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iOS手勢識別的詳細(xì)使用方法(拖動,縮放,旋轉(zhuǎn),點(diǎn)擊,手勢依賴,自定義手勢)

2019-10-21 18:50:53
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手勢識別在iOS上非常重要,手勢操作移動設(shè)備的重要特征,極大的增加了移動設(shè)備使用便捷性。

1、UIGestureRecognizer介紹

手勢識別在iOS上非常重要,手勢操作移動設(shè)備的重要特征,極大的增加了移動設(shè)備使用便捷性。

iOS系統(tǒng)在3.2以后,為方便開發(fā)這使用一些常用的手勢,提供了UIGestureRecognizer類。手勢識別UIGestureRecognizer類是個抽象類,下面的子類是具體的手勢,開發(fā)這可以直接使用這些手勢識別。

  • UITapGestureRecognizer 
  • UIPinchGestureRecognizer
  • UIRotationGestureRecognizer
  • UISwipeGestureRecognizer
  • UIPanGestureRecognizer
  • UILongPressGestureRecognizer

上面的手勢對應(yīng)的操作是:

  • Tap(點(diǎn)一下)
  • Pinch(二指往內(nèi)或往外撥動,平時經(jīng)常用到的縮放)
  • Rotation(旋轉(zhuǎn))
  • Swipe(滑動,快速移動)
  • Pan (拖移,慢速移動)
  •  LongPress(長按)

UIGestureRecognizer的繼承關(guān)系如下:ios,手勢識別,手勢識別方法,ios手勢識別器

2、使用手勢的步驟

使用手勢很簡單,分為兩步:

創(chuàng)建手勢實(shí)例。當(dāng)創(chuàng)建手勢時,指定一個回調(diào)方法,當(dāng)手勢開始,改變、或結(jié)束時,回調(diào)方法被調(diào)用。

添加到需要識別的View中。每個手勢只對應(yīng)一個View,當(dāng)屏幕觸摸在View的邊界內(nèi)時,如果手勢和預(yù)定的一樣,那就會回調(diào)方法。

ps:一個手勢只能對應(yīng)一個View,但是一個View可以有多個手勢。

建議在真機(jī)上運(yùn)行這些手勢,模擬器操作不太方便,可能導(dǎo)致你認(rèn)為手勢失效。

3、Pan 拖動手勢:

UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]]; snakeImageView.frame = CGRectMake(50, 50, 100, 160); UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]                         initWithTarget:self                         action:@selector(handlePan:)];   [snakeImageView addGestureRecognizer:panGestureRecognizer]; [self.view setBackgroundColor:[UIColor whiteColor]]; [self.view addSubview:snakeImageView]; 

新建一個ImageView,然后添加手勢

回調(diào)方法:

- (void) handlePan:(UIPanGestureRecognizer*) recognizer {   CGPoint translation = [recognizer translationInView:self.view];   recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,                   recognizer.view.center.y + translation.y);   [recognizer setTranslation:CGPointZero inView:self.view];    } 

4、Pinch縮放手勢

UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]                             initWithTarget:self                             action:@selector(handlePinch:)];<p class="p1">[<span class="s1">snakeImageView</span> <span class="s2">addGestureRecognizer</span>:pinchGestureRecognizer];</p> 
- (void) handlePinch:(UIPinchGestureRecognizer*) recognizer {   recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);   recognizer.scale = 1; } 

5、Rotation旋轉(zhuǎn)手勢

UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]                          initWithTarget:self                          action:@selector(handleRotate:)]; [snakeImageView addGestureRecognizer:rotateRecognizer]; 
- (void) handleRotate:(UIRotationGestureRecognizer*) recognizer {   recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);   recognizer.rotation = 0; } 

ios,手勢識別,手勢識別方法,ios手勢識別器

添加了這幾個手勢后,運(yùn)行看效果,程序中的imageView放了一個

                   /^//^/
                  _|__|  O|
         //     /~     /_/ /
          /____|__________/  /
                 /_______      /
                         `/     /                 /
                           |     |                  /
                          /      /                    /
                         /     /                       //
                       /      /                         / /
                      /     /                            /  /
                    /     /             _----_            /   /
                   /     /           _-~      ~-_         |   |
                  (      (        _-~    _--_    ~-_     _/   |
                   /      ~-____-~    _-~    ~-_    ~-_-~    /
                     ~-_           _-~          ~-_       _-~ 
                        ~--______-~                ~-___-~

的圖片,在模擬器上拖動是沒問題的。縮放和旋轉(zhuǎn)有點(diǎn)問題,估計(jì)是因?yàn)樵谀M器上的模擬的兩個接觸點(diǎn)距離在imageView的邊界外了,所以操作無效果。

建議在真機(jī)上運(yùn)行這個手勢。

在模擬器上縮放和選擇的操作技巧:

可以把imageView的frame值設(shè)置大一點(diǎn),按住alt鍵,按下觸摸板(不按下不行),這樣就可以旋轉(zhuǎn)和縮放了。

6、添加第二個ImagView并添加手勢

記住:一個手勢只能添加到一個View,兩個View當(dāng)然要有兩個手勢的實(shí)例了

- (void)viewDidLoad {   [super viewDidLoad];    UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];   UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]];   snakeImageView.frame = CGRectMake(120, 120, 100, 160);   dragonImageView.frame = CGRectMake(50, 50, 100, 160);   [self.view addSubview:snakeImageView];   [self.view addSubview:dragonImageView];      for (UIView *view in self.view.subviews) {     UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]                             initWithTarget:self                             action:@selector(handlePan:)];          UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]                               initWithTarget:self                               action:@selector(handlePinch:)];          UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]                              initWithTarget:self                              action:@selector(handleRotate:)];          [view addGestureRecognizer:panGestureRecognizer];     [view addGestureRecognizer:pinchGestureRecognizer];     [view addGestureRecognizer:rotateRecognizer];     [view setUserInteractionEnabled:YES];   }   [self.view setBackgroundColor:[UIColor whiteColor]];    } 

多添加了一條龍的view,兩個view都能接收上面的三種手勢。運(yùn)行效果如下:ios,手勢識別,手勢識別方法,ios手勢識別器

7、拖動(pan手勢)速度(以較快的速度拖放后view有滑行的效果)
如何實(shí)現(xiàn)呢?

  • 監(jiān)視手勢是否結(jié)束
  • 監(jiān)視觸摸的速度
- (void) handlePan:(UIPanGestureRecognizer*) recognizer {   CGPoint translation = [recognizer translationInView:self.view];   recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,                     recognizer.view.center.y + translation.y);   [recognizer setTranslation:CGPointZero inView:self.view];      if (recognizer.state == UIGestureRecognizerStateEnded) {          CGPoint velocity = [recognizer velocityInView:self.view];     CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));     CGFloat slideMult = magnitude / 200;     NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);          float slideFactor = 0.1 * slideMult; // Increase for more of a slide     CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor),                      recognizer.view.center.y + (velocity.y * slideFactor));     finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);     finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);          [UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{       recognizer.view.center = finalPoint;     } completion:nil];        } 

代碼實(shí)現(xiàn)解析:

  • 計(jì)算速度向量的長度(估計(jì)大部分都忘了)這些知識了。
  • 如果速度向量小于200,那就會得到一個小于的小數(shù),那么滑行會很短
  • 基于速度和速度因素計(jì)算一個終點(diǎn)
  • 確保終點(diǎn)不會跑出父View的邊界
  • 使用UIView動畫使view滑動到終點(diǎn)

運(yùn)行后,快速拖動圖像view放開會看到view還會在原來的方向滑行一段路。

8、同時觸發(fā)兩個view的手勢

手勢之間是互斥的,如果你想同時觸發(fā)蛇和龍的view,那么需要實(shí)現(xiàn)協(xié)議

UIGestureRecognizerDelegate,

@interface ViewController : UIViewController<UIGestureRecognizerDelegate> @end 

并在協(xié)議這個方法里返回YES。

-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {   return YES; } 

 把self作為代理設(shè)置給手勢:

panGestureRecognizer.delegate = self; pinchGestureRecognizer.delegate = self; rotateRecognizer.delegate = self; 

這樣可以同時拖動或旋轉(zhuǎn)縮放兩個view了。

9、tap點(diǎn)擊手勢

這里為了方便看到tap的效果,當(dāng)點(diǎn)擊一下屏幕時,播放一個聲音。

為了播放聲音,我們加入AVFoundation.framework這個框架。

- (AVAudioPlayer *)loadWav:(NSString *)filename {   NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"];   NSError * error;   AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];   if (!player) {     NSLog(@"Error loading %@: %@", url, error.localizedDescription);   } else {     [player prepareToPlay];   }   return player; } 

我會在最后例子代碼給出完整代碼,添加手勢的步驟和前面一樣的。

#import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h>  @interface ViewController : UIViewController<UIGestureRecognizerDelegate> @property (strong) AVAudioPlayer * chompPlayer; @property (strong) AVAudioPlayer * hehePlayer;  @end - (void)handleTap:(UITapGestureRecognizer *)recognizer {   [self.chompPlayer play]; } 

運(yùn)行,點(diǎn)一下某個圖,就會播放一個咬東西的聲音。

不過這個點(diǎn)擊播放聲音有點(diǎn)缺陷,就是在慢慢拖動的時候也會播放。這使得兩個手勢重合了。怎么解決呢?使用手勢的:

requireGestureRecognizerToFail方法。

10、手勢的依賴性

在viewDidLoad的循環(huán)里添加這段代碼:

[tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer]; 

意思就是,當(dāng)如果pan手勢失敗,就是沒發(fā)生拖動,才會出發(fā)tap手勢。這樣如果你有輕微的拖動,那就是pan手勢發(fā)生了。tap的聲音就不會發(fā)出來了。

11、自定義手勢

自定義手勢繼承:UIGestureRecognizer,實(shí)現(xiàn)下面的方法:

– touchesBegan:withEvent: – touchesMoved:withEvent: – touchesEnded:withEvent: - touchesCancelled:withEvent: 

新建一個類,繼承UIGestureRecognizer,代碼如下:
.h文件

#import <UIKit/UIKit.h> typedef enum {   DirectionUnknown = 0,   DirectionLeft,   DirectionRight } Direction;  @interface HappyGestureRecognizer : UIGestureRecognizer @property (assign) int tickleCount; @property (assign) CGPoint curTickleStart; @property (assign) Direction lastDirection;  @end 

.m文件

#import "HappyGestureRecognizer.h" #import <UIKit/UIGestureRecognizerSubclass.h> #define REQUIRED_TICKLES    2 #define MOVE_AMT_PER_TICKLE   25  @implementation HappyGestureRecognizer  - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {   UITouch * touch = [touches anyObject];   self.curTickleStart = [touch locationInView:self.view]; }  - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {      // Make sure we've moved a minimum amount since curTickleStart   UITouch * touch = [touches anyObject];   CGPoint ticklePoint = [touch locationInView:self.view];   CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x;   Direction curDirection;   if (moveAmt < 0) {     curDirection = DirectionLeft;   } else {     curDirection = DirectionRight;   }   if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return;      // 確認(rèn)方向改變了   if (self.lastDirection == DirectionUnknown ||     (self.lastDirection == DirectionLeft && curDirection == DirectionRight) ||     (self.lastDirection == DirectionRight && curDirection == DirectionLeft)) {          // 撓癢次數(shù)     self.tickleCount++;     self.curTickleStart = ticklePoint;     self.lastDirection = curDirection;          // 一旦撓癢次數(shù)超過指定數(shù),設(shè)置手勢為結(jié)束狀態(tài)     // 這樣回調(diào)函數(shù)會被調(diào)用。     if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) {       [self setState:UIGestureRecognizerStateEnded];     }   }    }  - (void)reset {   self.tickleCount = 0;   self.curTickleStart = CGPointZero;   self.lastDirection = DirectionUnknown;   if (self.state == UIGestureRecognizerStatePossible) {     [self setState:UIGestureRecognizerStateFailed];   } }  - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {   [self reset]; }  - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {   [self reset]; }  @end 

調(diào)用自定義手勢和上面一樣,回到這樣寫:

- (void)handleHappy:(HappyGestureRecognizer *)recognizer{   [self.hehePlayer play]; } 

手勢成功后播放呵呵笑的聲音。

在真機(jī)上運(yùn)行,按住某個view,快速左右拖動,就會發(fā)出笑的聲音了。

代碼解析:

先獲取起始坐標(biāo):curTickleStart

通過和ticklePoint的x值對比,得出當(dāng)前的放下是向左還是向右。再算出移動的x的值是否比MOVE_AMT_PER_TICKLE距離大,如果太則返回。

再判斷是否有三次是不同方向的動作,如果是則手勢結(jié)束,回調(diào)。

源代碼:源代碼下載

以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持VEVB武林網(wǎng)。


注:相關(guān)教程知識閱讀請移步到IOS開發(fā)頻道。
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