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基于html5 canvas實現漫天飛雪效果實例

2020-03-24 16:58:25
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本文實例講述了基于html5 canvas實現漫天飛雪效果的方法,運行該實例可以看到很棒的下雪效果。如下圖所示: 主要代碼如下:
復制代碼代碼如下: !DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" " a href="http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd" http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd /a "
html xmlns=" a href="http://www.w3.org/1999/xhtml" http://www.w3.org/1999/xhtml /a "
head
meta http-equiv="Content-Type" content="text/html; charset=gb2312" /
title 漫天飛雪 /title
style type="text/css"
* {margin: 0; padding: 0;} /p p body {
/*You can use any kind of background here.*/
background: #6b92b9;
}
canvas {
display: block;
}
/style
/head /p p body /p p div /div
canvas id="canvas" /canvas /p p script
window.onload = function(){
//canvas init
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

//canvas dimensions
var W = window.innerWidth;
var H = window.innerHeight;
canvas.width = W;
canvas.height = H;

//snowflake particles
var mp = 3000; //max particles
var particles = [];
for(var i = 0; i i++)
{
particles.push({
x: Math.random()*W, //x-coordinate
y: Math.random()*H, //y-coordinate
r: Math.random()*3+1, //radius
d: Math.random()*mp //density
})
}

//Lets draw the flakes
function draw()
{
ctx.clearRect(0, 0, W, H);

ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
/* ctx.fillStyle = "#FF0000";*/
ctx.beginPath();
for(var i = 0; i i++)
{
var p = particles[i];
ctx.moveTo(p.x, p.y);
ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true);
}
ctx.fill();
update();
}

//Function to move the snowflakes
//angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes
var angle = 0;
function update()
{
angle += 0.01;
for(var i = 0; i i++)
{
var p = particles[i];
//Updating X and Y coordinates
//We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards
//Every particle has its own density which can be used to make the downward movement different for each flake
//Lets make it more random by adding in the radius
p.y += Math.cos(angle+p.d) + 1 + p.r/2;
p.x += Math.sin(angle) * 2;

//Sending flakes back from the top when it exits
//Lets make it a bit more organic and let flakes enter from the left and right also.
if(p.x W || p.x 0 || p.y H)
{
if(i%3 0) //66.67% of the flakes
{
particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d};
}
else
{
//If the flake is exitting from the right
if(Math.sin(angle) 0)
{
//Enter fromth
particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d};
}
else
{
//Enter from the right
particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d};
}
}
}
}
}

//animation loop
setInterval(draw, 15);
}
/script
/body
/html 代碼分析如下: 這行代碼改變雪花半徑大小:
復制代碼代碼如下:r: Math.random()*3+1, //radius 這行代碼改變雪花下落速度:
復制代碼代碼如下:setInterval(draw, 15); 這行值改變雪花密度:
復制代碼代碼如下:var mp = 3000; //max particles 相信本文所述對大家的html5 WEB程序設計有一定的借鑒價值。html教程

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