本篇文章介紹自定義View配合屬性動(dòng)畫(huà)來(lái)實(shí)現(xiàn)如下的效果
實(shí)現(xiàn)思路如下:
具體實(shí)現(xiàn)過(guò)程分析:
首先來(lái)看看自定義View中定義的一些成員變量
//表示坐標(biāo)系中的一塊矩形區(qū)域 private RectF mRectF; //畫(huà)筆 private Paint mPaint; //畫(huà)筆寬度 private int mCircleStoreWidth = 3; //最大進(jìn)度值 private int mMaxProcessValue = 100; //進(jìn)度值 private int mProcessValue; private int width; private int height; //播放器按鈕id值 private int bitmapPlay; private int bitmapStop; //播放器按鈕Bitmap對(duì)象 private Bitmap drawBitmapPlay; private Bitmap drawBitmapStop; private Context context; //標(biāo)記是否正在播放中 private boolean isPlay;
初始化自定義View,在這里獲取播放器按鈕圖片以及初始化畫(huà)布畫(huà)筆對(duì)象以及設(shè)置將畫(huà)筆設(shè)置抗鋸齒
private void init(Context context, AttributeSet attrs, int defStyleAttr) { this.context = context; TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.circle_progress_image_attrs); bitmapPlay = a.getResourceId(R.styleable.circle_progress_image_attrs_play_image, R.mipmap.play_button); bitmapStop = a.getResourceId(R.styleable.circle_progress_image_attrs_stop_image, R.mipmap.stop_button); a.recycle(); drawBitmapPlay = BitmapFactory.decodeResource(context.getResources(), bitmapPlay); drawBitmapStop = BitmapFactory.decodeResource(context.getResources(), bitmapStop); mRectF = new RectF(); mPaint = new Paint(); mPaint.setAntiAlias(true); }
這里使用了自定義attrs來(lái)獲取播放器按鈕圖片
在attrs.xml中新建如下:
<declare-styleable name="circle_progress_image_attrs"> <attr name="play_image" format="reference"/> <attr name="stop_image" format="reference"/> </declare-styleable>
然后在xml布局的自定義View中加入就能獲取圖片的id值了
circle:play_image="@mipmap/play_button" circle:stop_image="@mipmap/stop_button"
然后我們重寫(xiě)onMeasure()來(lái)測(cè)量圓形進(jìn)度條繪制的位置
@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); width = measureWidth(widthMeasureSpec); height = measureWidth(heightMeasureSpec); mRectF.left = width / 2 - drawBitmapPlay.getWidth() / 2; mRectF.top = height / 2 - drawBitmapPlay.getHeight() / 2; mRectF.right = width / 2 + drawBitmapPlay.getWidth() / 2; mRectF.bottom = height / 2 + drawBitmapPlay.getHeight() / 2; } public int measureWidth(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { result = specSize; } else { result = 200; if (specMode == MeasureSpec.AT_MOST) { result = Math.min(specSize, result); } } return result; }
獲取播放器按鈕圖片的大小后,計(jì)算出進(jìn)度條的相應(yīng)的坐標(biāo)放入RectF對(duì)象中,RectF對(duì)象是用來(lái)表示坐標(biāo)系中的一塊矩形區(qū)域,用于在特定的位置畫(huà)圖
然后我們就可以通過(guò)重寫(xiě)onDraw()方法來(lái)繪制View了
@Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawColor(Color.TRANSPARENT); //畫(huà)圓 mPaint.setColor(ContextCompat.getColor(context, R.color.orange)); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(mCircleStoreWidth); // canvas.drawArc(mRectF, -90, 360, false, mPaint); mPaint.setColor(ContextCompat.getColor(context, R.color.gray)); canvas.drawArc(mRectF, -90, ((float) mProcessValue / mMaxProcessValue) * 360, false, mPaint); Log.d(TAG, ((float) mProcessValue / mMaxProcessValue) * 360 + ""); float imageLeft = width / 2 - drawBitmapPlay.getWidth() / 2; float imageTop = height / 2 - drawBitmapPlay.getHeight() / 2; if (isPlay) { canvas.drawBitmap(drawBitmapStop, imageLeft, imageTop, mPaint); } else { canvas.drawBitmap(drawBitmapPlay, imageLeft, imageTop, mPaint); } }
要點(diǎn)其實(shí)就是canvas.drawArc()方法在RecfF的位置里畫(huà)弧形,通過(guò)音頻播放的開(kāi)始時(shí)間/總時(shí)間*360來(lái)計(jì)算出弧度
要注意的是每次調(diào)用onDraw()方法的時(shí)候都需要先將canvas畫(huà)透明色來(lái)起到清屏的作用
通過(guò)handler來(lái)每150毫秒刷新一次界面
private Handler handler = new Handler() { public void handleMessage(Message msg) { switch (msg.what) { case 1: //定時(shí)更新界面 if (isPlay) { mProcessValue += 150; if (mProcessValue == mMaxProcessValue) { isPlay = false; } invalidate(); Message message = handler.obtainMessage(1); handler.sendMessageDelayed(message, 150); } } super.handleMessage(msg); } };
最后是一些包裝方法,很簡(jiǎn)單不仔細(xì)介紹了
public void play() { isPlay = true; Message message = handler.obtainMessage(1); handler.sendMessageDelayed(message, 150); } public void setDuration(int duration) { this.mMaxProcessValue = duration; } public void clearDuration() { this.mMaxProcessValue = 0; this.mProcessValue = 0; } public void pause() { isPlay = false; invalidate(); } public void stop() { isPlay = false; this.mMaxProcessValue = 0; this.mProcessValue = 0; invalidate(); }
音頻播放的邏輯實(shí)現(xiàn)部分因?yàn)椴粚儆谧远xview因此可以自行參考demo
代碼示例: CustomViewSamples
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持VEVB武林網(wǎng)。
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