国产探花免费观看_亚洲丰满少妇自慰呻吟_97日韩有码在线_资源在线日韩欧美_一区二区精品毛片,辰东完美世界有声小说,欢乐颂第一季,yy玄幻小说排行榜完本

首頁 > 開發(fā) > HTML5 > 正文

使用canvas一步步實現(xiàn)圖片打碼功能的方法

2024-09-05 07:22:54
字體:
來源:轉載
供稿:網(wǎng)友

原文地址
https://github.com/MY729/front-common-funtion/blob/master/picture-code-demo/README.md

預覽地址
https://my729.github.io/front-common-funtion/picture-code-demo/picture-code.html

準備工作

demo 基于 vue + elelment-ui

首先創(chuàng)建一個html文件, 并引入 vue 和 elelment-ui(注意還有樣式文件)

<!DOCTYPE html><html lang="en"><head>  <meta charset="UTF-8">  <meta name="viewport" content="width=device-width, initial-scale=1.0">  <meta http-equiv="X-UA-Compatible" content="ie=edge">  <title>Document</title>  <!-- elelment-ui樣式 -->  <link rel="stylesheet" href="https://unpkg.com/element-ui/lib/theme-chalk/index.css"></head><body>  </body><!-- 引入vue --><script src="https://cdn.jsdelivr.net/npm/vue"></script><!-- 引入element-ui --><script src="https://unpkg.com/element-ui/lib/index.js"></script></html>

接下來就可以寫我們的打碼功能啦

實現(xiàn)思路

  • 創(chuàng)建canvas畫布,并將要打碼的圖片繪制上去
  • 監(jiān)聽鼠標在圖片上的點擊,移動、松開事件,在canvas畫布上繪制要打碼的區(qū)域
  • 處理繪制的打碼區(qū)域
  • 保存打碼后的圖片

將要打碼的圖片繪制到canvas畫布上

// 初始化 繪制圖片toCode (currentImg) {  this.$nextTick(() => {    // 獲取將要繪制的canvas的父元素節(jié)點    let parentId = document.getElementById('parentId')    // 初始化圖片    let drawImg = new Image()    drawImg.setAttribute('crossOrigin', 'anonymous')    drawImg.crossOrigin = 'Anonymous'    drawImg.src = currentImg    // 創(chuàng)建canvas元素并添加到父節(jié)點中    let addCanvas = document.createElement('canvas')    parentId.appendChild(addCanvas)    let canvas = parentId.lastElementChild    canvas.id = 'imgCanvas'    if (canvas.getContext) {      let ctx = canvas.getContext('2d')      // 繪制圖片      drawImg.onload = function () {        canvas.width = 720        canvas.height = 500        ctx.drawImage(drawImg, 0, 0, 720, 500)      }    }  })}

點擊打碼按鈕,繪制打碼區(qū)域

思路:

  • 鼠標點擊,獲取點擊時的坐標,每次點擊前可能會存在打過碼的區(qū)域,先清除畫布,重新繪制圖片
  • 鼠標移動,開始繪制打碼的矩形,通過移動的坐標和上面點擊的點坐標確定繪制的矩形坐標和寬高
  • 將繪制的打碼矩形,分割成一個個寬高15像素的小正方形,并給每個小正方形生產隨機顏色
  • 鼠標松開,停止繪制矩形
// 打碼dialogCode (img) {  let parentId = document.getElementById('parentId')  let canvas = document.getElementById('imgCanvas')  if (canvas.getContext) {    let ctx = canvas.getContext('2d')    let drawImage = new Image()    drawImage.crossOrigin = 'Anonymous'    drawImage.src = img    drawImage.onload = () => {      ctx.drawImage(drawImage, 0, 0, 720, 500)    }    // 鼠標點擊    parentId.onmousedown = e => {      ctx.clearRect(0, 0, canvas.width, canvas.height)      ctx.drawImage(drawImage, 0, 0, 720, 500)      this.flag = true      this.clickX = e.offsetX // 鼠標點擊時的X      this.clickY = e.offsetY // 鼠標點擊時的Y    }    // 鼠標松開    parentId.onmouseup = () => {      this.flag = false    }    // 鼠標按下    parentId.onmousemove = e => {      if (this.flag) {        ctx.clearRect(0, 0, canvas.width, canvas.height)        ctx.drawImage(drawImage, 0, 0, 720, 500)        ctx.beginPath()        let pixels = [] // 二維數(shù)組,每個子數(shù)組有5個值(繪制矩形左上角的X坐標、y坐標,矩形的寬、高,生成的4位隨機數(shù)用于顏色值)        for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) {          for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])          }          for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])          }        }        for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) {          for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])          }          for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {            pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])          }        }        // 遍歷數(shù)組繪制小正方形塊        for (let i = 0; i < pixels.length; i++) {          ctx.fillStyle = '#bf' + pixels[i][4]          ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])        }        ctx.fill()        ctx.closePath()      }    }  }}

保存

// 保存dialogUpload () {  let canvas = document.getElementById('imgCanvas')  let tempImg = canvas.toDataURL('image/png')  let imgURL = document.getElementById('imgURL')  imgURL.crossOrigin = 'Anonymous'  imgURL.src = tempImg}

源碼

復制到html文件可預覽

<!DOCTYPE html><html lang="en"><head>  <meta charset="UTF-8">  <meta name="viewport" content="width=device-width, initial-scale=1.0">  <meta http-equiv="X-UA-Compatible" content="ie=edge">  <title>使用canvas一步步實現(xiàn)圖片打碼功能</title>  <!-- elelment-ui樣式 -->  <link rel="stylesheet" href="https://unpkg.com/element-ui/lib/theme-chalk/index.css">  <style type="text/css">    .rc-code__buttons {      margin: 20px;    }  </style></head><body>  <div id="app">    <div class="rc-code__buttons">      <h1>vue項目中使用canvas一步步實現(xiàn)圖片打碼功能</h1>      <el-button type="primary" @click="dialogCode(data.img_url)">打碼</el-button>      <el-button type="success" @click="dialogUpload()">保存</el-button>    </div>    <el-row>      <el-col :span="12"><h3>點擊打碼按鈕,在圖片上繪制打碼區(qū)域; 點擊保存,生成打碼后的圖片</h3></el-col>      <el-col :span="12"><h3>保存后的圖片</h3></el-col>      <el-col :span="12"><div id="parentId"></div></el-col>      <el-col :span="12"><img id="imgURL"/></el-col>    </el-row>  </div></body><!-- 引入vue --><script src="https://cdn.jsdelivr.net/npm/vue"></script><!-- 引入element-ui --><script src="https://unpkg.com/element-ui/lib/index.js"></script><script>new Vue({  el: '#app',  data () {    return {      data: {        img_url: 'https://avatars0.githubusercontent.com/u/26196557?s=460&v=4'      },      flag: false, // 是否繪制矩形      clickX: '', // 開始繪制矩形時,鼠標點擊時的x坐標      clickY: '' // 開始繪制矩形時,鼠標點擊時的y坐標    }  },  mounted() {    this.toCode(this.data.img_url)  },  methods: {    // 初始化 繪制圖片    toCode (currentImg) {      this.$nextTick(() => {        let parentId = document.getElementById('parentId')        let drawImg = new Image()        drawImg.setAttribute('crossOrigin', 'anonymous')        drawImg.crossOrigin = 'Anonymous'        drawImg.src = currentImg        let addCanvas = document.createElement('canvas')        parentId.appendChild(addCanvas)        let canvas = parentId.lastElementChild        canvas.id = 'imgCanvas'        if (canvas.getContext) {          let ctx = canvas.getContext('2d')          drawImg.onload = function () {            canvas.width = 720            canvas.height = 500            ctx.drawImage(drawImg, 0, 0, 720, 500)          }        }      })    },    // 打碼    dialogCode (img) {      let parentId = document.getElementById('parentId')      let canvas = document.getElementById('imgCanvas')      if (canvas.getContext) {        let ctx = canvas.getContext('2d')        let drawImage = new Image()        drawImage.crossOrigin = 'Anonymous'        drawImage.src = img        drawImage.onload = () => {          ctx.drawImage(drawImage, 0, 0, 720, 500)        }        parentId.onmousedown = e => {          ctx.clearRect(0, 0, canvas.width, canvas.height)          ctx.drawImage(drawImage, 0, 0, 720, 500)          this.flag = true          this.clickX = e.offsetX // 鼠標點擊時的X          this.clickY = e.offsetY // 鼠標點擊時的Y        }        parentId.onmouseup = () => {          this.flag = false        }        parentId.onmousemove = e => {          if (this.flag) {            ctx.clearRect(0, 0, canvas.width, canvas.height)            ctx.drawImage(drawImage, 0, 0, 720, 500)            ctx.beginPath()            let pixels = [] // 二維數(shù)組,每個子數(shù)組有5個值(繪制矩形左上角的X坐標、y坐標,矩形的寬、高,生成的4位隨機數(shù)用于顏色值)            for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) {              for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])              }              for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])              }            }            for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) {              for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])              }              for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {                pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])              }            }            for (let i = 0; i < pixels.length; i++) {              ctx.fillStyle = '#bf' + pixels[i][4]              ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])            }            ctx.fill()            ctx.closePath()          }        }      }    },    // 保存    dialogUpload () {      let canvas = document.getElementById('imgCanvas')      let tempImg = canvas.toDataURL('image/png')      let imgURL = document.getElementById('imgURL')      imgURL.crossOrigin = 'Anonymous'      imgURL.src = tempImg    }  }})</script></html>

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持武林網(wǎng)。

發(fā)表評論 共有條評論
用戶名: 密碼:
驗證碼: 匿名發(fā)表
主站蜘蛛池模板: 平泉县| 沿河| 镶黄旗| 海淀区| 福清市| 萍乡市| 奉新县| 伊宁县| 彰武县| 鄯善县| 凤冈县| 新营市| 舟曲县| 定边县| 永宁县| 临朐县| 右玉县| 渭南市| 普格县| 瑞安市| 乌什县| 新泰市| 中西区| 新民市| 汝阳县| 桂东县| 巩留县| 三都| 顺平县| 新郑市| 龙川县| 广汉市| 永新县| 搜索| 玛多县| 平遥县| 玛多县| 行唐县| 行唐县| 武乡县| 喀喇沁旗|