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Android使用Rotate3dAnimation實(shí)現(xiàn)3D旋轉(zhuǎn)動(dòng)畫(huà)效果的實(shí)例代碼

2019-10-22 18:11:14
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利用Android的ApiDemos的Rotate3dAnimation實(shí)現(xiàn)了個(gè)圖片android/311017.html">3D旋轉(zhuǎn)的動(dòng)畫(huà),圍繞Y軸進(jìn)行旋轉(zhuǎn),還可以實(shí)現(xiàn)Z軸的縮放。點(diǎn)擊開(kāi)始按鈕開(kāi)始旋轉(zhuǎn),點(diǎn)擊結(jié)束按鈕停止旋轉(zhuǎn)。

android,3D,3D旋轉(zhuǎn)動(dòng)畫(huà),Rotate3dAnimationandroid,3D,3D旋轉(zhuǎn)動(dòng)畫(huà),Rotate3dAnimation

代碼如下::

Rotate3dAnimation.java

public class Rotate3dAnimation extends Animation {  private final float mFromDegrees;  private final float mToDegrees;  private final float mCenterX;  private final float mCenterY;  private final float mDepthZ;  private final boolean mReverse;  private Camera mCamera;  /**  * Creates a new 3D rotation on the Y axis. The rotation is defined by its  * start angle and its end angle. Both angles are in degrees. The rotation  * is performed around a center point on the 2D space, definied by a pair  * of X and Y coordinates, called centerX and centerY. When the animation  * starts, a translation on the Z axis (depth) is performed. The length  * of the translation can be specified, as well as whether the translation  * should be reversed in time.  *  * @param fromDegrees the start angle of the 3D rotation  * @param toDegrees the end angle of the 3D rotation  * @param centerX the X center of the 3D rotation  * @param centerY the Y center of the 3D rotation  * @param reverse true if the translation should be reversed, false otherwise  */  public Rotate3dAnimation(float fromDegrees, float toDegrees,  float centerX, float centerY, float depthZ, boolean reverse) {  mFromDegrees = fromDegrees;  mToDegrees = toDegrees;  mCenterX = centerX;  mCenterY = centerY;  mDepthZ = depthZ;  mReverse = reverse;  }  @Override  public void initialize(int width, int height, int parentWidth, int parentHeight) {  super.initialize(width, height, parentWidth, parentHeight);  mCamera = new Camera();  }  @Override  protected void applyTransformation(float interpolatedTime, Transformation t) {  final float fromDegrees = mFromDegrees;  float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);  final float centerX = mCenterX;  final float centerY = mCenterY;  final Camera camera = mCamera;  final Matrix matrix = t.getMatrix();  //保存一次camera初始狀態(tài),用于restore()  camera.save();  if (mReverse) {  camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);  } else {  camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));  }  //圍繞Y軸旋轉(zhuǎn)degrees度  camera.rotateY(degrees);  //行camera中取出矩陣,賦值給matrix  camera.getMatrix(matrix);  //camera恢復(fù)到初始狀態(tài),繼續(xù)用于下次的計(jì)算  camera.restore();  matrix.preTranslate(-centerX, -centerY);  matrix.postTranslate(centerX, centerY);  } } 

Test3DRotateActivity.java

public class Test3DRotateActivity extends Activity {  /** Called when the activity is first created. */  private final String TAG="Test3DRotateActivity";  private ImageView image;  private Button start ,stop;  private Rotate3dAnimation rotation;  private StartNextRotate startNext;  @Override  public void onCreate(Bundle savedInstanceState) {  super.onCreate(savedInstanceState);  setContentView(R.layout.main);  image = (ImageView) findViewById(R.id.image);  start=(Button) findViewById(R.id.start);  stop = (Button) findViewById(R.id.stop);  start.setOnClickListener(new OnClickListener() {  public void onClick(View v) {  // TODO Auto-generated method stub  //進(jìn)行360度的旋轉(zhuǎn)  startRotation(0,360);  }  });  stop.setOnClickListener(new OnClickListener() {  public void onClick(View v) {  // TODO Auto-generated method stub  image.clearAnimation();  }  });  }  private void startRotation(float start, float end) {  // 計(jì)算中心點(diǎn)  final float centerX = image.getWidth() / 2.0f;  final float centerY = image.getHeight() / 2.0f;  Log.d(TAG, "centerX="+centerX+", centerY="+centerY);  // Create a new 3D rotation with the supplied parameter  // The animation listener is used to trigger the next animation  //final Rotate3dAnimation rotation =new Rotate3dAnimation(start, end, centerX, centerY, 310.0f, true);  //Z軸的縮放為0  rotation =new Rotate3dAnimation(start, end, centerX, centerY, 0f, true);  rotation.setDuration(2000);  rotation.setFillAfter(true);  //rotation.setInterpolator(new AccelerateInterpolator());  //勻速旋轉(zhuǎn)  rotation.setInterpolator(new LinearInterpolator());  //設(shè)置監(jiān)聽(tīng)  startNext = new StartNextRotate();  rotation.setAnimationListener(startNext);  image.startAnimation(rotation);  }  private class StartNextRotate implements AnimationListener{  public void onAnimationEnd(Animation animation) {  // TODO Auto-generated method stub  Log.d(TAG, "onAnimationEnd......");  image.startAnimation(rotation);  }  public void onAnimationRepeat(Animation animation) {  // TODO Auto-generated method stub  }  public void onAnimationStart(Animation animation) {  // TODO Auto-generated method stub  }  } } 

main.xml

<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"  android:layout_width="fill_parent"  android:layout_height="fill_parent"  android:orientation="vertical" >  <Button  android:id="@+id/start"  android:layout_width="wrap_content"  android:layout_height="wrap_content"  android:text="開(kāi)始" />  <Button  android:id="@+id/stop"  android:layout_width="wrap_content"  android:layout_height="wrap_content"  android:text="結(jié)束" />  <ImageView  android:id="@+id/image"  android:layout_width="wrap_content"  android:layout_height="wrap_content"  android:src="@drawable/t1"  /> </LinearLayout> 

代碼中用Camera來(lái)實(shí)現(xiàn)動(dòng)畫(huà),Camera就是一個(gè)攝像機(jī),一個(gè)物體原地不動(dòng),我們帶著攝像機(jī)按設(shè)定的角度進(jìn)行移動(dòng),之后從Camera中取出完成該動(dòng)畫(huà)的Matrix,然后畫(huà)我們的物體,這個(gè)就是這個(gè)3D動(dòng)畫(huà)實(shí)現(xiàn)的原理。
具體的解釋見(jiàn)代碼中注釋部分,重點(diǎn)說(shuō)一下Rotate3dAnimation.java中的

matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); 

由于旋轉(zhuǎn)是以(0,0)為中心的,所以為了把界面的中心與(0,0)對(duì)齊,就要preTranslate(-centerX, -centerY),旋轉(zhuǎn)完成后,調(diào)用postTranslate(centerX, centerY),再把圖片移回來(lái),這樣看到的動(dòng)畫(huà)效果就是activity的界面圖片從在centerX為中心繞Y軸旋轉(zhuǎn)了。
你還可以把上面代碼改成

matrix.preTranslate(-centerX, 0); matrix.postTranslate(centerX, 0); 

看有什么不同效果。

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