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封裝運動框架實戰左右與上下滑動的焦點輪播圖(實例)

2019-11-19 15:09:41
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在這篇文章打造通用的勻速運動框架(實例講解)中,封裝了一個勻速運動框架,我們在這個框架的基礎之上,加上緩沖運動效果,然后用運動框架來做幻燈片(上下,左右)。

緩沖運動通常有兩種常見的表現:比如讓一個div從0運動到500,一種是事件觸發的時候,速度很快, 一種是事件觸發的時候慢,然后慢慢加快.我們來實現先塊后慢的,常見的就是開車,比如剛從高速路上下來的車,就是120km/小時,然后進入匝道,變成40km/時. 或者40km/小時進入小區,最后停車,變成0km/小時. 從120km/小時->40km/小時, 或者40km->0km/小時,都是速度先塊后慢,這種運動怎么用程序來表示呢?

可以用目標距離( 500 ) - 當前距離( 200 ) / 一個系數( 比如12 ),就能達到速度由塊而慢的變化,當前距離在起點,分子(500 - 0 )最大,所以速度最大,如果當前距離快要接近500,分子最小,除完之后的速度也是最小。

<style> div{  width: 200px;  height: 200px;  background:red;  position: absolute;  left: 0px; } </style> <script> window.onload = function(){  var oBtn = document.querySelector( "input" ),  oBox = document.querySelector( '#box' ),  speed = 0, timer = null;  oBtn.onclick = function(){  timer = setInterval( function(){   speed = ( 500 - oBox.offsetLeft ) / 8;   oBox.style.left = oBox.offsetLeft + speed + 'px';  }, 30 );  } } </script></head><body> <input type="button" value="動起來"> <div id="box"></div></body>
但是,div并不會乖乖地停止在500px這個目標位置,最終卻是停在497.375px,只要查看當前的速度,當前的值就知道原因了

你會發現,速度永遠都在0.375這里停著,獲取到的當前的距離停在497px? 這里有個問題,我們的div不是停在497.375px嗎,怎么獲取到的沒有了后面的小數0.375呢?計算機在處理浮點數會有精度損失。我們可以單獨做一個小測試:

<div id="box"></div> <script> var oBox = document.querySelector( '#box' ); alert( oBox.offsetLeft ); </script>

你會發現這段代碼獲取到左偏移是30px而不是行間樣式中寫的30.2px。因為在獲取當前位置的時候,會舍去小數,所以速度永遠停在0.375px, 位置也是永遠停在497,所以,為了到達目標,我們就得把速度變成1,對速度向上取整( Math.ceil ),我們就能把速度變成1,div也能到達500


oBtn.onclick = function(){ timer = setInterval( function(){ speed = ( 500 - oBox.offsetLeft ) / 8; if( speed > 0 ) {  speed = Math.ceil( speed ); } console.log( speed, oBox.offsetLeft ); oBox.style.left = oBox.offsetLeft + speed + 'px'; }, 30 );}

第二個問題,如果div的位置是在900,也就是說從900運動到500,有沒有這樣的需求呢? 肯定有啊,輪播圖,從右到左就是這樣的啊。

<style> #box{  width: 200px;  height: 200px;  background:red;  position: absolute;  left: 900px; } </style> <script>// <![CDATA[ window.onload = function(){  var oBtn = document.querySelector( "input" ),  oBox = document.querySelector( '#box' ),  speed = 0, timer = null;  oBtn.onclick = function(){  timer = setInterval( function(){   speed = ( 500 - oBox.offsetLeft ) / 8;   if( speed > 0 ) {   speed = Math.ceil( speed );   }   oBox.style.left = oBox.offsetLeft + speed + 'px';  }, 30 );  } } // ]]></script></head><body> <input type="button" value="動起來"> <div id="box"></div></body>
最后目標停在503.5px,速度這個時候是負值,最后速度停在-0.5,對于反方向的速度,我們就要把它變成-1,才能到達目標,所以用向下取整(Math.floor)
oBtn.onclick = function(){ timer = setInterval( function(){ speed = ( 500 - oBox.offsetLeft ) / 8; if( speed > 0 ) {  speed = Math.ceil( speed ); }else {  speed = Math.floor( speed ); } console.log( speed, oBox.offsetLeft ); oBox.style.left = oBox.offsetLeft + speed + 'px'; }, 30 );}

然后我們把這個緩沖運動整合到勻速運動框架,就變成:

function css(obj, attr, value) { if (arguments.length == 3) { obj.style[attr] = value; } else { if (obj.currentStyle) {  return obj.currentStyle[attr]; } else {  return getComputedStyle(obj, false)[attr]; } }}function animate(obj, attr, fn) { clearInterval(obj.timer); var cur = 0; var target = 0; var speed = 0; obj.timer = setInterval(function () { var bFlag = true; for (var key in attr) {  if (key == 'opacity ') {  cur = css(obj, 'opacity') * 100;  } else {  cur = parseInt(css(obj, key));  }  target = attr[key];  speed = ( target - cur ) / 8;  speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed);  if (cur != target) {  bFlag = false;  if (key == 'opacity') {   obj.style.opacity = ( cur + speed ) / 100;   obj.style.filter = "alpha(opacity:" + ( cur + speed ) + ")";  } else {   obj.style[key] = cur + speed + "px";  }  } } if (bFlag) {  clearInterval(obj.timer);  fn && fn.call(obj); } }, 30 );}

有了這勻速運動框架,我們就來做幻燈片:

上下幻燈片的html樣式文件:

<!DOCTYPE html><html lang="en"><head> <meta charset="UTF-8"> <title>slide - by ghostwu</title> <link rel="stylesheet" href="css/slide3.css" rel="external nofollow" > <script src="js/animate.js"></script> <script src="js/slide.js"></script></head><body><div id="slide"> <div id="slide-img"> <div id="img-container">  <img src="./img/1.jpg" alt="">  <img src="./img/2.jpg" alt="">  <img src="./img/3.jpg" alt="">  <img src="./img/4.jpg" alt="">  <img src="./img/5.jpg" alt=""> </div> </div> <div id="slide-nums"> <ul>  <li class="active"></li>  <li></li>  <li></li>  <li></li>  <li></li> </ul> </div></div></body></html>

slide3.css文件:

* { margin: 0; padding: 0;}li { list-style-type: none;}#slide { width: 800px; height: 450px; position: relative; margin:20px auto;}#slide-img { position: relative; width: 800px; height: 450px; overflow: hidden;}#img-container { position: absolute; left: 0px; top: 0px; height: 2250px; /*font-size:0px;*/}#img-container img { display: block; float: left;}#slide-nums { position: absolute; right:10px; bottom:10px;}#slide-nums li { float: left; margin:0px 10px; background: white; width: 20px; height: 20px; text-align: center; line-height: 20px; border-radius:10px; text-indent:-999px; opacity:0.6; filter:alpha(opacity:60); cursor:pointer;}#slide-nums li.active { background: red;}

animate.js文件:

function css(obj, attr, value) { if (arguments.length == 3) { obj.style[attr] = value; } else { if (obj.currentStyle) {  return obj.currentStyle[attr]; } else {  return getComputedStyle(obj, false)[attr]; } }}function animate(obj, attr, fn) { clearInterval(obj.timer); var cur = 0; var target = 0; var speed = 0; obj.timer = setInterval(function () { var bFlag = true; for (var key in attr) {  if (key == 'opacity ') {  cur = css(obj, 'opacity') * 100;  } else {  cur = parseInt(css(obj, key));  }  target = attr[key];  speed = ( target - cur ) / 8;  speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed);  if (cur != target) {  bFlag = false;  if (key == 'opacity') {   obj.style.opacity = ( cur + speed ) / 100;   obj.style.filter = "alpha(opacity:" + ( cur + speed ) + ")";  } else {   obj.style[key] = cur + speed + "px";  }  } } if (bFlag) {  clearInterval(obj.timer);  fn && fn.call(obj); } }, 30 );}

slide.js文件:

window.onload = function () { function Slide() { this.oImgContainer = document.getElementById("img-container"); this.aLi = document.getElementsByTagName("li"); this.index = 0; } Slide.prototype.bind = function () { var that = this; for (var i = 0; i < this.aLi.length; i++) {  this.aLi[i].index = i;  this.aLi[i].onmouseover = function () {  that.moveTop( this.index );  } } } Slide.prototype.moveTop = function (i) { this.index = i; for( var j = 0; j < this.aLi.length; j++ ){  this.aLi[j].className = ''; } this.aLi[this.index].className = 'active'; animate( this.oImgContainer, {  "top" : -this.index * 450,  "left" : 0 }); }  var oSlide = new Slide(); oSlide.bind();}

左右幻燈片只需要改下樣式即可

樣式文件:

* { margin: 0; padding: 0;}li { list-style-type: none;}#slide { width: 800px; height: 450px; position: relative; margin:20px auto;}#slide-img { position: relative; width: 800px; height: 450px; overflow: hidden;}#img-container { position: absolute; left: 0px; top: 0px; width: 4000px;}#img-container img { display: block; float: left;}#slide-nums { position: absolute; right:10px; bottom:10px;}#slide-nums li { float: left; margin:0px 10px; background: white; width: 20px; height: 20px; text-align: center; line-height: 20px; border-radius:10px; text-indent:-999px; opacity:0.6; filter:alpha(opacity:60); cursor:pointer;}#slide-nums li.active { background: red;}

js調用文件:

window.onload = function () { function Slide() { this.oImgContainer = document.getElementById("img-container"); this.aLi = document.getElementsByTagName("li"); this.index = 0; } Slide.prototype.bind = function () { var that = this; for (var i = 0; i < this.aLi.length; i++) {  this.aLi[i].index = i;  this.aLi[i].onmouseover = function () {  that.moveLeft( this.index );  } } } Slide.prototype.moveLeft = function (i) { this.index = i; for( var j = 0; j < this.aLi.length; j++ ){  this.aLi[j].className = ''; } this.aLi[this.index].className = 'active'; animate( this.oImgContainer, {  "left" : -this.index * 800 }); }  var oSlide = new Slide(); oSlide.bind();}

以上這篇封裝運動框架實戰左右與上下滑動的焦點輪播圖(實例)就是小編分享給大家的全部內容了,希望能給大家一個參考,也希望大家多多支持武林網。

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