国产探花免费观看_亚洲丰满少妇自慰呻吟_97日韩有码在线_资源在线日韩欧美_一区二区精品毛片,辰东完美世界有声小说,欢乐颂第一季,yy玄幻小说排行榜完本

首頁(yè) > 編程 > Java > 正文

詳解Java編程中線程同步以及定時(shí)啟動(dòng)線程的方法

2019-11-26 14:42:02
字體:
來(lái)源:轉(zhuǎn)載
供稿:網(wǎng)友

使用wait()與notify()實(shí)現(xiàn)線程間協(xié)作
1. wait()與notify()/notifyAll()
調(diào)用sleep()和yield()的時(shí)候鎖并沒(méi)有被釋放,而調(diào)用wait()將釋放鎖。這樣另一個(gè)任務(wù)(線程)可以獲得當(dāng)前對(duì)象的鎖,從而進(jìn)入它的synchronized方法中。可以通過(guò)notify()/notifyAll(),或者時(shí)間到期,從wait()中恢復(fù)執(zhí)行。
只能在同步控制方法或同步塊中調(diào)用wait()、notify()和notifyAll()。如果在非同步的方法里調(diào)用這些方法,在運(yùn)行時(shí)會(huì)拋出IllegalMonitorStateException異常。
2.模擬單個(gè)線程對(duì)多個(gè)線程的喚醒
模擬線程之間的協(xié)作。Game類有2個(gè)同步方法prepare()和go()。標(biāo)志位start用于判斷當(dāng)前線程是否需要wait()。Game類的實(shí)例首先啟動(dòng)所有的Athele類實(shí)例,使其進(jìn)入wait()狀態(tài),在一段時(shí)間后,改變標(biāo)志位并notifyAll()所有處于wait狀態(tài)的Athele線程。
Game.java

package concurrency;import java.util.Collection;import java.util.Collections;import java.util.HashSet;import java.util.Iterator;import java.util.Set;class Athlete implements Runnable {  private final int id;  private Game game;  public Athlete(int id, Game game) {   this.id = id;   this.game = game;  }  public boolean equals(Object o) {   if (!(o instanceof Athlete))    return false;   Athlete athlete = (Athlete) o;   return id == athlete.id;  }  public String toString() {   return "Athlete<" + id + ">";  }  public int hashCode() {   return new Integer(id).hashCode();  }  public void run() {   try {    game.prepare(this);   } catch (InterruptedException e) {    System.out.println(this + " quit the game");   }  } }public class Game implements Runnable {  private Set<Athlete> players = new HashSet<Athlete>();  private boolean start = false;  public void addPlayer(Athlete one) {   players.add(one);  }  public void removePlayer(Athlete one) {   players.remove(one);  }  public Collection<Athlete> getPlayers() {   return Collections.unmodifiableSet(players);  }  public void prepare(Athlete athlete) throws InterruptedException {   System.out.println(athlete + " ready!");   synchronized (this) {    while (!start)    wait();    if (start)     System.out.println(athlete + " go!");   }  }  public synchronized void go() {   notifyAll();  }    public void ready() {   Iterator<Athlete> iter = getPlayers().iterator();   while (iter.hasNext())    new Thread(iter.next()).start();  }  public void run() {   start = false;   System.out.println("Ready......");   System.out.println("Ready......");   System.out.println("Ready......");   ready();   start = true;   System.out.println("Go!");   go();  }  public static void main(String[] args) {   Game game = new Game();   for (int i = 0; i < 10; i++)    game.addPlayer(new Athlete(i, game));   new Thread(game).start();  }}

結(jié)果:

Ready......Ready......Ready......Athlete<0> ready!Athlete<1> ready!Athlete<2> ready!Athlete<3> ready!Athlete<4> ready!Athlete<5> ready!Athlete<6> ready!Athlete<7> ready!Athlete<8> ready!Athlete<9> ready!Go!Athlete<9> go!Athlete<8> go!Athlete<7> go!Athlete<6> go!Athlete<5> go!Athlete<4> go!Athlete<3> go!Athlete<2> go!Athlete<1> go!Athlete<0> go!

3.模擬忙等待過(guò)程
MyObject類的實(shí)例是被觀察者,當(dāng)觀察事件發(fā)生時(shí),它會(huì)通知一個(gè)Monitor類的實(shí)例(通知的方式是改變一個(gè)標(biāo)志位)。而此Monitor類的實(shí)例是通過(guò)忙等待來(lái)不斷的檢查標(biāo)志位是否變化。
BusyWaiting.java

import java.util.concurrent.TimeUnit;class MyObject implements Runnable {  private Monitor monitor;  public MyObject(Monitor monitor) {   this.monitor = monitor;  }  public void run() {   try {    TimeUnit.SECONDS.sleep(3);    System.out.println("i'm going.");    monitor.gotMessage();   } catch (InterruptedException e) {    e.printStackTrace();   }  }}class Monitor implements Runnable {  private volatile boolean go = false;  public void gotMessage() throws InterruptedException {   go = true;  }  public void watching() {   while (go == false)    ;   System.out.println("He has gone.");  }  public void run() {   watching();  }}public class BusyWaiting {  public static void main(String[] args) {   Monitor monitor = new Monitor();   MyObject o = new MyObject(monitor);   new Thread(o).start();   new Thread(monitor).start();  }}

結(jié)果:

i'm going.He has gone.

4.使用wait()與notify()改寫上面的例子
下面的例子通過(guò)wait()來(lái)取代忙等待機(jī)制,當(dāng)收到通知消息時(shí),notify當(dāng)前Monitor類線程。
Wait.java

package concurrency.wait;import java.util.concurrent.TimeUnit;class MyObject implements Runnable {  private Monitor monitor;  public MyObject(Monitor monitor) {   this.monitor = monitor;  }

定時(shí)啟動(dòng)線程
這里提供兩種在指定時(shí)間后啟動(dòng)線程的方法。一是通過(guò)java.util.concurrent.DelayQueue實(shí)現(xiàn);二是通過(guò)java.util.concurrent.ScheduledThreadPoolExecutor實(shí)現(xiàn)。
1. java.util.concurrent.DelayQueue
類DelayQueue是一個(gè)無(wú)界阻塞隊(duì)列,只有在延遲期滿時(shí)才能從中提取元素。它接受實(shí)現(xiàn)Delayed接口的實(shí)例作為元素。
<<interface>>Delayed.java

package java.util.concurrent;import java.util.*;public interface Delayed extends Comparable<Delayed> {  long getDelay(TimeUnit unit);}

getDelay()返回與此對(duì)象相關(guān)的剩余延遲時(shí)間,以給定的時(shí)間單位表示。此接口的實(shí)現(xiàn)必須定義一個(gè) compareTo 方法,該方法提供與此接口的 getDelay 方法一致的排序。

DelayQueue隊(duì)列的頭部是延遲期滿后保存時(shí)間最長(zhǎng)的 Delayed 元素。當(dāng)一個(gè)元素的getDelay(TimeUnit.NANOSECONDS) 方法返回一個(gè)小于等于 0 的值時(shí),將發(fā)生到期。
2.設(shè)計(jì)帶有時(shí)間延遲特性的隊(duì)列
類DelayedTasker維護(hù)一個(gè)DelayQueue<DelayedTask> queue,其中DelayedTask實(shí)現(xiàn)了Delayed接口,并由一個(gè)內(nèi)部類定義。外部類和內(nèi)部類都實(shí)現(xiàn)Runnable接口,對(duì)于外部類來(lái)說(shuō),它的run方法是按定義的時(shí)間先后取出隊(duì)列中的任務(wù),而這些任務(wù)即內(nèi)部類的實(shí)例,內(nèi)部類的run方法定義每個(gè)線程具體邏輯。

這個(gè)設(shè)計(jì)的實(shí)質(zhì)是定義了一個(gè)具有時(shí)間特性的線程任務(wù)列表,而且該列表可以是任意長(zhǎng)度的。每次添加任務(wù)時(shí)指定啟動(dòng)時(shí)間即可。
DelayedTasker.java

package com.zj.timedtask;import static java.util.concurrent.TimeUnit.SECONDS;import static java.util.concurrent.TimeUnit.NANOSECONDS;import java.util.Collection;import java.util.Collections;import java.util.Random;import java.util.concurrent.DelayQueue;import java.util.concurrent.Delayed;import java.util.concurrent.ExecutorService;import java.util.concurrent.Executors;import java.util.concurrent.TimeUnit;public class DelayedTasker implements Runnable {  DelayQueue<DelayedTask> queue = new DelayQueue<DelayedTask>();  public void addTask(DelayedTask e) {    queue.put(e);  }  public void removeTask() {    queue.poll();  }  public Collection<DelayedTask> getAllTasks() {    return Collections.unmodifiableCollection(queue);  }  public int getTaskQuantity() {    return queue.size();  }  public void run() {    while (!queue.isEmpty())      try {       queue.take().run();      } catch (InterruptedException e) {       System.out.println("Interrupted");      }    System.out.println("Finished DelayedTask");  }  public static class DelayedTask implements Delayed, Runnable {    private static int counter = 0;    private final int id = counter++;    private final int delta;    private final long trigger;    public DelayedTask(int delayInSeconds) {      delta = delayInSeconds;      trigger = System.nanoTime() + NANOSECONDS.convert(delta, SECONDS);    }    public long getDelay(TimeUnit unit) {      return unit.convert(trigger - System.nanoTime(), NANOSECONDS);    }    public int compareTo(Delayed arg) {      DelayedTask that = (DelayedTask) arg;      if (trigger < that.trigger)       return -1;      if (trigger > that.trigger)       return 1;      return 0;    }    public void run() {      //run all that you want to do      System.out.println(this);    }    public String toString() {      return "[" + delta + "s]" + "Task" + id;    }  }  public static void main(String[] args) {    Random rand = new Random();    ExecutorService exec = Executors.newCachedThreadPool();    DelayedTasker tasker = new DelayedTasker();    for (int i = 0; i < 10; i++)      tasker.addTask(new DelayedTask(rand.nextInt(5)));    exec.execute(tasker);    exec.shutdown();  }}

結(jié)果:

[0s]Task 1[0s]Task 2[0s]Task 3[1s]Task 6[2s]Task 5[3s]Task 8[4s]Task 0[4s]Task 4[4s]Task 7[4s]Task 9Finished DelayedTask

3. java.util.concurrent.ScheduledThreadPoolExecutor
該類可以另行安排在給定的延遲后運(yùn)行任務(wù)(線程),或者定期(重復(fù))執(zhí)行任務(wù)。在構(gòu)造子中需要知道線程池的大小。最主要的方法是:

[1] schedule
public ScheduledFuture<?> schedule(Runnable command, long delay,TimeUnit unit)
創(chuàng)建并執(zhí)行在給定延遲后啟用的一次性操作。
指定者:
-接口 ScheduledExecutorService 中的 schedule;
參數(shù):
-command - 要執(zhí)行的任務(wù) ;
-delay - 從現(xiàn)在開(kāi)始延遲執(zhí)行的時(shí)間 ;
-unit - 延遲參數(shù)的時(shí)間單位 ;
返回:
-表示掛起任務(wù)完成的 ScheduledFuture,并且其 get() 方法在完成后將返回 null。
 
[2] scheduleAtFixedRate
public ScheduledFuture<?> scheduleAtFixedRate(
Runnable command,long initialDelay,long period,TimeUnit unit)
創(chuàng)建并執(zhí)行一個(gè)在給定初始延遲后首次啟用的定期操作,后續(xù)操作具有給定的周期;也就是將在 initialDelay 后開(kāi)始執(zhí)行,然后在 initialDelay+period 后執(zhí)行,接著在 initialDelay + 2 * period 后執(zhí)行,依此類推。如果任務(wù)的任何一個(gè)執(zhí)行遇到異常,則后續(xù)執(zhí)行都會(huì)被取消。否則,只能通過(guò)執(zhí)行程序的取消或終止方法來(lái)終止該任務(wù)。如果此任務(wù)的任何一個(gè)執(zhí)行要花費(fèi)比其周期更長(zhǎng)的時(shí)間,則將推遲后續(xù)執(zhí)行,但不會(huì)同時(shí)執(zhí)行。
指定者:
-接口 ScheduledExecutorService 中的 scheduleAtFixedRate;
參數(shù):
-command - 要執(zhí)行的任務(wù) ;
-initialDelay - 首次執(zhí)行的延遲時(shí)間 ;
-period - 連續(xù)執(zhí)行之間的周期 ;
-unit - initialDelay 和 period 參數(shù)的時(shí)間單位 ;
返回:
-表示掛起任務(wù)完成的 ScheduledFuture,并且其 get() 方法在取消后將拋出異常。
4.設(shè)計(jì)帶有時(shí)間延遲特性的線程執(zhí)行者
類ScheduleTasked關(guān)聯(lián)一個(gè)ScheduledThreadPoolExcutor,可以指定線程池的大小。通過(guò)schedule方法知道線程及延遲的時(shí)間,通過(guò)shutdown方法關(guān)閉線程池。對(duì)于具體任務(wù)(線程)的邏輯具有一定的靈活性(相比前一中設(shè)計(jì),前一種設(shè)計(jì)必須事先定義線程的邏輯,但可以通過(guò)繼承或裝飾修改線程具體邏輯設(shè)計(jì))。
ScheduleTasker.java

package com.zj.timedtask;import java.util.concurrent.ScheduledThreadPoolExecutor;import java.util.concurrent.TimeUnit;public class ScheduleTasker {  private int corePoolSize = 10;  ScheduledThreadPoolExecutor scheduler;  public ScheduleTasker() {    scheduler = new ScheduledThreadPoolExecutor(corePoolSize);  }  public ScheduleTasker(int quantity) {    corePoolSize = quantity;    scheduler = new ScheduledThreadPoolExecutor(corePoolSize);  }  public void schedule(Runnable event, long delay) {    scheduler.schedule(event, delay, TimeUnit.SECONDS);  }  public void shutdown() {    scheduler.shutdown();  }  public static void main(String[] args) {    ScheduleTasker tasker = new ScheduleTasker();    tasker.schedule(new Runnable() {      public void run() {       System.out.println("[1s]Task 1");      }    }, 1);    tasker.schedule(new Runnable() {      public void run() {       System.out.println("[2s]Task 2");      }    }, 2);    tasker.schedule(new Runnable() {      public void run() {       System.out.println("[4s]Task 3");      }    }, 4);    tasker.schedule(new Runnable() {      public void run() {       System.out.println("[10s]Task 4");      }    }, 10);    tasker.shutdown();  }}

結(jié)果:

[1s]Task 1[2s]Task 2[4s]Task 3[10s]Task 4  public void run() {   try {    TimeUnit.SECONDS.sleep(3);    System.out.println("i'm going.");    monitor.gotMessage();   } catch (InterruptedException e) {    e.printStackTrace();   }  }}
class Monitor implements Runnable {  private volatile boolean go = false;  public synchronized void gotMessage() throws InterruptedException {   go = true;   notify();  }  public synchronized void watching() throws InterruptedException {   while (go == false)    wait();   System.out.println("He has gone.");  }  public void run() {   try {    watching();   } catch (InterruptedException e) {    e.printStackTrace();   }  }}public class Wait {  public static void main(String[] args) {   Monitor monitor = new Monitor();   MyObject o = new MyObject(monitor);   new Thread(o).start();   new Thread(monitor).start();  }}

結(jié)果:

i'm going.He has gone.

發(fā)表評(píng)論 共有條評(píng)論
用戶名: 密碼:
驗(yàn)證碼: 匿名發(fā)表
主站蜘蛛池模板: 墨竹工卡县| 永安市| 穆棱市| 东港市| 永顺县| 广汉市| 资溪县| 桐梓县| 上虞市| 长海县| 林西县| 沙坪坝区| 东乌珠穆沁旗| 工布江达县| 延川县| 微博| 蛟河市| 平舆县| 泗水县| 繁峙县| 巨鹿县| 九寨沟县| 湄潭县| 塘沽区| 松原市| 南昌县| 景洪市| 浦江县| 南京市| 包头市| 南部县| 邵阳市| 清涧县| 洞口县| 四子王旗| 铁岭县| 伊川县| 太仆寺旗| 平远县| 西贡区| 上栗县|