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iOS實(shí)時(shí)錄音和播放功能

2019-10-21 18:45:50
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需求:最近公司需要做一個(gè)樓宇對(duì)講的功能:門(mén)口機(jī)(連接WIFI)撥號(hào)對(duì)室內(nèi)機(jī)(對(duì)應(yīng)的WIFI)的設(shè)備進(jìn)行呼叫,室內(nèi)機(jī)收到呼叫之后將對(duì)收到的數(shù)據(jù)進(jìn)行UDP廣播的轉(zhuǎn)發(fā),手機(jī)(連接對(duì)應(yīng)的WIFI)收到視頻流之后,實(shí)時(shí)的展示視頻數(shù)據(jù)(手機(jī)可以接聽(tīng),掛斷,手機(jī)接聽(tīng)之后,室內(nèi)機(jī)不展示視頻,只是進(jìn)行轉(zhuǎn)發(fā)。)

簡(jiǎn)單點(diǎn)說(shuō)就是手機(jī)客戶(hù)端需要做一個(gè)類(lèi)似于直播平臺(tái)的軟件,可以實(shí)時(shí)的展示視頻,實(shí)時(shí)的播放接收到的聲音數(shù)據(jù),并且實(shí)時(shí)將手機(jī)麥克風(fēng)收到的聲音回傳給室內(nèi)機(jī),室內(nèi)機(jī)負(fù)責(zé)轉(zhuǎn)發(fā)給門(mén)口機(jī)。 

這篇文章介紹iOS怎么進(jìn)行實(shí)時(shí)的錄音和播放收到的聲音數(shù)據(jù) 

想要使用系統(tǒng)的框架實(shí)時(shí)播放聲音和錄音數(shù)據(jù),就得知道音頻隊(duì)列服務(wù),

在A(yíng)udioToolbox框架中的音頻隊(duì)列服務(wù),它完全可以做到音頻播放和錄制,

一個(gè)音頻服務(wù)隊(duì)列有三個(gè)部分組成:

1.三個(gè)緩沖器Buffers:沒(méi)個(gè)緩沖器都是一個(gè)存儲(chǔ)音頻數(shù)據(jù)的臨時(shí)倉(cāng)庫(kù)。
2.一個(gè)緩沖隊(duì)列Buffer Queue:一個(gè)包含音頻緩沖器的有序隊(duì)列。
3.一個(gè)回調(diào)CallBack:一個(gè)自定義的隊(duì)列回調(diào)函數(shù)。

 具體怎么運(yùn)轉(zhuǎn)的還是百度吧!

我的簡(jiǎn)單理解:

對(duì)于播放:系統(tǒng)會(huì)自動(dòng)從緩沖隊(duì)列中循環(huán)取出每個(gè)緩沖器中的數(shù)據(jù)進(jìn)行播放,我們需要做的就是將接收到的數(shù)據(jù)循環(huán)的放到緩沖器中,剩下的就交給系統(tǒng)去實(shí)現(xiàn)了。

對(duì)于錄音:  系統(tǒng)會(huì)自動(dòng)將錄的聲音放入隊(duì)列中的每個(gè)緩沖器中,我們需要做的就是從回調(diào)函數(shù)中將數(shù)據(jù)轉(zhuǎn)化我們自己的數(shù)據(jù)就OK了。

#pragma mark--實(shí)時(shí)播放

1. 導(dǎo)入系統(tǒng)框架AudioToolbox.framework  AVFoundation.framework

2. 獲取麥克風(fēng)權(quán)限,在工程的Info.plist文件中加入Privacy - Microphone Usage Description 這個(gè)key 描述:App想要訪(fǎng)問(wèn)您的麥克風(fēng)

3. 創(chuàng)建播放聲音的類(lèi) EYAudio 

EYAudio.h

#import <Foundation/Foundation.h>@interface EYAudio : NSObject// 播放的數(shù)據(jù)流數(shù)據(jù)- (void)playWithData:(NSData *)data;// 聲音播放出現(xiàn)問(wèn)題的時(shí)候可以重置一下- (void)resetPlay;// 停止播放- (void)stop;@end

EYAudio.m

 #import "EYAudio.h"

#import <AVFoundation/AVFoundation.h>#import <AudioToolbox/AudioToolbox.h>#define MIN_SIZE_PER_FRAME 1920  //每個(gè)包的大小,室內(nèi)機(jī)要求為960,具體看下面的配置信息#define QUEUE_BUFFER_SIZE 3   //緩沖器個(gè)數(shù)#define SAMPLE_RATE    16000 //采樣頻率@interface EYAudio(){  AudioQueueRef audioQueue;                 //音頻播放隊(duì)列  AudioStreamBasicDescription _audioDescription;  AudioQueueBufferRef audioQueueBuffers[QUEUE_BUFFER_SIZE]; //音頻緩存  BOOL audioQueueBufferUsed[QUEUE_BUFFER_SIZE];       //判斷音頻緩存是否在使用  NSLock *sysnLock;  NSMutableData *tempData;  OSStatus osState;}@end@implementation EYAudio#pragma mark - 提前設(shè)置AVAudioSessionCategoryMultiRoute 播放和錄音+ (void)initialize{  NSError *error = nil;  //只想要播放:AVAudioSessionCategoryPlayback  //只想要錄音:AVAudioSessionCategoryRecord  //想要"播放和錄音"同時(shí)進(jìn)行 必須設(shè)置為:AVAudioSessionCategoryMultiRoute 而不是AVAudioSessionCategoryPlayAndRecord(設(shè)置這個(gè)不好使)  BOOL ret = [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryMultiRoute error:&error];  if (!ret) {    NSLog(@"設(shè)置聲音環(huán)境失敗");    return;  }  //啟用audio session  ret = [[AVAudioSession sharedInstance] setActive:YES error:&error];  if (!ret)  {    NSLog(@"啟動(dòng)失敗");    return;  }}- (void)resetPlay{  if (audioQueue != nil) {    AudioQueueReset(audioQueue);  }}- (void)stop{  if (audioQueue != nil) {    AudioQueueStop(audioQueue,true);  }  audioQueue = nil;  sysnLock = nil;}- (instancetype)init{  self = [super init];  if (self) {    sysnLock = [[NSLock alloc]init];    //設(shè)置音頻參數(shù) 具體的信息需要問(wèn)后臺(tái)    _audioDescription.mSampleRate = SAMPLE_RATE;    _audioDescription.mFormatID = kAudioFormatLinearPCM;    _audioDescription.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;    //1單聲道    _audioDescription.mChannelsPerFrame = 1;    //每一個(gè)packet一偵數(shù)據(jù),每個(gè)數(shù)據(jù)包下的楨數(shù),即每個(gè)數(shù)據(jù)包里面有多少楨    _audioDescription.mFramesPerPacket = 1;    //每個(gè)采樣點(diǎn)16bit量化 語(yǔ)音每采樣點(diǎn)占用位數(shù)    _audioDescription.mBitsPerChannel = 16;    _audioDescription.mBytesPerFrame = (_audioDescription.mBitsPerChannel / 8) * _audioDescription.mChannelsPerFrame;    //每個(gè)數(shù)據(jù)包的bytes總數(shù),每楨的bytes數(shù)*每個(gè)數(shù)據(jù)包的楨數(shù)    _audioDescription.mBytesPerPacket = _audioDescription.mBytesPerFrame * _audioDescription.mFramesPerPacket;    // 使用player的內(nèi)部線(xiàn)程播放 新建輸出    AudioQueueNewOutput(&_audioDescription, AudioPlayerAQInputCallback, (__bridge void * _Nullable)(self), nil, 0, 0, &audioQueue);    // 設(shè)置音量    AudioQueueSetParameter(audioQueue, kAudioQueueParam_Volume, 1.0);    // 初始化需要的緩沖區(qū)    for (int i = 0; i < QUEUE_BUFFER_SIZE; i++) {      audioQueueBufferUsed[i] = false;      osState = AudioQueueAllocateBuffer(audioQueue, MIN_SIZE_PER_FRAME, &audioQueueBuffers[i]);    }    osState = AudioQueueStart(audioQueue, NULL);    if (osState != noErr) {      NSLog(@"AudioQueueStart Error");    }  }  return self;}// 播放數(shù)據(jù)-(void)playWithData:(NSData *)data{  [sysnLock lock];  tempData = [NSMutableData new];  [tempData appendData: data];  NSUInteger len = tempData.length;  Byte *bytes = (Byte*)malloc(len);  [tempData getBytes:bytes length: len];  int i = 0;  while (true) {    if (!audioQueueBufferUsed[i]) {      audioQueueBufferUsed[i] = true;      break;    }else {      i++;      if (i >= QUEUE_BUFFER_SIZE) {        i = 0;      }    }  }  audioQueueBuffers[i] -> mAudioDataByteSize = (unsigned int)len;  // 把bytes的頭地址開(kāi)始的len字節(jié)給mAudioData,向第i個(gè)緩沖器  memcpy(audioQueueBuffers[i] -> mAudioData, bytes, len);  // 釋放對(duì)象  free(bytes);  //將第i個(gè)緩沖器放到隊(duì)列中,剩下的都交給系統(tǒng)了  AudioQueueEnqueueBuffer(audioQueue, audioQueueBuffers[i], 0, NULL);  [sysnLock unlock];}// ************************** 回調(diào) **********************************// 回調(diào)回來(lái)把buffer狀態(tài)設(shè)為未使用static void AudioPlayerAQInputCallback(void* inUserData,AudioQueueRef audioQueueRef, AudioQueueBufferRef audioQueueBufferRef) {  EYAudio* audio = (__bridge EYAudio*)inUserData;  [audio resetBufferState:audioQueueRef and:audioQueueBufferRef];}- (void)resetBufferState:(AudioQueueRef)audioQueueRef and:(AudioQueueBufferRef)audioQueueBufferRef {  // 防止空數(shù)據(jù)讓audioqueue后續(xù)都不播放,為了安全防護(hù)一下  if (tempData.length == 0) {    audioQueueBufferRef->mAudioDataByteSize = 1;    Byte* byte = audioQueueBufferRef->mAudioData;    byte = 0;    AudioQueueEnqueueBuffer(audioQueueRef, audioQueueBufferRef, 0, NULL);  }  for (int i = 0; i < QUEUE_BUFFER_SIZE; i++) {    // 將這個(gè)buffer設(shè)為未使用    if (audioQueueBufferRef == audioQueueBuffers[i]) {      audioQueueBufferUsed[i] = false;    }  }}@end

 外界使用: 不斷調(diào)用下面的方法將NSData傳遞進(jìn)來(lái)

- (void)playWithData:(NSData *)data;

#pragma mark--實(shí)時(shí)錄音

1. 導(dǎo)入系統(tǒng)框架AudioToolbox.framework  AVFoundation.framework

2. 創(chuàng)建錄音的類(lèi) EYRecord

EYRecord.h

#import <Foundation/Foundation.h>@interface ESARecord : NSObject//開(kāi)始錄音- (void)startRecording;//停止錄音- (void)stopRecording;@end

EYRecord.m

 

#import "ESARecord.h"#import <AudioToolbox/AudioToolbox.h>#define QUEUE_BUFFER_SIZE 3   // 輸出音頻隊(duì)列緩沖個(gè)數(shù)#define kDefaultBufferDurationSeconds 0.03//調(diào)整這個(gè)值使得錄音的緩沖區(qū)大小為960,實(shí)際會(huì)小于或等于960,需要處理小于960的情況#define kDefaultSampleRate 16000  //定義采樣率為16000extern NSString * const ESAIntercomNotifationRecordString;static BOOL isRecording = NO;@interface ESARecord(){  AudioQueueRef _audioQueue;             //輸出音頻播放隊(duì)列  AudioStreamBasicDescription _recordFormat;  AudioQueueBufferRef _audioBuffers[QUEUE_BUFFER_SIZE]; //輸出音頻緩存}@property (nonatomic, assign) BOOL isRecording;@end@implementation ESARecord- (instancetype)init{  self = [super init];  if (self) {    //重置下    memset(&_recordFormat, 0, sizeof(_recordFormat));    _recordFormat.mSampleRate = kDefaultSampleRate;    _recordFormat.mChannelsPerFrame = 1;    _recordFormat.mFormatID = kAudioFormatLinearPCM;    _recordFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked;    _recordFormat.mBitsPerChannel = 16;    _recordFormat.mBytesPerPacket = _recordFormat.mBytesPerFrame = (_recordFormat.mBitsPerChannel / 8) * _recordFormat.mChannelsPerFrame;    _recordFormat.mFramesPerPacket = 1;    //初始化音頻輸入隊(duì)列    AudioQueueNewInput(&_recordFormat, inputBufferHandler, (__bridge void *)(self), NULL, NULL, 0, &_audioQueue);    //計(jì)算估算的緩存區(qū)大小    int frames = (int)ceil(kDefaultBufferDurationSeconds * _recordFormat.mSampleRate);    int bufferByteSize = frames * _recordFormat.mBytesPerFrame;    NSLog(@"緩存區(qū)大小%d",bufferByteSize);    //創(chuàng)建緩沖器    for (int i = 0; i < QUEUE_BUFFER_SIZE; i++){      AudioQueueAllocateBuffer(_audioQueue, bufferByteSize, &_audioBuffers[i]);      AudioQueueEnqueueBuffer(_audioQueue, _audioBuffers[i], 0, NULL);    }  }  return self;}-(void)startRecording{  // 開(kāi)始錄音  AudioQueueStart(_audioQueue, NULL);  isRecording = YES;}void inputBufferHandler(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer, const AudioTimeStamp *inStartTime,UInt32 inNumPackets, const AudioStreamPacketDescription *inPacketDesc){  if (inNumPackets > 0) {    ESARecord *recorder = (__bridge ESARecord*)inUserData;    [recorder processAudioBuffer:inBuffer withQueue:inAQ];  }    if (isRecording) {    AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL);  }}- (void)processAudioBuffer:(AudioQueueBufferRef )audioQueueBufferRef withQueue:(AudioQueueRef )audioQueueRef{  NSMutableData * dataM = [NSMutableData dataWithBytes:audioQueueBufferRef->mAudioData length:audioQueueBufferRef->mAudioDataByteSize];    if (dataM.length < 960) { //處理長(zhǎng)度小于960的情況,此處是補(bǔ)00    Byte byte[] = {0x00};    NSData * zeroData = [[NSData alloc] initWithBytes:byte length:1];    for (NSUInteger i = dataM.length; i < 960; i++) {      [dataM appendData:zeroData];    }  }  // NSLog(@"實(shí)時(shí)錄音的數(shù)據(jù)--%@", dataM);  //此處是發(fā)通知將dataM 傳遞出去  [[NSNotificationCenter defaultCenter] postNotificationName:@"EYRecordNotifacation" object:@{@"data" : dataM}];}-(void)stopRecording{  if (isRecording)  {    isRecording = NO;        //停止錄音隊(duì)列和移除緩沖區(qū),以及關(guān)閉session,這里無(wú)需考慮成功與否    AudioQueueStop(_audioQueue, true);    //移除緩沖區(qū),true代表立即結(jié)束錄制,false代表將緩沖區(qū)處理完再結(jié)束    AudioQueueDispose(_audioQueue, true);  }  NSLog(@"停止錄音");}@end

如果不好使嘗試將 EYRecord.m ----> EYRecord.mm

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持VEVB武林網(wǎng)。


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