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iOS實現手勢密碼功能

2019-10-21 18:47:51
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手勢密碼實現

手勢密碼 一般常常用于金融項目,做的是安全相關的業務。具體實現如下思路,我把它分為view層和邏輯層。我將數據層合并到view層中了,最好是加上數據層用于處理加密的密碼和密碼的存儲

view層

view層主要處理,包括(九個按鈕)touchesBegan,touchesMoved,touchesEnded,點與點之間畫線,手指滑動畫線,畫線主要是在drawRect中重繪,提到這里必須不能忘記setNeedsDisplay這個方法。還要記錄經過的按鈕btnsArray(存放按鈕的數組),這個 可以和相關的具體值做映射,也可以直接設置btn 的tag,還要添加完成繪畫的回調。提供給邏輯層去處理。

邏輯層

用于處理完成交互后的業務,包括(請求接口,異常邏輯顯示,等等)
具體的demo點這里

具體的code:
view.h

//// YHGesturePasswordView.h// 手勢密碼//// Created by mrlee on 2017/3/5.// Copyright © 2017年 mrlee. All rights reserved.//typedef enum {  GestureSetPassword, //設置手勢密碼  GestureResultPassword //已有手勢密碼教驗} PasswordState;//設置密碼的3種狀態typedef enum {  FristPwd, //第一次設置密碼  PwdNoValue, //二次設置密碼不一致  SetPwdSuccess, //設置密碼成功  Other}SetPwdState;#import <UIKit/UIKit.h>@interface YHGesturePasswordView : UIView/** btn圖片*/@property (nonatomic,strong)UIImage *btnImage;///選中的圖片@property (nonatomic,strong)UIImage *btnSelectImage;///劃線顏色@property (nonatomic,strong)UIColor *lineColor;/** 解鎖手勢完成之后判斷結果時調用的block */@property (nonatomic,copy)BOOL (^sendReaultData)(NSString *str);//設置手勢密碼@property(nonatomic,copy)void(^setPwdBlock)(SetPwdState pwdState);// init-(instancetype)initWithFrame:(CGRect)frame WithState:(PasswordState)state;@end

view.m

//// YHGesturePasswordView.m// 手勢密碼//// Created by mrlee on 2017/3/5.// Copyright © 2017年 mrlee. All rights reserved.//#define SCREEN_WIDTH [UIScreen mainScreen].bounds.size.width#define SCREEN_HEIGHT [UIScreen mainScreen].bounds.size.height#import "YHCustomButton.h"#import "YHGesturePasswordView.h"#import <CommonCrypto/CommonDigest.h>@interface YHGesturePasswordView(){  /** 判斷是當設置密碼用,還是解鎖密碼用*/  PasswordState Amode;}/** 所有的按鈕集合*/@property (nonatomic,strong)NSMutableArray * allBtnsArray;/** 解鎖時手指經過的所有的btn集合*/@property (nonatomic,strong)NSMutableArray * btnsArray;/** 手指當前的觸摸位置*/@property (nonatomic,assign)CGPoint currentPoint;@end@implementation YHGesturePasswordView-(instancetype)initWithFrame:(CGRect)frame WithState:(PasswordState)state{  self = [super initWithFrame:frame];  if (self) {     self.backgroundColor = [UIColor clearColor];    Amode = state;    for (int i = 0; i<9; i++) {      YHCustomButton *btn = [[YHCustomButton alloc]init];      [btn setTag:i];      btn.userInteractionEnabled = NO;      if (self.lineColor == nil) {        self.lineColor = [UIColor greenColor];      }      [self addSubview:btn];    }  }  return self;}-(void)drawRect:(CGRect)rect{  // 每次調用這個方法的時候如果背景顏色是default會產生緩存,如果設置了顏色之后就沒有緩存,繪制之前需要清除緩存  CGContextRef ctx = UIGraphicsGetCurrentContext();  CGContextClearRect(ctx, rect);//清空上下文  for (int i = 0; i<self.btnsArray.count; i++) {    UIButton *btn = self.btnsArray[i];    if (i == 0) {      CGContextMoveToPoint(ctx, btn.center.x, btn.center.y);    }else{      CGContextAddLineToPoint(ctx, btn.center.x, btn.center.y);    }  }  if (!CGPointEqualToPoint(self.currentPoint, CGPointZero)) {//如果起點不是CGPointZero的話才來劃線    CGContextAddLineToPoint(ctx, self.currentPoint.x, self.currentPoint.y);  }  CGContextSetLineWidth(ctx, 12);  CGContextSetLineCap(ctx, kCGLineCapRound);  CGContextSetLineJoin(ctx, kCGLineJoinRound);  [self.lineColor set];  CGContextStrokePath(ctx);}-(void)layoutSubviews{   [self.allBtnsArray removeAllObjects];  for (int index =0; index<self.subviews.count; index ++) {    if ([self.subviews[index] isKindOfClass:[YHCustomButton class]]) {      [self.allBtnsArray addObject:self.subviews[index]];    }  }  // button 繪制九宮格  [self drawUi];}#pragma mark Private method-(void)drawUi{  for (int index = 0; index<self.allBtnsArray.count; index ++) {    //拿到每個btn    UIButton *btn = self.subviews[index];    //設置frame    CGFloat btnW = 74;    CGFloat btnH = 74;    CGFloat margin = (SCREEN_WIDTH - (btnW *3))/4;    //x = 間距 + 列號*(間距+btnW)    CGFloat btnX = margin + (index % 3)*(margin + btnW);    CGFloat btnY = margin + (index / 3)*(margin + btnH);    btn.frame = CGRectMake(btnX, btnY, btnW, btnH);  }}//設置密碼-(SetPwdState)pwdValue:(NSString *)str{  if ([[NSUserDefaults standardUserDefaults] objectForKey:@"pwdValue"] == nil) {    //第一次設置    [[NSUserDefaults standardUserDefaults] setValue:str forKey:@"pwdValue"];    return FristPwd;  }  if ([str isEqualToString: [[NSUserDefaults standardUserDefaults]objectForKey:@"pwdValue"]]) {    //設置成功    return SetPwdSuccess;  }  if (![str isEqualToString: [[NSUserDefaults standardUserDefaults]objectForKey:@"pwdValue"]]) {    //二次設置不一樣    return PwdNoValue;  }  return Other;}//清空-(void)clear{  [self.btnsArray removeAllObjects];  self.currentPoint = CGPointZero;  [self setNeedsDisplay];  self.lineColor = [UIColor greenColor];  self.userInteractionEnabled = YES;}//獲取觸摸的點-(CGPoint)getCurrentTouch:(NSSet<UITouch*> *)touches{  UITouch *touch = [touches anyObject];  CGPoint point = [touch locationInView:touch.view];  return point;}-(UIButton *)getCurrentBtnWithPoint:(CGPoint) currentPoint{  for (UIButton *btn in self.subviews) {    if (CGRectContainsPoint(btn.frame, currentPoint)) {      return btn;    }  }  return nil;}-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{  CGPoint point = [self getCurrentTouch:touches];  UIButton *btn = [self getCurrentBtnWithPoint:point];  if (btn && btn.selected != YES) {    btn.selected = YES;    [self.btnsArray addObject:btn];    NSLog(@" array is value %@",self.btnsArray);  }}-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{  CGPoint movePoint = [self getCurrentTouch:touches];  UIButton *btn = [self getCurrentBtnWithPoint:movePoint];  if (btn && btn.selected !=YES) {    btn.selected = YES;    [self.btnsArray addObject:btn];    NSLog(@"btn is value %@",self.btnsArray);  }  self.currentPoint = movePoint;  [self setNeedsDisplay];}-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{  for (UIButton *btn in self.btnsArray) {    [btn setSelected:NO];  }  NSMutableString *result = [NSMutableString string];  for (UIButton *btn in self.btnsArray) {    [result appendString: [NSString stringWithFormat:@"%ld",(long)btn.tag]];  }  switch (Amode) {    case GestureSetPassword:{      //設置手勢密碼      self.setPwdBlock([self pwdValue:result]);    }      break;    case GestureResultPassword :{      //獲取手勢密碼結果      if (self.sendReaultData) {        if (self.sendReaultData(result) == YES) {           NSLog(@"success");          [self clear];        }else{          NSLog(@"手勢有誤");        }      }    }      break;    default:      break;  }  //返回結果  [self clear];}#pragma mark 延時加載-(NSMutableArray *)btnsArray{  if (_btnsArray == nil) {    _btnsArray = [NSMutableArray array];  }  return _btnsArray;}-(NSMutableArray *)allBtnsArray{  if (_allBtnsArray == nil) {    _allBtnsArray = [NSMutableArray array];  }  return _allBtnsArray;}@end

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。


注:相關教程知識閱讀請移步到IOS開發頻道。
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