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Android自定義控件之翻轉按鈕的示例代碼

2019-10-22 18:11:07
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本文介紹了Android自定義控件之翻轉按鈕的示例代碼,分享給大家,具體如下:

先看一下效果

Android,翻轉按鈕

一.先定義控件的基本結構

這里我們定義一個容器,所以是在ViewGroup的基礎上擴展。

簡單起見,直接使用擴展自ViewGroup的LinearLayout,并將我們的控件擴展自LinearLayout。

1.按鈕的基本布局如下

<?xml version="1.0" encoding="utf-8"?><LinearLayout  xmlns:android="http://schemas.android.com/apk/res/android"  android:layout_width="wrap_content"  android:layout_height="wrap_content"  android:orientation="vertical">  <FrameLayout    android:id="@+id/mButton"    android:background="@color/colorPrimary"    android:padding="5dp"    android:layout_width="match_parent"    android:layout_height="match_parent">    <TextView      android:id="@+id/buttonText"      android:text="FLIPPED BUTTON"      android:textColor="@android:color/white"      android:layout_width="wrap_content"      android:layout_height="wrap_content" />  </FrameLayout></LinearLayout>

2.自定義控件開門三步走

構造函數,onMeasure,onLayout

package net.codepig.customviewdemo.view;import android.content.Context;import android.util.AttributeSet;import android.view.LayoutInflater;import android.view.View;import android.widget.LinearLayout;import net.codepig.customviewdemo.R;public class flippedButton extends LinearLayout {  private Context mContext;  private int mWidth;//容器的寬度  private int mHeight;//容器的高度  private TextView buttonText;  private FrameLayout mButton;  public flippedButton(Context context){    super(context);    this.mContext = context;    init(context);  }  public flippedButton(Context context, AttributeSet attrs) {    super(context, attrs);    this.mContext = context;    init(context);  }  public flippedButton(Context context, AttributeSet attrs, int defStyleAttr) {    super(context, attrs, defStyleAttr);    this.mContext = context;    init(context);  }  private void init(Context context){    //使用xml中的布局    LayoutInflater.from(context).inflate(R.layout.filpped_button,this, true);    mButton=findViewById(R.id.mButton);    buttonText=findViewById(R.id.buttonText);  }  //測量子View  @Override  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {    super.onMeasure(widthMeasureSpec, heightMeasureSpec);    measureChildren(widthMeasureSpec, heightMeasureSpec);    mWidth = getMeasuredWidth();    mHeight = getMeasuredHeight();    //遍歷子元件//    int childCount = this.getChildCount();//    for (int i = 0; i < childCount; i++) {//      View child = this.getChildAt(i);//      this.measureChild(child, widthMeasureSpec, heightMeasureSpec);//      int cw = child.getMeasuredWidth();//      int ch = child.getMeasuredHeight();//    }  }  //排列子View的位置  @Override  protected void onLayout(boolean changed, int l, int t, int r, int b) {    int childTop = 0;    for (int i = 0; i < getChildCount(); i++) {      View child = getChildAt(i);      if (child.getVisibility() != GONE) {        child.layout(0, childTop,child.getMeasuredWidth(), childTop + child.getMeasuredHeight());        childTop = childTop + child.getMeasuredHeight();      }    }  }}

3.在Activity的布局中直接使用

<?xml version="1.0" encoding="utf-8"?><LinearLayout  xmlns:android="http://schemas.android.com/apk/res/android"  android:layout_width="wrap_content"  android:layout_height="wrap_content"  android:layout_gravity="center"  android:orientation="vertical">  <net.codepig.customviewdemo.view.flippedButton    android:id="@+id/flippedButton"    android:layout_width="wrap_content"    android:layout_height="wrap_content">  </net.codepig.customviewdemo.view.flippedButton></LinearLayout>

現在可以看到一個最基本的自定義控件已經可以使用了。

二.接下來是重點,控件真正“自定義”的部分。

1.添加自定義事件

a.先定義自定義事件接口

/**   * 定義接口   */  public interface IMyClick{    public void onMyClick(String str);  }  /**   * 初始化接口變量   */  IMyClick iMyClick=null;  /**   * 自定義事件監聽   * @param _iMyClick   */  public void setOnMyClickListener(IMyClick _iMyClick){    iMyClick=_iMyClick;  }

b.添加按鈕點擊事件的監聽并調用接口傳參

mButton.setOnClickListener(new OnClickListener() {      @Override      public void onClick(View v) {        iMyClick.onMyClick("clicked me");        flipMe();      }    });

c.父級Activity監聽事件

fButton=(flippedButton) findViewById(R.id.flippedButton);    fButton.setOnMyClickListener(new flippedButton.IMyClick(){      @Override      public void onMyClick(String str) {        Log.d(LOG_TAG,str);      }    });

2.繪制按鈕翻轉的動畫

這里的3d變換需要用到Camera(android.graphics.Camera)、Matrix。

這里可以想象成用Camera拍攝原件的圖形,并將拍攝得到的bitmap傳入matrix再繪制到Canvas。

而改變Camera鏡頭角度就可以得到縮放變形后的圖像以實現3d效果。

參考官方demo里的這個工具類的范例Rotate3dAnimation.java(其實是照搬)

a.先建一個3d變換的工具類:

package net.codepig.customviewdemo.model;import android.graphics.Camera;//注意使用的是graphics里的而不是hardware里的import android.view.animation.Animation;import android.view.animation.Transformation;import android.graphics.Matrix;/** * An animation that rotates the view on the Y axis between two specified angles. * This animation also adds a translation on the Z axis (depth) to improve the effect. */public class Rotate3dAnimation extends Animation {  private final float mFromDegrees;  private final float mToDegrees;  private final float mCenterX;  private final float mCenterY;  private final float mDepthZ;  private final boolean mReverse;  private Camera mCamera;  /**   * Creates a new 3D rotation on the Y axis. The rotation is defined by its   * start angle and its end angle. Both angles are in degrees. The rotation   * is performed around a center point on the 2D space, definied by a pair   * of X and Y coordinates, called centerX and centerY. When the animation   * starts, a translation on the Z axis (depth) is performed. The length   * of the translation can be specified, as well as whether the translation   * should be reversed in time.   *   * @param fromDegrees the start angle of the 3D rotation   * @param toDegrees the end angle of the 3D rotation   * @param centerX the X center of the 3D rotation   * @param centerY the Y center of the 3D rotation   * @param reverse true if the translation should be reversed, false otherwise   */  public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse) {    mFromDegrees = fromDegrees;    mToDegrees = toDegrees;    mCenterX = centerX;    mCenterY = centerY;    mDepthZ = depthZ;    mReverse = reverse;  }  @Override  public void initialize(int width, int height, int parentWidth, int parentHeight) {    super.initialize(width, height, parentWidth, parentHeight);    mCamera = new Camera();  }  /**   *   * @param interpolatedTime 動畫時間點,類似百分比   * @param t   */  @Override  protected void applyTransformation(float interpolatedTime, Transformation t) {    final float fromDegrees = mFromDegrees;    float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);    final float centerX = mCenterX;    final float centerY = mCenterY;    final Camera camera = mCamera;    final Matrix matrix = t.getMatrix();    camera.save();    if (mReverse) {//遠離      camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);    } else {//靠近      camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));    }    camera.rotateY(degrees);    camera.getMatrix(matrix);    camera.restore();    //移動旋轉中心到布局中心    matrix.preTranslate(-centerX, -centerY);    matrix.postTranslate(centerX, centerY);  }}

注意:使用的是graphics里的Camera而不是hardware里的

注意:其中的centerX和centerY是中心點位置。由于Camera的變換是以(0,0)點為原點,所以需要進行變換。

b.調用這個Animation

final Rotate3dAnimation animation = new Rotate3dAnimation(0, 180,centerX, centerY, 0, true);      animation.setDuration(500);//動畫持續時間,默認為0      animation.setFillAfter(true);//這個false的話動畫完了會復原      mButton.startAnimation(animation);

嗯,這樣按鈕就翻轉了。

3.接下來做出按鈕切換的效果

這里有兩種方法。可以使用兩個按鈕一起翻轉,也可以一個按鈕翻90后改變樣式再翻回來。

我這里使用一個按鈕的方案。

先設置兩種狀態的動畫。(注意在onMeasure后設置,不然中心位置定位到0,0了)

    animationF = new Rotate3dAnimation(0, 90,centerX, centerY, 0, true);    animationF.setDuration(500);//動畫持續時間,默認為0    animationF.setFillAfter(true);//這個false的話動畫完了會復原    animationB = new Rotate3dAnimation(-90, 0,centerX, centerY, 0, true);    animationB.setDuration(500);    animationB.setFillAfter(true);

給0-90度翻轉的動畫增加監聽,動畫完成時根據狀態標識改變樣式和文字,然后再從-90-0度翻轉的動畫。

animationF.setAnimationListener(new Animation.AnimationListener() {      @Override      public void onAnimationStart(Animation animation) {      }      @Override      public void onAnimationEnd(Animation animation) {        if (!showBack) {          buttonText.setText("BACK BUTTON");          mButton.setBackgroundColor(getResources().getColor(R.color.colorAccent));        } else { // 背面朝上          buttonText.setText("FRONT BUTTON");          mButton.setBackgroundColor(getResources().getColor(R.color.colorPrimary));        }        mButton.startAnimation(animationB);      }      @Override      public void onAnimationRepeat(Animation animation) {      }    });

三.一個問題:顯示不全

翻轉的時候發現3d變換擴大了的部分超過了空間原先的顯示區域而沒有顯示出來。

這里涉及到margin和padding的處理。

先給mButton的布局增加margin。

<?xml version="1.0" encoding="utf-8"?><LinearLayout  xmlns:android="http://schemas.android.com/apk/res/android"  android:layout_width="wrap_content"  android:layout_height="wrap_content"  android:orientation="vertical">  <FrameLayout    android:id="@+id/mButton"    android:layout_margin="100dp"    android:background="@color/colorPrimary"    android:padding="5dp"    android:layout_width="wrap_content"    android:layout_height="wrap_content">    <TextView      android:id="@+id/buttonText"      android:text="FRONT BUTTON"      android:gravity="center"      android:textColor="@android:color/white"      android:layout_width="100dp"      android:layout_height="50dp" />  </FrameLayout></LinearLayout>

在onMeasure處理自定義view的margin和padding。

@Override  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {    super.onMeasure(widthMeasureSpec, heightMeasureSpec);    measureChildren(widthMeasureSpec, heightMeasureSpec);    centerX=mButton.getMeasuredWidth()/ 2;    centerY=mButton.getMeasuredHeight() / 2;    mWidth = 0;    mHeight = 0;    //margin    marginLeft = 0;    marginTop = 0;    marginRight = 0;    marginBottom = 0;    //padding    paddingLeft = getPaddingLeft();    paddingTop = getPaddingTop();    paddingRight = getPaddingRight();    paddingBottom = getPaddingBottom();    int childCount = getChildCount();    for (int i = 0; i < childCount; i++) {      View childView = getChildAt(i);      MarginLayoutParams lp = (MarginLayoutParams) childView.getLayoutParams();      measureChild(childView, widthMeasureSpec, heightMeasureSpec);      viewsHeight += childView.getMeasuredHeight();      viewsWidth = Math.max(viewsWidth, childView.getMeasuredWidth());      marginLeft = Math.max(0,lp.leftMargin);//最大左邊距      marginTop += lp.topMargin;//上邊距之和      marginRight = Math.max(0,lp.rightMargin);//最大右邊距      marginBottom += lp.bottomMargin;//下邊距之和    }    mWidth = getMeasuredWidth() + paddingLeft + paddingRight + marginLeft + marginRight;    mHeight = getMeasuredHeight() + paddingBottom + paddingTop + marginTop + marginBottom;    setMeasuredDimension(measureWidth(widthMeasureSpec, mWidth), measureHeight(heightMeasureSpec, mHeight));    //動畫    animationF = new Rotate3dAnimation(0, 90,centerX, centerY, 0, true);    animationF.setDuration(500);//動畫持續時間,默認為0    animationF.setFillAfter(true);//這個false的話動畫完了會復原    animationB = new Rotate3dAnimation(-90, 0,centerX, centerY, 0, true);    animationB.setDuration(500);    animationB.setFillAfter(true);    animationF.setAnimationListener(new Animation.AnimationListener() {      @Override      public void onAnimationStart(Animation animation) {      }      @Override      public void onAnimationEnd(Animation animation) {        if (showBack) {          buttonText.setText("BACK BUTTON");          mButton.setBackgroundColor(getResources().getColor(R.color.colorAccent));        } else { // 背面朝上          buttonText.setText("FRONT BUTTON");          mButton.setBackgroundColor(getResources().getColor(R.color.colorPrimary));        }        mButton.startAnimation(animationB);      }      @Override      public void onAnimationRepeat(Animation animation) {      }    });  }

相關github項目地址:flippedButton

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。


注:相關教程知識閱讀請移步到Android開發頻道。
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