本文實(shí)例講述了Python加pyGame實(shí)現(xiàn)的簡單拼圖游戲。分享給大家供大家參考。具體實(shí)現(xiàn)方法如下:
import pygame, sys, randomfrom pygame.locals import *# 一些常量WINDOWWIDTH = 500WINDOWHEIGHT = 500BACKGROUNDCOLOR = (255, 255, 255)BLUE = (0, 0, 255)BLACK = (0, 0, 0)FPS = 40VHNUMS = 3CELLNUMS = VHNUMS*VHNUMSMAXRANDTIME = 100# 退出def terminate(): pygame.quit() sys.exit()# 隨機(jī)生成游戲盤面def newGameBoard(): board = [] for i in range(CELLNUMS): board.append(i) blackCell = CELLNUMS-1 board[blackCell] = -1 for i in range(MAXRANDTIME): direction = random.randint(0, 3) if (direction == 0): blackCell = moveLeft(board, blackCell) elif (direction == 1): blackCell = moveRight(board, blackCell) elif (direction == 2): blackCell = moveUp(board, blackCell) elif (direction == 3): blackCell = moveDown(board, blackCell) return board, blackCell# 若空白圖像塊不在最左邊,則將空白塊左邊的塊移動到空白塊位置 def moveRight(board, blackCell): if blackCell % VHNUMS == 0: return blackCell board[blackCell-1], board[blackCell] = board[blackCell], board[blackCell-1] return blackCell-1# 若空白圖像塊不在最右邊,則將空白塊右邊的塊移動到空白塊位置 def moveLeft(board, blackCell): if blackCell % VHNUMS == VHNUMS-1: return blackCell board[blackCell+1], board[blackCell] = board[blackCell], board[blackCell+1] return blackCell+1# 若空白圖像塊不在最上邊,則將空白塊上邊的塊移動到空白塊位置 def moveDown(board, blackCell): if blackCell < VHNUMS: return blackCell board[blackCell-VHNUMS], board[blackCell] = board[blackCell], board[blackCell-VHNUMS] return blackCell-VHNUMS# 若空白圖像塊不在最下邊,則將空白塊下邊的塊移動到空白塊位置 def moveUp(board, blackCell): if blackCell >= CELLNUMS-VHNUMS: return blackCell board[blackCell+VHNUMS], board[blackCell] = board[blackCell], board[blackCell+VHNUMS] return blackCell+VHNUMS# 是否完成def isFinished(board, blackCell): for i in range(CELLNUMS-1): if board[i] != i: return False return True# 初始化pygame.init()mainClock = pygame.time.Clock()# 加載圖片gameImage = pygame.image.load('pic.bmp')gameRect = gameImage.get_rect()# 設(shè)置窗口windowSurface = pygame.display.set_mode((gameRect.width, gameRect.height))pygame.display.set_caption('拼圖')cellWidth = int(gameRect.width / VHNUMS)cellHeight = int(gameRect.height / VHNUMS)finish = FalsegameBoard, blackCell = newGameBoard()# 游戲主循環(huán)while True: for event in pygame.event.get(): if event.type == QUIT: terminate() if finish: continue if event.type == KEYDOWN: if event.key == K_LEFT or event.key == ord('a'): blackCell = moveLeft(gameBoard, blackCell) if event.key == K_RIGHT or event.key == ord('d'): blackCell = moveRight(gameBoard, blackCell) if event.key == K_UP or event.key == ord('w'): blackCell = moveUp(gameBoard, blackCell) if event.key == K_DOWN or event.key == ord('s'): blackCell = moveDown(gameBoard, blackCell) if event.type == MOUSEBUTTONDOWN and event.button == 1: x, y = pygame.mouse.get_pos() col = int(x / cellWidth) row = int(y / cellHeight) index = col + row*VHNUMS if (index == blackCell-1 or index == blackCell+1 or index == blackCell-VHNUMS or index == blackCell+VHNUMS): gameBoard[blackCell], gameBoard[index] = gameBoard[index], gameBoard[blackCell] blackCell = index if (isFinished(gameBoard, blackCell)): gameBoard[blackCell] = CELLNUMS-1 finish = True windowSurface.fill(BACKGROUNDCOLOR) for i in range(CELLNUMS): rowDst = int(i / VHNUMS) colDst = int(i % VHNUMS) rectDst = pygame.Rect(colDst*cellWidth, rowDst*cellHeight, cellWidth, cellHeight) if gameBoard[i] == -1: continue rowArea = int(gameBoard[i] / VHNUMS) colArea = int(gameBoard[i] % VHNUMS) rectArea = pygame.Rect(colArea*cellWidth, rowArea*cellHeight, cellWidth, cellHeight) windowSurface.blit(gameImage, rectDst, rectArea) for i in range(VHNUMS+1): pygame.draw.line(windowSurface, BLACK, (i*cellWidth, 0), (i*cellWidth, gameRect.height)) for i in range(VHNUMS+1): pygame.draw.line(windowSurface, BLACK, (0, i*cellHeight), (gameRect.width, i*cellHeight)) pygame.display.update() mainClock.tick(FPS)
新聞熱點(diǎn)
疑難解答
圖片精選