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詳解Android.activity銷毀流程的工作原理

2019-10-22 18:11:45
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繼續我們的源碼解析,上一篇文章我們介紹了Activity的啟動流程,一個典型的場景就是Activity a 啟動了一個Activity b,他們的生命周期回調方法是:

onPause(a) –> onCreate(b) –> onStart(b) –> onResume(b) –> onStop(a)

而我們根據源碼也驗證了這樣的生命周期調用序列,那么Activity的銷毀流程呢?它的生命周期的調用順序又是這樣的呢?

這里我們我做一個簡單的demo,讓一個Activity a啟動Activity b,然后在b中調用finish()方法,它們的生命周期執行順序是:

onPause(b)
onRestart(a)
onStart(a)
onResume(a)
onStop(b)
onDestory(b)

好吧,根據我們測試的生命周期方法的回調過程開始對Activity銷毀流程的分析,一般而言當我們需要銷毀Activity的時候都會調用其自身的finish方法,所以我們的流程開始是以finish方法開始的。

一:請求銷毀當前Activity

MyActivity.finish()
Activity.finish()
ActivityManagerNative.getDefault().finishActivity()
ActivityManagerService.finishActivity()
ActivityStack.requestFinishActivityLocked()
ActivityStack.finishActivityLocked()
ActivityStack.startPausingLocked()

首先我們在自己的Activity調用了finish方法,它實際上調用的是Activity的finish方法:

public void finish() { finish(false);}

然后我們可以發現其調用了finish方法的重載方法,并且傳遞了一個參數值:

private void finish(boolean finishTask) {  if (mParent == null) {   int resultCode;   Intent resultData;   synchronized (this) {    resultCode = mResultCode;    resultData = mResultData;   }   if (false) Log.v(TAG, "Finishing self: token=" + mToken);   try {    if (resultData != null) {     resultData.prepareToLeaveProcess();    }    if (ActivityManagerNative.getDefault()      .finishActivity(mToken, resultCode, resultData, finishTask)) {     mFinished = true;    }   } catch (RemoteException e) {    // Empty   }  } else {   mParent.finishFromChild(this);  } }

好吧,這個參數值似乎并沒什么用。。。這里就不在討論了,然后調用了ActivityManagerNative.getDefault().finishActivity方法,好吧,根據上一篇文章的介紹,我們知道了ActivityManagerNative是一個Binder對象,這里調用的方法最終會被ActivityManagerService執行,所以這了的finishActivity最終被執行的是ActivityManagerService.finishActivity方法,好吧,我們來看一下ActivityManagerService的finishActivity方法的執行邏輯。。。

@Overridepublic final boolean finishActivity(IBinder token, int resultCode, Intent resultData, boolean finishTask) {  ...  res = tr.stack.requestFinishActivityLocked(token, resultCode,resultData, "app-request", true);  ...}

這里我們可以發現,經過一系列邏輯判斷之后,最終調用了ActivityStack的requestFinishActivityLocked方法,這里應該就是執行finish Activity的邏輯了。

final boolean requestFinishActivityLocked(IBinder token, int resultCode,   Intent resultData, String reason, boolean oomAdj) {  ActivityRecord r = isInStackLocked(token);  if (DEBUG_RESULTS || DEBUG_STATES) Slog.v(TAG_STATES,    "Finishing activity token=" + token + " r="    + ", result=" + resultCode + ", data=" + resultData    + ", reason=" + reason);  if (r == null) {   return false;  }  finishActivityLocked(r, resultCode, resultData, reason, oomAdj);  return true; }

這個方法體里面又調用了finishActivityLocked方法,那我們繼續看一下finishActivityLocked方法的實現:

final boolean finishActivityLocked(ActivityRecord r, int resultCode, Intent resultData,   String reason, boolean oomAdj) {  ...  startPausingLocked(false, false, false, false);  ...  return false; }

好吧,在這里調用了startPausingLocked方法,看名字應該是開始要執行Activity的onPause方法請求了,然后我們看一下startPausingLocked方法的實現:

final boolean startPausingLocked(boolean userLeaving, boolean uiSleeping, boolean resuming, boolean dontWait) {  ...   try {    EventLog.writeEvent(EventLogTags.AM_PAUSE_ACTIVITY,      prev.userId, System.identityHashCode(prev),      prev.shortComponentName);    mService.updateUsageStats(prev, false);    prev.app.thread.schedulePauseActivity(prev.appToken, prev.finishing,      userLeaving, prev.configChangeFlags, dontWait);   } catch (Exception e) {    // Ignore exception, if process died other code will cleanup.    Slog.w(TAG, "Exception thrown during pause", e);    mPausingActivity = null;    mLastPausedActivity = null;    mLastNoHistoryActivity = null;   }  ... }

這樣從應用程序調用finish方法,ActivityManagerService接收請求并執行startPausingLocked方法。

二:執行當前Activity的onPause方法

IApplicationThread.schedulePauseActivity()
ActivityThread.schedulePauseActivity()
ActivityThread.sendMessage()
ActivityThread.H.sendMessage()
ActivityThread.H.handleMessage()
ActivityThread.handlePauseActivity()
ActivityThread.performPauseActivity()
Instrumentation.callActivityOnPause()
Activity.performPause()
Activity.onPause()
ActivityManagerNative.getDefault().activityPaused()
ActivityManagerService.activityPaused()
ActivityStack.activityPausedLocked()
ActivityStack.completePauseLocked()

在方法startPausingLocked中我們調用了:prev.app.thread.schedulePauseActivity這里實際上調用的是IApplicationThread的schedulePauseActivity方法,IApplicationThread也是一個Binder對象,它是ActivityThread中ApplicationThread的Binder client端,所以最終會調用的是ApplicationThread的schedulePauseActivity方法,好吧我們看一下ActivityThread的schedulePauseActivity方法的具體實現:

public final void schedulePauseActivity(IBinder token, boolean finished, boolean userLeaving, int configChanges, boolean dontReport) { sendMessage(  finished ? H.PAUSE_ACTIVITY_FINISHING : H.PAUSE_ACTIVITY,  token, (userLeaving ? 1 : 0) | (dontReport ? 2 : 0),     configChanges);}

然后調用了ActivityThread的sendMessage方法:

private void sendMessage(int what, Object obj, int arg1, int arg2) {  sendMessage(what, obj, arg1, arg2, false); }

然后又回調了sendMessage的重載方法。。

private void sendMessage(int what, Object obj, int arg1, int arg2, boolean async) {  if (DEBUG_MESSAGES) Slog.v(   TAG, "SCHEDULE " + what + " " + mH.codeToString(what)   + ": " + arg1 + " / " + obj);  Message msg = Message.obtain();  msg.what = what;  msg.obj = obj;  msg.arg1 = arg1;  msg.arg2 = arg2;  if (async) {   msg.setAsynchronous(true);  }  mH.sendMessage(msg); }

最終調用mH發送異步消息,然后在mH的handleMessge方法中處理異步消息并調用handlePauseActivity方法:

private void handlePauseActivity(IBinder token, boolean finished,   boolean userLeaving, int configChanges, boolean dontReport) {  ActivityClientRecord r = mActivities.get(token);  if (r != null) {   //Slog.v(TAG, "userLeaving=" + userLeaving + " handling pause of " + r);   if (userLeaving) {    performUserLeavingActivity(r);   }   r.activity.mConfigChangeFlags |= configChanges;   performPauseActivity(token, finished, r.isPreHoneycomb());   // Make sure any pending writes are now committed.   if (r.isPreHoneycomb()) {    QueuedWork.waitToFinish();   }   // Tell the activity manager we have paused.   if (!dontReport) {    try {     ActivityManagerNative.getDefault().activityPaused(token);    } catch (RemoteException ex) {    }   }   mSomeActivitiesChanged = true;  } }

好吧,這里回調了performPauseActivity方法,上篇文章中我們已經分析過了這段代碼:

performPauseActivity()
Instrumentation.callActivityOnPause()
Activity.performPause()
Activity.onPause()

這樣我們就回調了第一個生命周期方法:onPause。。。

在handlePauseActivity方法中我們調用了ActivityManagerNative.getDefault().activityPaused(token)方法,好吧又是回調ActivityManagerService的方法,這樣最終會調用ActivityManagerService的activityPaused方法:

@Override public final void activityPaused(IBinder token) {  final long origId = Binder.clearCallingIdentity();  synchronized(this) {   ActivityStack stack = ActivityRecord.getStackLocked(token);   if (stack != null) {    stack.activityPausedLocked(token, false);   }  }  Binder.restoreCallingIdentity(origId); }

這樣,我們繼續看一下activityPausedLocked方法的實現:

final void activityPausedLocked(IBinder token, boolean timeout) {  ...  completePauseLocked(true);  ...}

里面又經過一系列的邏輯判斷之后,開始執行completePauseLocked方法:

private void completePauseLocked(boolean resumeNext) { ...     mStackSupervisor.resumeTopActivitiesLocked(topStack, null, null); ... }

這樣棧頂Activity的onPause操作就執行完成了,接下來就就是開始執行上一個Activity的onResume操作了。。。

三:執行上一個Activity的onResume操作

這樣調用了ActivityStackSupervisor.resumeTopActivitiesLocked方法。。,又開始調用這個方法,通過上一篇文章的介紹,我們知道這個方法實際上是執行Activity的初始化,我們看一下其具體的調用過程:

ActivityStack.resumeTopActivityLocked()
ActivityStack.resumeTopInnerLocked()
IApplicationThread.scheduleResumeActivity()
ActivityThread.scheduleResumeActivity()
ActivityThread.sendMessage()
ActivityTherad.H.sendMessage()
ActivityThread.H.handleMessage()
ActivityThread.H.handleResumeMessage()
Activity.performResume()
Activity.performRestart()
Instrumentation.callActivityOnRestart()
Activity.onRestart()
Activity.performStart()
Instrumentation.callActivityOnStart()
Activity.onStart()
Instrumentation.callActivityOnResume()
Activity.onResume()

好吧,這個過程其實上一篇文章中已經做了介紹,這里不做過多的分析了,通過這樣調用過程我們最終執行了當前棧頂Activity上一個Activity的onRestart方法,onStart方法,onResume方法等,下面我們將調用棧頂Activity的onStop方法,onDestory方法。

四:執行棧頂Activity的銷毀操作

Looper.myQueue().addIdleHandler(new Idler())
ActivityManagerNative.getDefault().activityIdle()
ActivityManagerService.activityIdle()
ActivityStackSupervisor.activityIdleInternalLocked()
ActivityStack.destroyActivityLocked()
IApplicationThread.scheduleDestoryActivity()
ActivityThread.scheduleDestoryActivity()
ActivityThread.sendMessage()
ActivityThread.H.sendMessage()
ActivityThread.H.handleMessage()
ActivityThread.handleDestoryActivity()
ActivityThread.performDestoryActivity()
Activity.performStop()
Instrumentation.callActivityOnStop()
Activity.onStop()
Instrumentation.callActivityOnDestory()
Activity.performDestory()
Acitivity.onDestory()
ActivityManagerNative.getDefault().activityDestoryed()
ActivityManagerService.activityDestoryed()
ActivityStack.activityDestoryedLocked()

我們在ActivityThread.handleResumeActivity方法中調用了Looper.myQueue().addIdleHandler(new Idler()),下面看一下這個方法的實現:

private class Idler implements MessageQueue.IdleHandler {  @Override  public final boolean queueIdle() {   ActivityClientRecord a = mNewActivities;   boolean stopProfiling = false;   if (mBoundApplication != null && mProfiler.profileFd != null     && mProfiler.autoStopProfiler) {    stopProfiling = true;   }   if (a != null) {    mNewActivities = null;    IActivityManager am = ActivityManagerNative.getDefault();    ActivityClientRecord prev;    do {     if (localLOGV) Slog.v(      TAG, "Reporting idle of " + a +      " finished=" +      (a.activity != null && a.activity.mFinished));     if (a.activity != null && !a.activity.mFinished) {      try {       am.activityIdle(a.token, a.createdConfig, stopProfiling);       a.createdConfig = null;      } catch (RemoteException ex) {       // Ignore      }     }     prev = a;     a = a.nextIdle;     prev.nextIdle = null;    } while (a != null);   }   if (stopProfiling) {    mProfiler.stopProfiling();   }   ensureJitEnabled();   return false;  } }

內部有一個queueIdle的回調方法,當它被添加到MessageQueue之后就會回調該方法,我們可以發現在這個方法體中調用了ActivityManagerNative.getDefault.activityIdle方法,通過上一篇文章以及上面的講解,我們應該知道這了最終調用的是ActivityManagerService.activityIdle方法,好吧,這里看一下activityIdle方法的具體實現:

public final void activityIdle(IBinder token, Configuration config, boolean stopProfiling) {  final long origId = Binder.clearCallingIdentity();  synchronized (this) {   ActivityStack stack = ActivityRecord.getStackLocked(token);   if (stack != null) {    ActivityRecord r =      mStackSupervisor.activityIdleInternalLocked(token, false, config);    if (stopProfiling) {     if ((mProfileProc == r.app) && (mProfileFd != null)) {      try {       mProfileFd.close();      } catch (IOException e) {      }      clearProfilerLocked();     }    }   }  }  Binder.restoreCallingIdentity(origId); }

可以發現這里又調用了ActivityStackSupervisor.activityIdleInternalLocked方法,然后我們看一下activityIdleInternalLocked方法的具體實現:

final ActivityRecord activityIdleInternalLocked(final IBinder token, boolean fromTimeout, Configuration config) { ....  stack.destroyActivityLocked(r, true, "finish-idle"); .... }

可以看到這里調用ActivityStack.destroyActivityLocked方法,可以看一下其具體實現:

final boolean destroyActivityLocked(ActivityRecord r, boolean removeFromApp, String reason) {  ...  r.app.thread.scheduleDestroyActivity(r.appToken, r.finishing, r.configChangeFlags);  ...  }

好吧,這里又開始執行IApplicationThread.scheduleDestoryActivity方法,上文已經做了說明這里最終調用的是ActivityThread.scheduleDestroyActivity方法,好吧,看一下ActivityThread.scheduleDestryActivity方法的實現:

public final void scheduleDestroyActivity(IBinder token, boolean finishing, int configChanges) { sendMessage(H.DESTROY_ACTIVITY, token, finishing ? 1 : 0,     configChanges);}

這里有開始執行sendMessage方法,通過一系列的調用sendMessage方法最終調用了handleDestroyActivity方法:

private void handleDestroyActivity(IBinder token, boolean finishing,   int configChanges, boolean getNonConfigInstance) {  ActivityClientRecord r = performDestroyActivity(token, finishing,    configChanges, getNonConfigInstance);  if (r != null) {   cleanUpPendingRemoveWindows(r);   WindowManager wm = r.activity.getWindowManager();   View v = r.activity.mDecor;   if (v != null) {    if (r.activity.mVisibleFromServer) {     mNumVisibleActivities--;    }    IBinder wtoken = v.getWindowToken();    if (r.activity.mWindowAdded) {     if (r.onlyLocalRequest) {      // Hold off on removing this until the new activity's      // window is being added.      r.mPendingRemoveWindow = v;      r.mPendingRemoveWindowManager = wm;     } else {      wm.removeViewImmediate(v);     }    }    if (wtoken != null && r.mPendingRemoveWindow == null) {     WindowManagerGlobal.getInstance().closeAll(wtoken,       r.activity.getClass().getName(), "Activity");    }    r.activity.mDecor = null;   }   if (r.mPendingRemoveWindow == null) {    // If we are delaying the removal of the activity window, then    // we can't clean up all windows here. Note that we can't do    // so later either, which means any windows that aren't closed    // by the app will leak. Well we try to warning them a lot    // about leaking windows, because that is a bug, so if they are    // using this recreate facility then they get to live with leaks.    WindowManagerGlobal.getInstance().closeAll(token,      r.activity.getClass().getName(), "Activity");   }   // Mocked out contexts won't be participating in the normal   // process lifecycle, but if we're running with a proper   // ApplicationContext we need to have it tear down things   // cleanly.   Context c = r.activity.getBaseContext();   if (c instanceof ContextImpl) {    ((ContextImpl) c).scheduleFinalCleanup(      r.activity.getClass().getName(), "Activity");   }  }  if (finishing) {   try {    ActivityManagerNative.getDefault().activityDestroyed(token);   } catch (RemoteException ex) {    // If the system process has died, it's game over for everyone.   }  }  mSomeActivitiesChanged = true; }

可以看到這里調用了performDestroyActivity方法,用來執行Avtivity的onDestroy方法:

private ActivityClientRecord performDestroyActivity(IBinder token, boolean finishing,   int configChanges, boolean getNonConfigInstance) {  ...    r.activity.performStop();  ...  mInstrumentation.callActivityOnDestroy(r.activity);  ... }

然后調用了Activity.performStop()方法,查看performStop方法:

final void performStop() {  ...  mInstrumentation.callActivityOnStop(this);  ...}

然后調用了Instrumentation.callActivityOnStop()方法:

public void callActivityOnStop(Activity activity) {  activity.onStop(); }

好吧,終于調用了Activity的onStop方法。。。

我們繼續看一下Instrumentation.callActivityOnDestroy()。。。。又是通過Instrumentation來調用Activity的onDestroy方法:

public void callActivityOnDestroy(Activity activity) { ... activity.performDestroy(); ...}

然后看一下Activity的performDestroy()方法的實現:

final void performDestroy() {  mDestroyed = true;  mWindow.destroy();  mFragments.dispatchDestroy();  onDestroy();  mFragments.doLoaderDestroy();  if (mVoiceInteractor != null) {   mVoiceInteractor.detachActivity();  } }

O(∩_∩)O哈哈~,終于回調了Activity的onDestroy方法。。。。

總結:

Activity的銷毀流程是從finish方法開始的

Activity銷毀過程是:onPause –> onRestart –> onStart –> onResume –> onStop –> onDestroy

Activity的銷毀流程是ActivityThread與ActivityManagerService相互配合銷毀的

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。


注:相關教程知識閱讀請移步到Android開發頻道。
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