / 2; int y = centerY - bitmapHeight / 2; canvas.save(); camera.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); camera.rotateY(degreeY); camera.applyToCanvas(canvas); canvas.clipRect(0, -centerY, centerX, centerY); canvas.rotate(degreeZ); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); camera.restore(); canvas.restore();// 不動的另一部分 canvas.save(); camera.save(); canvas.translate(centerX, centerY); canvas.rotate(-degreeZ); canvas.clipRect(-centerX, -centerY, 0, centerY); canvas.rotate(degreeZ); camera.rotateX(degreeY2); camera.applyToCanvas(canvas); canvas.translate(-centerX, -centerY); canvas.drawBitmap(bitmap, x, y, paint); camera.restore(); canvas.restore();}/** * onMeasure() 日常重寫 * @param widthMeasureSpec w * @param heightMeasureSpec h */@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int width; int height; int widthMode = MeasureSpec.getMode(widthMeasureSpec); int widthSize = MeasureSpec.getSize(widthMeasureSpec); int heightMode = MeasureSpec.getMode(heightMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); if (widthMode == MeasureSpec.EXACTLY) { width = widthSize; } else { width = getPaddingLeft() + bitmap.getWidth() + getPaddingRight(); } if (heightMode == MeasureSpec.EXACTLY) { height = heightSize; } else { height = getPaddingTop() + bitmap.getHeight() + getPaddingBottom(); } setMeasuredDimension(width, height);}}總結(jié)
以上所述是小編給大家介紹的Android仿Flipboard動畫效果的實(shí)現(xiàn)代碼,希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復(fù)大家的。在此也非常感謝大家對VEVB武林網(wǎng)網(wǎng)站的支持!
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