先看下最后基本要實現的效果

總結一下自己的實現思路與所用到的類
1.這個肯定是要自定義的View類,起名為XDColorCircle吧,最后用的時候達到這樣的效果
//創建XDColorCircle的實例化對象 XDColorCircle *circle=[[XDColorCircle alloc]initWithFrame:CGRectMake(0 ,100,self.view.frame.size.width,200)];//添加到視圖上展示 [self.view addSubview:circle];
2.然后就是在XDColorCircle里面代碼思路
3.思路捋順代碼就很方便
//先都寫在這個構造方法里面吧- (instancetype)initWithFrame:(CGRect)frame{ self = [super initWithFrame:frame]; if (self) { } return self;}創建圈圈所在的View
self.backgroundColor=[UIColor clearColor]; UIView *circleView=[[UIView alloc]init]; circleView.frame=CGRectMake(0, 0,frame.size.width,frame.size.height); circleView.backgroundColor=[UIColor blueColor]; [self addSubview: circleView];
創建漸變圖層并添加到圈圈視圖
CAGradientLayer * gradientLayer = [CAGradientLayer layer]; gradientLayer.colors = @[(__bridge id)[UIColor whiteColor].CGColor,(__bridge id)[UIColor cyanColor].CGColor]; gradientLayer.locations = @[@0.2,@1.0]; gradientLayer.startPoint = CGPointMake(0, 0); gradientLayer.endPoint = CGPointMake(1.0, 0); gradientLayer.frame =CGRectMake(0, 0, self.frame.size.width, self.frame.size.height); [circleView.layer insertSublayer:_gradientLayer atIndex:0];
添加mask屬性只讓圖層只顯示一個圈圈
CAShapeLayer *layer=[[CAShapeLayer alloc]init]; CGMutablePathRef pathRef=CGPathCreateMutable(); CGPathAddRelativeArc(pathRef, nil,frame.size.width/2.0,frame.size.height/2.0,frame.size.width<frame.size.height?frame.size.width/2.0-5:frame.size.height/2.0-5,0, 2*M_PI); layer.path=pathRef; layer.lineWidth=5; layer.fillColor=[UIColor clearColor].CGColor; layer.strokeColor=[UIColor blackColor].CGColor; CGPathRelease(pathRef); circleView.layer.mask=layer;
讓圈圈轉起來添加動畫
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; ; // 設定動畫選項 animation.duration = 1; animation.removedOnCompletion = NO; animation.fillMode = kCAFillModeForwards; animation.repeatCount =HUGE_VALF; // 設定旋轉角度 animation.fromValue = [NSNumber numberWithFloat:0.0]; // 起始角度 animation.toValue = [NSNumber numberWithFloat:2 * M_PI]; // 終止角度 [circleView.layer addAnimation:animation forKey:@"rotate-layer"];
添加中間的大文字Label
UILabel *label=[[UILabel alloc]init]; label.text=@"測試中"; label.font=[UIFont systemFontOfSize:32]; label.textAlignment=NSTextAlignmentCenter; label.frame=CGRectMake(0, 0,frame.size.width,frame.size.height); label.backgroundColor=[UIColor clearColor]; [self addSubview:label];
4.然后在controller里面使用
//創建XDColorCircle的實例化對象 XDColorCircle *circle=[[XDColorCircle alloc]initWithFrame:CGRectMake(0 ,100,self.view.frame.size.width,200)];//添加到視圖上展示 [self.view addSubview:circle];

只是個簡單的動畫實現小例子,可以看出活用CAShapeLayer和CABasicAnimation可以做出更炫的動畫效果
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。
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