国产探花免费观看_亚洲丰满少妇自慰呻吟_97日韩有码在线_资源在线日韩欧美_一区二区精品毛片,辰东完美世界有声小说,欢乐颂第一季,yy玄幻小说排行榜完本

首頁 > 系統 > Android > 正文

Android使用貝塞爾曲線仿QQ聊天消息氣泡拖拽效果

2019-10-21 21:26:30
字體:
來源:轉載
供稿:網友

本文實例為大家分享了Android仿QQ聊天消息氣泡拖拽效果展示的具體代碼,供大家參考,具體內容如下

先畫圓,都會吧。代碼如下:

public class Bezier extends View { private final Paint mGesturePaint = new Paint(); private final Path mPath = new Path(); private float mX1 = 100, mY1 = 150; private float mX2 = 300, mY2 = 150; private boolean mBezier = true; private int mRadius = 30;  public Bezier(Context context, AttributeSet attrs) { super(context, attrs); mGesturePaint.setAntiAlias(true); mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE); mGesturePaint.setStrokeWidth(5); mGesturePaint.setColor(Color.RED); }  @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); canvas.drawCircle(mX1, mX2, mRadius, mGesturePaint); } }

效果

Android,貝塞爾曲線,仿QQ,消息氣泡,拖拽

拖拽的另個一圓就不畫了,效果的實現主要是計算兩個點之間的拖拽區域,如下圖:

Android,貝塞爾曲線,仿QQ,消息氣泡,拖拽

求出區域之后,使用貝塞爾線畫出效果就可以了,代碼:

public class Bezier extends View { private final Paint mGesturePaint = new Paint(); private final Path mPath = new Path(); private float mX1 = 100, mY1 = 150; private float mX2 = 300, mY2 = 150; private boolean mBezier = true; private int mRadius = 30;  public Bezier(Context context, AttributeSet attrs) { super(context, attrs); mGesturePaint.setAntiAlias(true); mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE); mGesturePaint.setStrokeWidth(5); mGesturePaint.setColor(Color.RED); setBezier(); }  private void setBezier() { float offsetX = (float) (mRadius * Math.sin(Math.atan((mY2 - mY1) / (mX2 - mX1)))); float offsetY = (float) (mRadius * Math.cos(Math.atan((mY2 - mY1) / (mX2 - mX1)))); float x1 = mX1 - offsetX; float y1 = mY1 + offsetY;  float x2 = mX2 - offsetX; float y2 = mY2 + offsetY;  float x3 = mX2 + offsetX; float y3 = mY2 - offsetY;  float x4 = mX1 + offsetX; float y4 = mY1 - offsetY;  mPath.reset(); mPath.moveTo(x1, y1); mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x2, y2);//錨點直接取偏移量的一半 mPath.lineTo(x3, y3); mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x4, y4); mPath.lineTo(x1, y1); }  @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); //通過畫布繪制多點形成的圖形 canvas.drawCircle(mX1, mY1, mRadius, mGesturePaint); if (mBezier) { canvas.drawPath(mPath, mGesturePaint); canvas.drawCircle(mX2, mY2, mRadius, mGesturePaint); } }}

效果圖:

Android,貝塞爾曲線,仿QQ,消息氣泡,拖拽

拖拽效果只要在onTouchEvent里動態改變拖動點的坐標重繪就可以實現了,代碼:

public class Bezier extends View { private final Paint mGesturePaint = new Paint(); private final Path mPath = new Path(); private float mX1 = 100, mY1 = 150; private float mX2 = 300, mY2 = 150; private boolean mBezier = true; private int mRadius = 30;  public Bezier(Context context, AttributeSet attrs) { super(context, attrs); mGesturePaint.setAntiAlias(true); mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE); mGesturePaint.setStrokeWidth(5); mGesturePaint.setColor(Color.RED); setBezier(); }  private void setBezier() { float offsetX = (float) (mRadius * Math.sin(Math.atan((mY2 - mY1) / (mX2 - mX1)))); float offsetY = (float) (mRadius * Math.cos(Math.atan((mY2 - mY1) / (mX2 - mX1)))); float x1 = mX1 - offsetX; float y1 = mY1 + offsetY;  float x2 = mX2 - offsetX; float y2 = mY2 + offsetY;  float x3 = mX2 + offsetX; float y3 = mY2 - offsetY;  float x4 = mX1 + offsetX; float y4 = mY1 - offsetY;  mPath.reset(); mPath.moveTo(x1, y1); mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x2, y2);//錨點直接取偏移量的一半 mPath.lineTo(x3, y3); mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x4, y4); mPath.lineTo(x1, y1); }  @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); //通過畫布繪制多點形成的圖形 canvas.drawCircle(mX1, mY1, mRadius, mGesturePaint); if (mBezier) { canvas.drawPath(mPath, mGesturePaint); canvas.drawCircle(mX2, mY2, mRadius, mGesturePaint); } }  @Override public boolean onTouchEvent(MotionEvent event) { mX2 = event.getX(); mY2 = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mBezier = true; setBezier(); break; case MotionEvent.ACTION_MOVE: mBezier = true; setBezier(); break; case MotionEvent.ACTION_UP: mBezier = false; break;  } invalidate(); return true; } }

源碼:Android仿QQ聊天消息氣泡拖拽效果

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。


注:相關教程知識閱讀請移步到Android開發頻道。
發表評論 共有條評論
用戶名: 密碼:
驗證碼: 匿名發表
主站蜘蛛池模板: 潼南县| 隆子县| 赫章县| 威信县| 东兰县| 休宁县| 凭祥市| 思茅市| 保靖县| 长阳| 京山县| 盐池县| 鹰潭市| 大邑县| 尉犁县| 曲周县| 闵行区| 灵山县| 个旧市| 营山县| 洱源县| 巩义市| 三河市| 乌鲁木齐县| 怀柔区| 德州市| 通道| 双城市| 阿巴嘎旗| 亚东县| 南雄市| 德昌县| 锦屏县| 治多县| 上饶市| 二手房| 文登市| 白银市| 蒙阴县| 广丰县| 镇赉县|