本文實(shí)例講述了JS+canvas畫(huà)布實(shí)現(xiàn)炫酷的旋轉(zhuǎn)星空效果。分享給大家供大家參考,具體如下:
canvas是html5的新標(biāo)簽,其畫(huà)布功能尤為強(qiáng)大。當(dāng)然了canvas在IE10以下瀏覽器是不兼容的,所以呢為了特效肯定是犧牲一定的兼容性。這里呢,分享一個(gè)基于canvas開(kāi)發(fā)的浩瀚星河插件,其實(shí)這個(gè)源代碼是網(wǎng)上下載的,我把它整合了一下,重新封裝一些參數(shù)提供更多的可改項(xiàng)。
首先引入兩個(gè)javascript腳本,一個(gè)是jquery插件,另一個(gè)是封裝好的cosmos_canvas.js
<script src="js/jquery-1.11.0.js" type="text/javascript" charset="utf-8"></script><script src="canvas/cosmos_canvas.js" type="text/javascript" charset="utf-8"></script>
HTML,當(dāng)然如果瀏覽器不支持canvas的話(huà),運(yùn)行程序沒(méi)效果,并顯示“該瀏覽器不支持canvas”
<canvas id="starts">該瀏覽器不支持canvas</canvas>
cosmos_canvas.js腳本
function canvas(id,starscolor,starsamount,starsradius,movrange,speed,trailing){ //宇宙特效"use strict";var canvas = document.getElementById(id), ctx = canvas.getContext('2d'), w = canvas.width = window.innerWidth, h = canvas.height = window.innerHeight, hue = starscolor,//230 stars = [], count = 0, maxStars = starsamount;//星星數(shù)量var canvas2 = document.createElement('canvas'), ctx2 = canvas2.getContext('2d');canvas2.width = 100;canvas2.height = 100;var half = canvas2.width / 2, gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);gradient2.addColorStop(0.025, '#CCC');gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');gradient2.addColorStop(1, 'transparent');ctx2.fillStyle = gradient2;ctx2.beginPath();ctx2.arc(half, half, half, 0, Math.PI * 2);ctx2.fill();// End cachefunction random(min, max) { if (arguments.length < 2) { max = min; min = 0; } if (min > max) { var hold = max; max = min; min = hold; } return Math.floor(Math.random() * (max - min + 1)) + min;}function maxOrbit(x, y) { var max = Math.max(x, y), diameter = Math.round(Math.sqrt(max * max + max * max)); return diameter / movrange; //星星移動(dòng)范圍,值越大范圍越小,}var Star = function() { this.orbitRadius = random(maxOrbit(w, h)); this.radius = random(starsradius, this.orbitRadius) / 8; //星星半徑大小 this.orbitX = w / 2; this.orbitY = h / 2; this.timePassed = random(0, maxStars); this.speed = random(this.orbitRadius) / speed; //星星移動(dòng)速度 this.alpha = random(2, 10) / 10; count++; stars[count] = this;}Star.prototype.draw = function() { var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX, y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY, twinkle = random(10); if (twinkle === 1 && this.alpha > 0) { this.alpha -= 0.05; } else if (twinkle === 2 && this.alpha < 1) { this.alpha += 0.05; } ctx.globalAlpha = this.alpha; ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius); this.timePassed += this.speed;}for (var i = 0; i < maxStars; i++) { new Star();}function animation() { ctx.globalCompositeOperation = 'source-over'; ctx.globalAlpha = trailing; //尾巴 ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)'; ctx.fillRect(0, 0, w, h) ctx.globalCompositeOperation = 'lighter'; for (var i = 1, l = stars.length; i < l; i++) { stars[i].draw(); }; window.requestAnimationFrame(animation);}animation();}
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