glBegin(GL_POLYGON);
glVertex2f(0.0,0.0);
glVertex2f(0.0,3.0);
glVertex2f(3.0,3.0);
glVertex2f(4.0,1.5);
glVertex2f(3.0,0.0);
glEnd(); 
 glVertex2f(2.0f,3.0f);//二維坐標(biāo)定義頂點(diǎn);void glPointSize(GLfloat size);
void line2i(GLint x1,GLint y1,GLint x2,GLint y2)
{
   glBegin(GL_LINES);
   glVertex2f(x1,y1);
   glVertex2f(x2,y2);
   glEnd();
}
glLineStipple (1, 0x1C47); /* 虛點(diǎn)線 */
glEnable(GL_LINE_STIPPLE);
glColor3f(0.0,1.0,0.0);
line2i (450 , 250 , 600 , 250 );          photoshop教程      數(shù)據(jù)結(jié)構(gòu)      五筆輸入法專(zhuān)題              QQ病毒專(zhuān)題      共享上網(wǎng)專(zhuān)題      Google工具和服務(wù)專(zhuān)題    
void glEdgeFlag(GLboolean flag);
void glEdgeFlag(PGLboolean pflag);void glPolygonMode(GLenum face,GLenum mode);void glPolygonStipple(const GLubyte *mask);void CALLBACK display(void)
{
   /* 填充模式定義 (32x32) */
   GLubyte pattern[]= {
     0x00, 0x01, 0x80, 0x00,
     0x00, 0x03, 0xc0, 0x00,
       0x00, 0x07, 0xe0, 0x00,
       0x00, 0x0f, 0xf0, 0x00,
       0x00, 0x1f, 0xf8, 0x00,
       0x00, 0x3f, 0xfc, 0x00,
       0x00, 0x7f, 0xfe, 0x00,
       0x00, 0xff, 0xff, 0x00,
       0x01, 0xff, 0xff, 0x80,
       0x03, 0xff, 0xff, 0xc0,
       0x07, 0xff, 0xff, 0xe0,
       0x0f, 0xff, 0xff, 0xf0,
       0x1f, 0xff, 0xff, 0xf8,
       0x3f, 0xff, 0xff, 0xfc,
       0x7f, 0xff, 0xff, 0xfe,
       0xff, 0xff, 0xff, 0xff,
       0xff, 0xff, 0xff, 0xff,
       0x7f, 0xff, 0xff, 0xfe,
       0x3f, 0xff, 0xff, 0xfc,
       0x1f, 0xff, 0xff, 0xf8,
       0x0f, 0xff, 0xff, 0xf0,
       0x07, 0xff, 0xff, 0xe0,
       0x03, 0xff, 0xff, 0xc0,
       0x01, 0xff, 0xff, 0x80,
       0x00, 0xff, 0xff, 0x00,
       0x00, 0x7f, 0xfe, 0x00,
       0x00, 0x3f, 0xfc, 0x00,
       0x00, 0x1f, 0xf8, 0x00,
       0x00, 0x0f, 0xf0, 0x00,
       0x00, 0x07, 0xe0, 0x00,
       0x00, 0x03, 0xc0, 0x00,
       0x00, 0x01, 0x80, 0x00
     };
     glClear (GL_COLOR_BUFFER_BIT);
    /* 繪制一個(gè)指定圖案填充的三角形 */
     glColor3f(0.9,0.86,0.4);
     glPolygonStipple (pattern);
     glBegin(GL_TRIANGLES);
       glVertex2i(310,310);
       glVertex2i(220,80);
       glVertex2i(405,80);
     glEnd();
     glDisable (GL_POLYGON_STIPPLE);
     glFlush ();
   } void glFrontFace(GLenum mode); void getNormal(GLfloat gx[3],GLfloat gy[3],
GLfloat gz[3],GLfloat *ddnv)
{
  GLfloat w0,w1,w2,v0,v1,v2,nr,nx,ny,nz;
  w0=gx[0]-gx[1]; w1=gy[0]-gy[1];w2=gz[0]-gz[1];
  v0=gx[2]-gx[1]; v1=gy[2]-gy[1];v2=gz[2]-gz[1];
  nx=(w1*v2-w2*v1);ny=(w2*v0-w0*v2);nz=(w0*v1-w1*v0);
  nr=sqrt(nx*nx+ny*ny+nz*nz); //向量單位化。
  ddnv[0]=nx/nr; ddnv[1]=ny/nr;ddnv[2]=nz/nr; 
}void glNormal3{bsifd}(TYPE nx,TYPE ny,TYPE nz);
void glNormal3{bsifd}v(const TYPE *v);void glNewList(GLuint list,GLenum mode);
void glEndList(void);  glDeleteLists()    glIsEnable()
   glFeedbackBuffer()   glIsList()
   glFinish()       glPixelStore()
   glGenLists()      glRenderMode()
   glGet*()        glSelectBuffer()  glNewList(1,GL_COMPILE);
   glVertex3fv(v1);
   glEndList(); 
   glNewList(2,GL_COMPILE);
   glVertex3fv(v2);
   glEndList();
   glNewList(3,GL_COMPILE);
   glVertex3fv(v3);
   glEndList();
   glNewList(4,GL_COMPILE);
   glBegin(GL_POLYGON);
   glCallList(1);
   glCallList(2);
   glCallList(3);
   glEnd();
   glEndList();新聞熱點(diǎn)
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