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Android仿手機QQ圖案解鎖功能

2019-10-23 18:28:35
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本文實例為大家分享了Android仿手機QQ圖案解鎖的具體代碼,供大家參考,具體內容如下

ps:請不要再問我,為什么導入之后會亂碼了。
其實,代碼基本上都是從原生系統中提取的:LockPatternView、加密工具類,以及解鎖邏輯等,我只是稍作修改,大家都知道,原生系統界面比較丑陋,因此,我特意把QQ的apk解壓了,從中拿了幾張圖案解鎖的圖片,一個簡單的例子就這樣誕生了。

好了,廢話不多說,我們來看看效果(最后兩張是最新4.4系統,炫一下,呵呵): 

 Android手機QQ圖案解鎖,Android手機圖案解鎖,Android圖案解鎖

Android手機QQ圖案解鎖,Android手機圖案解鎖,Android圖案解鎖

Android手機QQ圖案解鎖,Android手機圖案解鎖,Android圖案解鎖

Android手機QQ圖案解鎖,Android手機圖案解鎖,Android圖案解鎖

1.最關健的就是那個自定義九宮格View,代碼來自framework下:LockPatternView,原生系統用的圖片資源比較多,好像有7、8張吧,而且繪制的比較復雜,我找尋半天,眼睛都找瞎了,發現解壓的QQ里面就3張圖片,一個圈圈,兩個點,沒辦法,只能修改代碼了,在修改的過程中,才發現,其實可以把原生的LockPatternView給簡化,繪制更少的圖片,達到更好的效果。總共優化有:①去掉了連線的箭頭,②原生的連線只有白色一種,改成根據不同狀態顯示黃色和紅色兩張色,③.原生view是先畫點再畫線,使得線覆蓋在點的上面,影響美觀,改成先畫連線再畫點。

關健部分代碼onDraw函數:

@Override protected void onDraw(Canvas canvas) {  final ArrayList<Cell> pattern = mPattern;  final int count = pattern.size();  final boolean[][] drawLookup = mPatternDrawLookup;   if (mPatternDisplayMode == DisplayMode.Animate) {   // figure out which circles to draw   // + 1 so we pause on complete pattern  final int oneCycle = (count + 1) * MILLIS_PER_CIRCLE_ANIMATING;  final int spotInCycle = (int) (SystemClock.elapsedRealtime() - mAnimatingPeriodStart)  % oneCycle;  final int numCircles = spotInCycle / MILLIS_PER_CIRCLE_ANIMATING;   clearPatternDrawLookup();  for (int i = 0; i < numCircles; i++) {  final Cell cell = pattern.get(i);  drawLookup[cell.getRow()][cell.getColumn()] = true;  }   // figure out in progress portion of ghosting line   final boolean needToUpdateInProgressPoint = numCircles > 0  && numCircles < count;   if (needToUpdateInProgressPoint) {  final float percentageOfNextCircle = ((float) (spotInCycle % MILLIS_PER_CIRCLE_ANIMATING))   / MILLIS_PER_CIRCLE_ANIMATING;   final Cell currentCell = pattern.get(numCircles - 1);  final float centerX = getCenterXForColumn(currentCell.column);  final float centerY = getCenterYForRow(currentCell.row);   final Cell nextCell = pattern.get(numCircles);  final float dx = percentageOfNextCircle   * (getCenterXForColumn(nextCell.column) - centerX);  final float dy = percentageOfNextCircle   * (getCenterYForRow(nextCell.row) - centerY);  mInProgressX = centerX + dx;  mInProgressY = centerY + dy;  }  // TODO: Infinite loop here...  invalidate();  }   final float squareWidth = mSquareWidth;  final float squareHeight = mSquareHeight;   float radius = (squareWidth * mDiameterFactor * 0.5f);  mPathPaint.setStrokeWidth(radius);   final Path currentPath = mCurrentPath;  currentPath.rewind();   // TODO: the path should be created and cached every time we hit-detect  // a cell  // only the last segment of the path should be computed here  // draw the path of the pattern (unless the user is in progress, and  // we are in stealth mode)  final boolean drawPath = (!mInStealthMode || mPatternDisplayMode == DisplayMode.Wrong);   // draw the arrows associated with the path (unless the user is in  // progress, and  // we are in stealth mode)  boolean oldFlag = (mPaint.getFlags() & Paint.FILTER_BITMAP_FLAG) != 0;  mPaint.setFilterBitmap(true); // draw with higher quality since we    // render with transforms  // draw the lines  if (drawPath) {  boolean anyCircles = false;  for (int i = 0; i < count; i++) {  Cell cell = pattern.get(i);   // only draw the part of the pattern stored in  // the lookup table (this is only different in the case  // of animation).  if (!drawLookup[cell.row][cell.column]) {  break;  }  anyCircles = true;   float centerX = getCenterXForColumn(cell.column);  float centerY = getCenterYForRow(cell.row);  if (i == 0) {  currentPath.moveTo(centerX, centerY);  } else {  currentPath.lineTo(centerX, centerY);  }  }   // add last in progress section  if ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate)  && anyCircles) {  currentPath.lineTo(mInProgressX, mInProgressY);  }  // chang the line color in different DisplayMode  if (mPatternDisplayMode == DisplayMode.Wrong)  mPathPaint.setColor(Color.RED);  else  mPathPaint.setColor(Color.YELLOW);  canvas.drawPath(currentPath, mPathPaint);  }   // draw the circles  final int paddingTop = getPaddingTop();  final int paddingLeft = getPaddingLeft();   for (int i = 0; i < 3; i++) {  float topY = paddingTop + i * squareHeight;  // float centerY = mPaddingTop + i * mSquareHeight + (mSquareHeight  // / 2);  for (int j = 0; j < 3; j++) {  float leftX = paddingLeft + j * squareWidth;  drawCircle(canvas, (int) leftX, (int) topY, drawLookup[i][j]);  }  }   mPaint.setFilterBitmap(oldFlag); // restore default flag } 

2.第二個值得學習的地方是(代碼來自設置應用中):在創建解鎖圖案時的枚舉使用,原生代碼中使用了很多枚舉,將繪制圖案時的狀態、底部兩個按鈕狀態、頂部一個TextView顯示的提示文字都緊密的聯系起來。因此,只用監聽LockPatternView動態變化,對應改變底部Button和頂部TextView的狀態即可實現聯動,簡單的方法可以實現很多代碼才能實現的邏輯,個人很喜歡。

①全局的狀態: 

/**  * Keep track internally of where the user is in choosing a pattern.  */  protected enum Stage {  // 初始狀態  Introduction(R.string.lockpattern_recording_intro_header,  LeftButtonMode.Cancel, RightButtonMode.ContinueDisabled,  ID_EMPTY_MESSAGE, true),  // 幫助狀態  HelpScreen(R.string.lockpattern_settings_help_how_to_record,  LeftButtonMode.Gone, RightButtonMode.Ok, ID_EMPTY_MESSAGE,  false),  // 繪制過短  ChoiceTooShort(R.string.lockpattern_recording_incorrect_too_short,  LeftButtonMode.Retry, RightButtonMode.ContinueDisabled,  ID_EMPTY_MESSAGE, true),  // 第一次繪制圖案  FirstChoiceValid(R.string.lockpattern_pattern_entered_header,  LeftButtonMode.Retry, RightButtonMode.Continue,  ID_EMPTY_MESSAGE, false),  // 需要再次繪制確認  NeedToConfirm(R.string.lockpattern_need_to_confirm,  LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,  ID_EMPTY_MESSAGE, true),  // 確認出錯  ConfirmWrong(R.string.lockpattern_need_to_unlock_wrong,  LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,  ID_EMPTY_MESSAGE, true),  // 選擇確認  ChoiceConfirmed(R.string.lockpattern_pattern_confirmed_header,  LeftButtonMode.Cancel, RightButtonMode.Confirm,  ID_EMPTY_MESSAGE, false);   /**  * @param headerMessage  * The message displayed at the top.  * @param leftMode  * The mode of the left button.  * @param rightMode  * The mode of the right button.  * @param footerMessage  * The footer message.  * @param patternEnabled  * Whether the pattern widget is enabled.  */  Stage(int headerMessage, LeftButtonMode leftMode,  RightButtonMode rightMode, int footerMessage,  boolean patternEnabled) {  this.headerMessage = headerMessage;  this.leftMode = leftMode;  this.rightMode = rightMode;  this.footerMessage = footerMessage;  this.patternEnabled = patternEnabled;  }   final int headerMessage;  final LeftButtonMode leftMode;  final RightButtonMode rightMode;  final int footerMessage;  final boolean patternEnabled;  } 

②.底部兩個按鈕的狀態枚舉:

/**  * The states of the left footer button.  */  enum LeftButtonMode {  // 取消  Cancel(android.R.string.cancel, true),  // 取消時禁用  CancelDisabled(android.R.string.cancel, false),  // 重試  Retry(R.string.lockpattern_retry_button_text, true),  // 重試時禁用  RetryDisabled(R.string.lockpattern_retry_button_text, false),  // 消失  Gone(ID_EMPTY_MESSAGE, false);   /**  * @param text  * The displayed text for this mode.  * @param enabled  * Whether the button should be enabled.  */  LeftButtonMode(int text, boolean enabled) {  this.text = text;  this.enabled = enabled;  }   final int text;  final boolean enabled;  }   /**  * The states of the right button.  */  enum RightButtonMode {  // 繼續  Continue(R.string.lockpattern_continue_button_text, true),  //繼續時禁用  ContinueDisabled(R.string.lockpattern_continue_button_text, false),  //確認  Confirm(R.string.lockpattern_confirm_button_text, true),  //確認是禁用  ConfirmDisabled(R.string.lockpattern_confirm_button_text, false),  //OK  Ok(android.R.string.ok, true);   /**  * @param text  * The displayed text for this mode.  * @param enabled  * Whether the button should be enabled.  */  RightButtonMode(int text, boolean enabled) {  this.text = text;  this.enabled = enabled;  }   final int text;  final boolean enabled;  } 

就這樣,只要LockPatternView的狀態一發生改變,就會動態改變底部兩個Button的文字和狀態。很簡潔,邏輯性很強。

3.第三個個人覺得比較有用的就是加密這一塊了,為了以后方便使用,我把圖案加密和字符加密分成兩個工具類:LockPatternUtils和LockPasswordUtils兩個文件,本文使用到的是LockPatternUtils。其實所謂的圖案加密也是將其通過SHA-1加密轉化成二進制數再保存到文件中(原生系統保存在/system/目錄下,我這里沒有權限,就保存到本應用目錄下),解密時,也是將獲取到用戶的輸入通過同樣的方法加密,再與保存到文件中的對比,相同則密碼正確,不同則密碼錯誤。關健代碼就是以下4個函數:

/**  * Serialize a pattern. 加密  *  * @param pattern  * The pattern.  * @return The pattern in string form.  */ public static String patternToString(List<LockPatternView.Cell> pattern) {  if (pattern == null) {  return "";  }  final int patternSize = pattern.size();   byte[] res = new byte[patternSize];  for (int i = 0; i < patternSize; i++) {  LockPatternView.Cell cell = pattern.get(i);  res[i] = (byte) (cell.getRow() * 3 + cell.getColumn());  }  return new String(res); }  /**  * Save a lock pattern.  *  * @param pattern  * The new pattern to save.  * @param isFallback  * Specifies if this is a fallback to biometric weak  */ public void saveLockPattern(List<LockPatternView.Cell> pattern) {  // Compute the hash  final byte[] hash = LockPatternUtils.patternToHash(pattern);  try {  // Write the hash to file  RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename,  "rwd");  // Truncate the file if pattern is null, to clear the lock  if (pattern == null) {  raf.setLength(0);  } else {  raf.write(hash, 0, hash.length);  }  raf.close();  } catch (FileNotFoundException fnfe) {  // Cant do much, unless we want to fail over to using the settings  // provider  Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename);  } catch (IOException ioe) {  // Cant do much  Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename);  } }  /*  * Generate an SHA-1 hash for the pattern. Not the most secure, but it is at  * least a second level of protection. First level is that the file is in a  * location only readable by the system process.  *  * @param pattern the gesture pattern.  *  * @return the hash of the pattern in a byte array.  */ private static byte[] patternToHash(List<LockPatternView.Cell> pattern) {  if (pattern == null) {  return null;  }   final int patternSize = pattern.size();  byte[] res = new byte[patternSize];  for (int i = 0; i < patternSize; i++) {  LockPatternView.Cell cell = pattern.get(i);  res[i] = (byte) (cell.getRow() * 3 + cell.getColumn());  }  try {  MessageDigest md = MessageDigest.getInstance("SHA-1");  byte[] hash = md.digest(res);  return hash;  } catch (NoSuchAlgorithmException nsa) {  return res;  } }  /**  * Check to see if a pattern matches the saved pattern. If no pattern  * exists, always returns true.  *  * @param pattern  * The pattern to check.  * @return Whether the pattern matches the stored one.  */ public boolean checkPattern(List<LockPatternView.Cell> pattern) {  try {  // Read all the bytes from the file  RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename,  "r");  final byte[] stored = new byte[(int) raf.length()];  int got = raf.read(stored, 0, stored.length);  raf.close();  if (got <= 0) {  return true;  }  // Compare the hash from the file with the entered pattern's hash  return Arrays.equals(stored,  LockPatternUtils.patternToHash(pattern));  } catch (FileNotFoundException fnfe) {  return true;  } catch (IOException ioe) {  return true;  } } 

好了,代碼就分析到這里,非常感謝你看到了文章末尾。

本文源碼(utf-8編碼):Android仿手機QQ圖案解鎖

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。


注:相關教程知識閱讀請移步到Android開發頻道。
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