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微信小程序開發教程-手勢解鎖實例

2019-11-19 18:06:06
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手勢解鎖是app上常見的解鎖方式,相比輸入密碼方式操作起來要方便許多。下面展示如何基于微信小程序實現手機解鎖。最終實現效果如下圖:

整個功能基于canvas實現,首先添加畫布組件,并設定樣式

<!--index.wxml--><view class="container"> <canvas canvas-id="id-gesture-lock" class="gesture-lock" bindtouchstart="onTouchStart"  bindtouchmove="onTouchMove" bindtouchend="onTouchEnd"></canvas></view>
.gesture-lock {  margin: 100rpx auto;  width: 300px;  height: 300px;  background-color: #ffffff;}

手勢解鎖實現代碼在gesture_lock.js中(完整源碼地址見末尾)。

初始化

  constructor(canvasid, context, cb, opt){    this.touchPoints = [];    this.checkPoints = [];    this.canvasid = canvasid;    this.ctx = context;    this.width = opt && opt.width || 300; //畫布長度    this.height = opt && opt.height || 300; //畫布寬度    this.cycleNum = opt && opt.cycleNum || 3;    this.radius = 0; //觸摸點半徑    this.isParamOk = false;    this.marge = this.margeCircle = 25; //觸摸點及觸摸點和畫布邊界間隔    this.initColor = opt && opt.initColor || '#C5C5C3';      this.checkColor = opt && opt.checkColor || '#5AA9EC';    this.errorColor = opt && opt.errorColor || '#e19984';    this.touchState = "unTouch";    this.checkParam();    this.lastCheckPoint = null;    if (this.isParamOk) {      // 計算觸摸點的半徑長度      this.radius = (this.width - this.marge * 2 - (this.margeCircle * (this.cycleNum - 1))) / (this.cycleNum * 2)      this.radius = Math.floor(this.radius);      // 計算每個觸摸點的圓心位置      this.calCircleParams();    }    this.onEnd = cb; //滑動手勢結束時的回調函數  }

主要設置一些參數,如canvas的長寬,canvas的context,手勢鎖的個數(3乘3, 4乘4),手勢鎖的顏色,手勢滑動結束時的回調函數等。并計算出手勢鎖的半徑。

計算每個手勢鎖的圓心位置

  calCircleParams() {    let n = this.cycleNum;    let count = 0;    for (let i = 0; i < n; i++) {      for (let j = 0; j < n; j++){        count++;        let touchPoint = {          x: this.marge + i * (this.radius * 2 + this.margeCircle) + this.radius,          y: this.marge + j * (this.radius * 2 + this.margeCircle) + this.radius,          index: count,          check: "uncheck",        }        this.touchPoints.push(touchPoint)      }    }  }

繪制手勢鎖

   for (let i = 0; i < this.touchPoints.length; i++){      this.drawCircle(this.touchPoints[i].x, this.touchPoints[i].y, this.radius, this.initColor)   }   this.ctx.draw(true);

接下來就是識別用戶的滑動行為,判斷用戶劃過了哪些圓圈,進而識別出用戶的手勢。

在touchstart和touchmove事件中檢測觸發并更新畫布

  onTouchStart(e) {    // 不識別多點觸控    if (e.touches.length > 1){      this.touchState = "unTouch";      return;    }    this.touchState = "startTouch";    this.checkTouch(e);    let point = {x:e.touches[0].x, y:e.touches[0].y};    this.drawCanvas(this.checkColor, point);  }  onTouchMove(e) {    if (e.touchState === "unTouch") {      return;    }    if (e.touches.length > 1){      this.touchState = "unTouch";      return;    }    this.checkTouch(e);    let point = {x:e.touches[0].x, y:e.touches[0].y};    this.drawCanvas(this.checkColor, point);  }

檢測用戶是否劃過某個圓圈

  checkTouch(e) {    for (let i = 0; i < this.touchPoints.length; i++){      let point = this.touchPoints[i];      if (isPointInCycle(e.touches[0].x, e.touches[0].y, point.x, point.y, this.radius)) {        if (point.check === 'uncheck') {          this.checkPoints.push(point);          this.lastCheckPoint = point;        }        point.check = "check"        return;      }    }  }

更新畫布

   drawCanvas(color, point) {    //每次更新之前先清空畫布    this.ctx.clearRect(0, 0, this.width, this.height);    //使用不同顏色和形式繪制已觸發和未觸發的鎖    for (let i = 0; i < this.touchPoints.length; i++){      let point = this.touchPoints[i];      if (point.check === "check") {        this.drawCircle(point.x, point.y, this.radius, color);        this.drawCircleCentre(point.x, point.y, color);      }      else {        this.drawCircle(this.touchPoints[i].x, this.touchPoints[i].y, this.radius, this.initColor)      }    }    //繪制已識別鎖之間的線段    if (this.checkPoints.length > 1) {       let lastPoint = this.checkPoints[0];       for (let i = 1; i < this.checkPoints.length; i++) {         this.drawLine(lastPoint, this.checkPoints[i], color);         lastPoint = this.checkPoints[i];       }    }    //繪制最后一個識別鎖和當前觸摸點之間的線段    if (this.lastCheckPoint && point) {      this.drawLine(this.lastCheckPoint, point, color);    }    this.ctx.draw(true);  }

當用戶滑動結束時調用回調函數并傳遞識別出的手勢

  onTouchEnd(e) {    typeof this.onEnd === 'function' && this.onEnd(this.checkPoints, false);  }  onTouchCancel(e) {    typeof this.onEnd === 'function' && this.onEnd(this.checkPoints, true);  }

重置和顯示手勢錯誤

 

  gestureError() {    this.drawCanvas(this.errorColor)  }  reset() {    for (let i = 0; i < this.touchPoints.length; i++) {      this.touchPoints[i].check = 'uncheck';    }    this.checkPoints = [];    this.lastCheckPoint = null;    this.drawCanvas(this.initColor);  }

如何調用

在onload方法中創建lock對象并在用戶觸摸事件中調用相應方法

 onLoad: function () {  var s = this;  this.lock = new Lock("id-gesture-lock", wx.createCanvasContext("id-gesture-lock"), function(checkPoints, isCancel) {   console.log('over');   s.lock.gestureError();   setTimeout(function() {    s.lock.reset();   }, 1000);  }, {width:300, height:300})  this.lock.drawGestureLock();  console.log('onLoad')  var that = this  //調用應用實例的方法獲取全局數據  app.getUserInfo(function(userInfo){   //更新數據   that.setData({    userInfo:userInfo   })   that.update()  }) }, onTouchStart: function (e) {  this.lock.onTouchStart(e); }, onTouchMove: function (e) {  this.lock.onTouchMove(e); }, onTouchEnd: function (e) {  this.lock.onTouchEnd(e); }

源碼地址:源碼下載

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持武林網。

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