緣起
最近在幫人做一個計步器,其中涉及到身高、體重等信息的采集;我參考了眾多app的實現,覺得"樂動力"中滑動刻度的方式比較優雅。于是乎,反編譯了該app,結果發現它是采用圖片的方式實現的,即ScrollView內嵌了一張帶刻度的圖片。
個人覺得該方式太不靈活,且對美工的依賴較大,于是便想自定義一個刻度尺控件。
需求分析
涉及的知識點
最終效果
由于簡書上無法嵌入gif,為不影響效果,請移步github查看,如果覺得不錯,幫忙給個star ^_^https://github.com/LichFaker/ScaleView
實現過程
1、新建一個class:HorizontalScaleScrollView, 繼承自View
2、在構造方法中獲取自定義屬性:
protected void init(AttributeSet attrs) { // 獲取自定義屬性 TypedArray ta = getContext().obtainStyledAttributes(attrs, ATTR); mMin = ta.getInteger(LF_SCALE_MIN, 0); mMax = ta.getInteger(LF_SCALE_MAX, 200); mScaleMargin = ta.getDimensionPixelOffset(LF_SCALE_MARGIN, 15); mScaleHeight = ta.getDimensionPixelOffset(LF_SCALE_HEIGHT, 20); ta.recycle(); mScroller = new Scroller(getContext()); }3、重寫onMeasure,計算中間刻度
@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int height=MeasureSpec.makeMeasureSpec(mRectHeight, MeasureSpec.AT_MOST); super.onMeasure(widthMeasureSpec, height); mScaleScrollViewRange = getMeasuredWidth(); mTempScale = mScaleScrollViewRange / mScaleMargin / 2 + mMin; mMidCountScale = mScaleScrollViewRange / mScaleMargin / 2 + mMin;}4、重寫onDraw,繪制刻度和指針
protected void onDrawScale(Canvas canvas, Paint paint) { paint.setTextSize(mRectHeight / 4); for (int i = 0, k = mMin; i <= mMax - mMin; i++) { if (i % 10 == 0) { //整值 canvas.drawLine(i * mScaleMargin, mRectHeight, i * mScaleMargin, mRectHeight - mScaleMaxHeight, paint); //整值文字 canvas.drawText(String.valueOf(k), i * mScaleMargin, mRectHeight - mScaleMaxHeight - 20, paint); k += 10; } else { canvas.drawLine(i * mScaleMargin, mRectHeight, i * mScaleMargin, mRectHeight - mScaleHeight, paint); } }}protected void onDrawPointer(Canvas canvas, Paint paint) { paint.setColor(Color.RED); //每一屏幕刻度的個數/2 int countScale = mScaleScrollViewRange / mScaleMargin / 2; //根據滑動的距離,計算指針的位置【指針始終位于屏幕中間】 int finalX = mScroller.getFinalX(); //滑動的刻度 int tmpCountScale = (int) Math.rint((double) finalX / (double) mScaleMargin);//四舍五入取整 //總刻度 mCountScale = tmpCountScale + countScale + mMin; if (mScrollListener != null) { //回調方法 mScrollListener.onScaleScroll(mCountScale); } canvas.drawLine(countScale * mScaleMargin + finalX, mRectHeight, countScale * mScaleMargin + finalX, mRectHeight - mScaleMaxHeight - mScaleHeight, paint);}處理滑動事件
@Overridepublic boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: if (mScroller != null && !mScroller.isFinished()) { mScroller.abortAnimation(); } mScrollLastX = x; return true; case MotionEvent.ACTION_MOVE: int dataX = mScrollLastX - x; if (mCountScale - mTempScale < 0) { //向右邊滑動 if (mCountScale <= mMin && dataX <= 0) //禁止繼續向右滑動 return super.onTouchEvent(event); } else if (mCountScale - mTempScale > 0) { //向左邊滑動 if (mCountScale >= mMax && dataX >= 0) //禁止繼續向左滑動 return super.onTouchEvent(event); } smoothScrollBy(dataX, 0); mScrollLastX = x; postInvalidate(); mTempScale = mCountScale; return true; case MotionEvent.ACTION_UP: if (mCountScale < mMin) mCountScale = mMin; if (mCountScale > mMax) mCountScale = mMax; int finalX = (mCountScale - mMidCountScale) * mScaleMargin; mScroller.setFinalX(finalX); //糾正指針位置 postInvalidate(); return true; } return super.onTouchEvent(event);}最后的說明
以上只是針對水平滑動刻度的實現,垂直滑動原理一致,在源碼中已經實現,其中也有許多不夠完善的地方,如:
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