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Lua腳本自動生成APK包

2024-07-21 23:04:28
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上次用了純bat寫了個腳本生成APK包,感覺bat擴(kuò)展性和語法差的令人發(fā)指,這次用lua重寫了一個腳本
可以根據(jù)需要自行擴(kuò)展了。
使用前tool path 還有 target path的前兩個還是需要自己設(shè)置下。
一些小的函數(shù) jit_file copy_file 我就不貼了 比較簡單,用來luajit 和 拷貝。

-- Authors: sails鳶@oschina-- Date: 20th , August , 2014-- Note:-- This is used for Cocos2dx + Lua-- This is a script to making .APK file for android platform-- Make sure you have installed java, ant, android sdk, ndk, svn, jit-- Also plz check and rewrite following paths before you use this script-- Remarks:-- The script will update your cocos engine directory and your Lua script which probably is Resources-- then it should jit your Lua files , use ASMaker to encrypt your Lua-jit files -- all files and resources will move to this folder proj.android/assets-- finally it will make a .APK package with ANTrequire('support') --tools pathslocal JAVA_HOME = 'C://Program Files//Java//jdk1.8.0_05'local ANT_HOME = 'D://ProgramSoftware//apache-ant-1.9.4'local ANDROID_HOME = '"D://ProgramSoftware//android sdk//sdk"'local NDK_HOME = 'D://ProgramSoftware//android-ndk-r9d-windows-x86_64//android-ndk-r9d'local SVN_HOME = 'C://Program Files//TortoiseSVN//bin//' --target pathslocal ENGINE_DIR = 'D://engine'local WORK_DIR = 'D://engine//projects//XXXX//proj.android'local RESOURCES_DIR = WORK_DIR ..'//..//Resources'local ASSETS_DIR = WORK_DIR ..'//assets' --function detect directorylocal function dir_exist(dir)  return os.execute(string.format('pushd "%s">nul 2>nul && popd', dir))end --remove old assetsif dir_exist(ASSETS_DIR) then  rmdir(ASSETS_DIR)end --remove old APKlocal old_apk , err = io.open(WORK_DIR..'//bin//XXXX-release.apk')if err == nil then  old_apk:close()  delfile(WORK_DIR..'//bin//XXXX-release.apk')end --svn update--check--svn_up(ENGINE_DIR)--svn_up(WORK_DIR..'//..') --luajit --iter directorylocal cmd = string.format("pushd %q &dir /b /s &popd" , RESOURCES_DIR)local file_list = io.popen(cmd)for line in file_list:lines() do  line_to = string.gsub(line, 'Resources', 'Resources_jit')  if dir_exist(line) then    check_mk_path(line_to)  else    if(string.find(line,'.lua$')) then      jit_file(WORK_DIR, line , line_to)    else      copy_file(line , line_to)    end  endendfile_list:close() --encryption with ASmakerlocal enc_cmd = WORK_DIR..'//ASmaker.exe'..' -i '..WORK_DIR..'//..//Resources_jit'.." -o "..ASSETS_DIR..' -f .lua -e .exe'local enc_re = run_one_cmd(enc_cmd)if enc_re:find ("失敗") then  print("ASmaker加密文件夾失敗!",enc_re)  os.exit(1)end --ndk buildlocal ndk_cmd = 'call '..NDK_HOME..'//ndk-build'..' -C '..WORK_DIR..' '..'NDK_MODULE_PATH='..ENGINE_DIR..';'..ENGINE_DIR..'//cocos2dx//platform//third_party//android//prebuilt'local ndk_re = run_one_cmd(ndk_cmd)if ndk_re:find ("error") then  print("NDK build失敗!",ndk_re)  os.exit(1)end --android updatelocal and_cmd = 'call '..ANDROID_HOME..'//tools//android'..' update project -p '..WORK_DIRlocal and_re = run_one_cmd(and_cmd)and_cmd = 'call "'..ANDROID_HOME..'//tools//android"'..' update lib-project -p '..ENGINE_DIR..'//cocos2dx//platform//android//java'and_re = run_one_cmd(and_cmd) --antlocal ant_cmd = 'pushd '..WORK_DIR..'&call '..ANT_HOME..'//bin//ant release'local ant_re = run_one_cmd(ant_cmd)if ant_re:find ("failed") then  print("生成APK失敗!",ant_re)  os.exit(1)end

 

 
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