使用介紹
開發中經常會遇到一些和倒計時有關的場景,比如發送驗證碼的按鈕,會在點擊發送后,顯示倒計時間,倒計時結束后才能夠刷新按鈕,再次允許點擊。為了不阻塞軟件的運行,又要實時刷新界面,我們通常會用到 Handler 或者 AsyncTask 等技術,自己寫邏輯實現。其實 Android 中已經封裝好了一套 CountDownTimer 來實現這個功能需求。
CountDownTimer(long millisInFuture, long countDownInterval)
CountDownTimer的兩個參數分別表示倒計時的總時間 millisInFuture 和間隔時間 countDownInterval。
具體的調用如下:
TextView vertifyBtn;CountDownTimer timer = new CountDownTimer(60000, 1000) { @Override public void onTick(long millisUntilFinished) { vertifyBtn.setText((millisUntilFinished / 1000) + " second"); } @Override public void onFinish() { vertifyBtn.setEnabled(true); vertifyBtn.setText("Send"); }};timer.start();上面的調用舉例表示總計 60 秒,每 1 秒都會執行一次 onTick 方法,其參數 millisUntilFinished 表示倒計時剩余時間毫秒數,最后倒計時結束執行 onFinish 方法。
實現原理
下面是 CountDownTimer 的源碼,代碼非常少,很好理解。從源代碼中可以看出,其實 CountDownTimer 也是利用 Handler 的消息處理機制來實現效果的。初始化設定好起始和終止時間后,每隔一定的間隔時間通過 Handler 給主線程發送消息,然后再在消息處理中回調方法。好好利用官方封裝好的工具類,可以避免我們重復的造輪子,當然了解輪子的原理就更好了!
package android.os;public abstract class CountDownTimer { private final long mMillisInFuture; private final long mCountdownInterval; private long mStopTimeInFuture; private boolean mCancelled = false; public CountDownTimer(long millisInFuture, long countDownInterval) { mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; } public synchronized final void cancel() { mCancelled = true; mHandler.removeMessages(MSG); } public synchronized final CountDownTimer start() { mCancelled = false; if (mMillisInFuture <= 0) { onFinish(); return this; } mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture; mHandler.sendMessage(mHandler.obtainMessage(MSG)); return this; } public abstract void onTick(long millisUntilFinished); public abstract void onFinish(); private static final int MSG = 1; private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { synchronized (CountDownTimer.this) { if (mCancelled) { return; } final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(MSG), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft); // take into account user's onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user's onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; sendMessageDelayed(obtainMessage(MSG), delay); } } } };}以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。
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