一、響應(yīng)者鏈
以UIResponder作為超類的任何類都是響應(yīng)者。UIView和UIControl是UIReponder的子類,因此所有視圖和所有控件都是響應(yīng)者。
1、初始相應(yīng)器
事件首先會(huì)傳遞給UIApplication對(duì)象,接下來會(huì)傳遞給應(yīng)用程序的UIWindow,UIWindow會(huì)選擇一個(gè)初始相應(yīng)器來處理事件。初始響應(yīng)器會(huì)選擇下面的方式選擇1、對(duì)于觸摸事件,UIWindow會(huì)確定用戶觸摸的視圖,然后將事件交給注冊(cè)了這個(gè)視圖的手勢(shì)識(shí)別器或則注冊(cè)視圖層級(jí)更高的手勢(shì)識(shí)別器。只要存在能處理事件的識(shí)別器,就不會(huì)再繼續(xù)找了。如果沒有的話,被觸摸視圖就是初始相應(yīng)器,事件也會(huì)傳遞給它。
2、對(duì)于用戶搖晃設(shè)備產(chǎn)生的或者是來自遠(yuǎn)程遙控設(shè)備事件,將會(huì)傳遞給第一響應(yīng)器
如果初始響應(yīng)器不處理時(shí)間,它會(huì)將事件傳遞給它的父視圖(如果存在的話),或者傳遞給視圖控制器(如果此視圖是視圖控制器的視圖)。如果視圖控制器不處理事件,它將沿著響應(yīng)器鏈的層級(jí)繼續(xù)傳給父視圖控制器(如果存在的話)。
如果在整個(gè)視圖層級(jí)中都沒與能處理事件的視圖或控制器,事件就會(huì)被傳遞給應(yīng)用程序的窗口。如果窗口不能處理事件,而應(yīng)用委托是UIResponder的子類,UIApplication對(duì)象就會(huì)將其傳遞給應(yīng)用程序委托。最后,如果應(yīng)用委托不是UIResponder的子類,或者不處理這個(gè)事件,那么這個(gè)事件將會(huì)被丟棄。
4個(gè)手勢(shì)通知方法
#pragma mark - Touch Event Methods// 用戶第一次觸摸屏幕時(shí)被調(diào)用- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{}// 當(dāng)發(fā)生某些事件(如來電呼叫)導(dǎo)致手勢(shì)中斷時(shí)被調(diào)用- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{}// 當(dāng)用戶手指離開屏幕時(shí)被調(diào)用- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{}// 當(dāng)用戶手指移動(dòng)時(shí)觸發(fā)- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{}
二、檢測(cè)掃描事件
1、手動(dòng)檢測(cè)
//// ViewController.m// Swipes//// Created by Jierism on 16/8/4.// Copyright © 2016年 Jierism. All rights reserved.//#import "ViewController.h"http:// 設(shè)置檢測(cè)范圍static CGFloat const kMinimmGestureLength = 25;static CGFloat const kMaximmVariance = 5;@interface ViewController ()@property (weak, nonatomic) IBOutlet UILabel *label;@property (nonatomic) CGPoint gestureStartPoint;@end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib.}- (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated.}- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; self.gestureStartPoint = [touch locationInView:self.view];}- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; CGPoint currentPosition = [touch locationInView:self.view]; // 返回一個(gè)float的絕對(duì)值 CGFloat deltaX = fabsf(self.gestureStartPoint.x - currentPosition.x); CGFloat deltaY = fabsf(self.gestureStartPoint.y - currentPosition.y); // 獲得兩個(gè)增量后,判斷用戶在兩個(gè)方向上移動(dòng)過的距離,檢測(cè)用戶是否在一個(gè)方向上移動(dòng)得足夠遠(yuǎn)但在另一個(gè)方向移動(dòng)得不夠來形成輕掃動(dòng)作 if (deltaX >= kMinimmGestureLength && deltaY <= kMaximmVariance) { self.label.text = @"Horizontal swipe detected"; // 2s后擦除文本 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ self.label.text = @""; }); }else if (deltaY >= kMinimmGestureLength && deltaX <= kMaximmVariance){ self.label.text = @"Vertical swipe detected"; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ self.label.text = @""; }); }}@end
2、識(shí)別器檢測(cè)
//// ViewController.m// Swipes//// Created by Jierism on 16/8/4.// Copyright © 2016年 Jierism. All rights reserved.//#import "ViewController.h"@interface ViewController ()@property (weak, nonatomic) IBOutlet UILabel *label;@property (nonatomic) CGPoint gestureStartPoint;@end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. //創(chuàng)建兩個(gè)手勢(shì)識(shí)別器 // 1、水平方向識(shí)別器 UISwipeGestureRecognizer *horizontal = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(reportHorizontalSwipe:)]; horizontal.direction = UISwipeGestureRecognizerDirectionLeft | UISwipeGestureRecognizerDirectionRight; [self.view addGestureRecognizer:horizontal]; // 2、垂直方向識(shí)別器 UISwipeGestureRecognizer *vertical = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(reportVerticalSwipe:)]; vertical.direction = UISwipeGestureRecognizerDirectionUp | UISwipeGestureRecognizerDirectionDown; [self.view addGestureRecognizer:vertical];}- (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated.}- (void)reportHorizontalSwipe:(UIGestureRecognizer *)recognizer{ self.label.text = @"Horizontal swipe detected"; // 2s后擦除文本 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ self.label.text = @""; });}- (void)reportVerticalSwipe:(UIGestureRecognizer *)recognizer{ self.label.text = @"Vertical swipe detected"; // 2s后擦除文本 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ self.label.text = @""; });}@end
三、實(shí)現(xiàn)多指輕掃
//// ViewController.m// Swipes//// Created by Jierism on 16/8/4.// Copyright © 2016年 Jierism. All rights reserved.//#import "ViewController.h"@interface ViewController ()@property (weak, nonatomic) IBOutlet UILabel *label;@property (nonatomic) CGPoint gestureStartPoint;@end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. for (NSUInteger touchCount = 1; touchCount <= 5; touchCount++) { //創(chuàng)建兩個(gè)手勢(shì)識(shí)別器 // 1、水平方向識(shí)別器 UISwipeGestureRecognizer *horizontal = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(reportHorizontalSwipe:)]; horizontal.direction = UISwipeGestureRecognizerDirectionLeft | UISwipeGestureRecognizerDirectionRight; [self.view addGestureRecognizer:horizontal]; // 2、垂直方向識(shí)別器 UISwipeGestureRecognizer *vertical = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(reportVerticalSwipe:)]; vertical.direction = UISwipeGestureRecognizerDirectionUp | UISwipeGestureRecognizerDirectionDown; [self.view addGestureRecognizer:vertical]; } }- (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated.}- (NSString *)descriptionForTouchCount:(NSUInteger)touchCount{ switch (touchCount) { case 1: return @"Single"; case 2: return @"Double"; case 3: return @"Triple"; case 4: return @"Quadruple"; case 5: return @"Quintuple"; default: return @""; }}- (void)reportHorizontalSwipe:(UIGestureRecognizer *)recognizer{ self.label.text = [NSString stringWithFormat:@"%@ Horizontal swipe detected",[self descriptionForTouchCount:[recognizer numberOfTouches]]]; // 2s后擦除文本 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ self.label.text = @""; });}- (void)reportVerticalSwipe:(UIGestureRecognizer *)recognizer{ self.label.text = [NSString stringWithFormat:@"%@ Vertical swipe detected",[self descriptionForTouchCount:[recognizer numberOfTouches]]]; // 2s后擦除文本 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ self.label.text = @""; });}@end
四、檢測(cè)多次輕點(diǎn)
//// ViewController.m// TapTaps//// Created by Jierism on 16/8/4.// Copyright © 2016年 Jierism. All rights reserved.//#import "ViewController.h"@interface ViewController ()@property (weak, nonatomic) IBOutlet UILabel *singleLabel;@property (weak, nonatomic) IBOutlet UILabel *doubleLabel;@property (weak, nonatomic) IBOutlet UILabel *tripleLabel;@property (weak, nonatomic) IBOutlet UILabel *quadrupleLabel;@end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. // 創(chuàng)建4個(gè)點(diǎn)擊手勢(shì)識(shí)別器 UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(singleTap)]; singleTap.numberOfTapsRequired = 1; singleTap.numberOfTouchesRequired = 1; // 附加到視圖 [self.view addGestureRecognizer:singleTap]; UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doubleTap)]; doubleTap.numberOfTapsRequired = 2; doubleTap.numberOfTouchesRequired = 1; [self.view addGestureRecognizer:doubleTap]; // 當(dāng)doubleTap響應(yīng)“失敗”才運(yùn)行singleTap [singleTap requireGestureRecognizerToFail:doubleTap]; UITapGestureRecognizer *tripleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tripleTap)]; tripleTap.numberOfTapsRequired = 3; tripleTap.numberOfTouchesRequired = 1; [self.view addGestureRecognizer:tripleTap]; [doubleTap requireGestureRecognizerToFail:tripleTap]; UITapGestureRecognizer *quadrupleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(quadrupleTap)]; quadrupleTap.numberOfTapsRequired = 4; quadrupleTap.numberOfTouchesRequired = 1; [self.view addGestureRecognizer:quadrupleTap]; [tripleTap requireGestureRecognizerToFail:quadrupleTap];}- (void)singleTap{ self.singleLabel.text = @"Single Tap Detected"; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ self.singleLabel.text = @""; });}- (void)doubleTap{ self.doubleLabel.text = @"Double Tap Detected"; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ self.doubleLabel.text = @""; });}- (void)tripleTap{ self.tripleLabel.text = @"Triple Tap Detected"; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ self.tripleLabel.text = @""; });}- (void)quadrupleTap{ self.quadrupleLabel.text = @"Quadruple Tap Detected"; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ self.quadrupleLabel.text = @""; });}@end
五、檢測(cè)捏合和旋轉(zhuǎn)
#import <UIKit/UIKit.h>@interface ViewController : UIViewController<UIGestureRecognizerDelegate>@end
//// ViewController.m// PinchMe//// Created by Jierism on 16/8/4.// Copyright © 2016年 Jierism. All rights reserved.//#import "ViewController.h"@interface ViewController ()@property (strong,nonatomic) UIImageView *imageView;@end@implementation ViewController// 當(dāng)前縮放比例,先前縮放比例CGFloat scale,previousScale;// 當(dāng)前旋轉(zhuǎn)角度,先前旋轉(zhuǎn)角度CGFloat rotation,previousRotation;- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. previousScale = 1; UIImage *image = [UIImage imageNamed:@"yosemite-meadows"]; self.imageView = [[UIImageView alloc] initWithImage:image]; // 對(duì)圖像啟用交互功能 self.imageView.userInteractionEnabled = YES; self.imageView.center = self.view.center; [self.view addSubview:self.imageView]; // 建立捏合手勢(shì)識(shí)別器 UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(doPinch:)]; pinchGesture.delegate = self; [self.imageView addGestureRecognizer:pinchGesture]; // 建立旋轉(zhuǎn)手勢(shì)識(shí)別器 UIRotationGestureRecognizer *rotationGesture = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(doRorate:)]; rotationGesture.delegate = self; [self.imageView addGestureRecognizer:rotationGesture];}- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{ // 允許捏合手勢(shì)和旋轉(zhuǎn)手勢(shì)同時(shí)工作。否則,先開始的手勢(shì)識(shí)別器會(huì)屏蔽另一個(gè) return YES;}// 根據(jù)手勢(shì)識(shí)別器中獲得的縮放比例和旋轉(zhuǎn)角度對(duì)圖像進(jìn)行變換- (void)transformImageView{ CGAffineTransform t = CGAffineTransformMakeScale(scale * previousScale, scale * previousScale); t = CGAffineTransformRotate(t, rotation + previousRotation); self.imageView.transform = t;}- (void)doPinch:(UIPinchGestureRecognizer *)gesture{ scale = gesture.scale; [self transformImageView]; if (gesture.state == UIGestureRecognizerStateEnded) { previousScale = scale * previousScale; scale = 1; }}- (void)doRorate:(UIRotationGestureRecognizer *)gesture{ rotation = gesture.rotation; [self transformImageView]; if (gesture.state == UIGestureRecognizerStateEnded) { previousRotation = rotation + previousRotation; rotation = 0; }}@end
六、自定義手勢(shì)
//// CheckMarkRecognizer.m// CheckPlease//// Created by Jierism on 16/8/4.// Copyright © 2016年 Jierism. All rights reserved.//#import "CheckMarkRecognizer.h"#import "CGPointUtils.h"#import <UIKit/UIGestureRecognizerSubclass.h> // 一個(gè)重要目的是使手勢(shì)識(shí)別器的state屬性可寫,子類將使用這個(gè)機(jī)制斷言我們所觀察的手勢(shì)已成功完成// 設(shè)置檢測(cè)范圍static CGFloat const kMinimunCheckMarkAngle = 80;static CGFloat const kMaximumCheckMarkAngle = 100;static CGFloat const kMinimumCheckMarkLength = 10;@implementation CheckMarkRecognizer{ // 前兩個(gè)實(shí)例變量提供之前的線段 CGPoint lastPreviousPoint; CGPoint lastCurrentPoint; // 畫出的線段長(zhǎng)度 CGFloat lineLengthSoFar;}// 用lastPreviousPoint和lastCurrentPoint組成第一條線段,跟第二條線段形成角度去完成手勢(shì)- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ [super touchesBegan:touches withEvent:event]; UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; lastPreviousPoint = point; lastCurrentPoint = point; lineLengthSoFar = 0.0;}- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ [super touchesMoved:touches withEvent:event]; UITouch *touch = [touches anyObject]; CGPoint previousPoint = [touch previousLocationInView:self.view]; CGPoint currentPoint = [touch locationInView:self.view]; CGFloat angle = angleBetweenLines(lastPreviousPoint, lastCurrentPoint, previousPoint, currentPoint); if (angle >= kMinimunCheckMarkAngle && angle <= kMaximumCheckMarkAngle && lineLengthSoFar > kMinimumCheckMarkLength) { self.state = UIGestureRecognizerStateRecognized; } lineLengthSoFar += distanceBetweenPoints(previousPoint, currentPoint); lastPreviousPoint = previousPoint; lastCurrentPoint = currentPoint;}@end
//// ViewController.m// CheckPlease//// Created by Jierism on 16/8/4.// Copyright © 2016年 Jierism. All rights reserved.//#import "ViewController.h"#import "CheckMarkRecognizer.h"@interface ViewController ()@property (weak, nonatomic) IBOutlet UIImageView *imageView;@end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. CheckMarkRecognizer *check = [[CheckMarkRecognizer alloc] initWithTarget:self action:@selector(doCheck:)]; [self.view addGestureRecognizer:check]; self.imageView.hidden = YES;}- (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated.}- (void)doCheck:(CheckMarkRecognizer *)check{ self.imageView.hidden = NO; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ self.imageView.hidden = YES; });}@end
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