UI開發和網絡常見功能實現回調, 按鈕的事件處理方法是回調方法, 網絡下載后的回調處理
(1) 按鈕 target-action 一個方法傳入按鈕中
(2) 表格視圖 傳入一個指針self, 回調視圖控制器中的方法
(3) block 語句塊, 解決回調, 理解為"匿名函數", 定義在方法里面
涉及知識點:
定義block變量,定義block語句塊
block參數和返回值
block捕獲外部變量(包括self)
//block 理解為匿名函數 //void func() //{ //} //1.block變量的定義 //技巧: 語法詭異 // void func(); //定義block變量,^表示定義block, //技巧: 函數名左右加括號,在函數名前面加^ void (^block)(); //定義block語句塊,存儲到block變量中 block = ^void () { NSLog(@"block block block"); }; //執行block block(); //2.帶參數和返回值的block //實例 實現計算兩數之和的block// int (^MyAdd)(int x,int y);// MyAdd = ^int(int x,int y)// {// return x+y;// }; int (^MyAdd)(int x,int y) = ^int(int x,int y) { return x+y; }; NSLog(@"%d",MyAdd(10,20)); //3.block捕獲外部變量 //block使用block外部變量的注意事項// int num = 10; __block int val = 100; __weak typeof(self) weakSelf = self; void (^b1)() = ^void() { //全局變量可以修改 _page = 10; //不可修改// num = 11; //__block變量可以修改 val = 101; //有可能有警告,因為內存問題引起,注意 //__weak typeof(self) weakSelf = self;//在block外面定義weakSelf //weakSelf.url = @"text";// self.url = @"text"; weakSelf.url = @"text"; NSLog(@"1%@",weakSelf.url); }; b1();
// // Dog *ahua = [[Dog alloc] init]; ahua.nickname = @"ahua"; ahua.age = 4; Dog *amiao = [[Dog alloc] init]; amiao.nickname = @"amiao"; amiao.age = 3; Dog *dahuang = [[Dog alloc] init]; dahuang.nickname = @"dahuang"; dahuang.age = 5; NSMutableArray *muArr = [[NSMutableArray alloc] initWithArray:@[ahua,amiao,dahuang]];// muArr sortUsingSelector:<#(SEL)#> [muArr sortUsingComparator:^NSComparisonResult(id obj1, id obj2) { Dog *aDog = obj1; Dog *bDog = obj2;// return aDog.age>bDog.age; return [aDog.nickname compare:bDog.nickname]<0; }]; for(Dog *d in muArr) { NSLog(@"nickname:%@ age:%d",d.nickname,d.age); }
//2.UIView動畫 UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(100, 100, 100, 100)]; label.text = @"我是label"; label.backgroundColor = [UIColor redColor]; [self.view addSubview:label]; //// [UIView animateWithDuration:<#(NSTimeInterval)#> animations:<#^(void)animations#>]; [UIView animateWithDuration:2 animations:^{ CGRect frame = label.frame; frame.origin.y += 200; label.frame = frame; } completion:^(BOOL finished) { NSLog(@"動畫1結束"); [UIView animateWithDuration:1 animations:^{ label.transform = CGAffineTransformMakeRotation(M_PI); } completion:^(BOOL finished) { NSLog(@"動畫2結束"); }]; }];
若有兩個界面A界面、B界面, A界面創建B界面, B界面值傳遞到A界面
A界面的轉跳函數處設置block
- (void)click:(UIButton *)but{ SecondViewController *svc = [[SecondViewController alloc] init]; //設置block [svc setChanhgeBackgeoundColor:^(NSString *color) { if ([color isEqualToString:@"blue"]) { self.view.backgroundColor = [UIColor blueColor]; NSLog(@"改變主界面顏色"); } }]; [self PResentViewController:svc animated:YES completion:nil];}
B界面保存block
@interface SecondViewController : UIViewController// void action(NSString *color);// void (^action)(NSString *color);//為了給第二個界面傳入block-(void)setChanhgeBackgeoundColor:(void (^)(NSString *color))action;@end
B界面執行A界面傳遞來的block
//創建分類@interface SecondViewController (){ //定義一個block類型的變量,為了保存傳入的參數 void (^_action)(NSString *color);}@end
//將傳過來的block存為全局變量- (void)setChanhgeBackgeoundColor:(void (^)(NSString *))action{ _action = action;}
//在點擊返回事件中執行block,因為block被全局變量保存,所有blick可以在這個viewcontrol的任意地方執行- (void)click:(UIButton *)but{ //改變主界面的顏色 if (_action) { _action(@"blue"); NSLog(@"vc2點擊結束"); } [self dismissViewControllerAnimated:YES completion:nil];}
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