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iOS手勢操作:拖動(dòng)、捏合、旋轉(zhuǎn)、點(diǎn)按、長按、輕掃、自定義

2019-11-14 18:38:16
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1、UIGestureRecognizer 介紹

手勢識別在 iOS 中非常重要,他極大地提高了移動(dòng)設(shè)備的使用便捷性。

iOS 系統(tǒng)在 3.2 以后,他提供了一些常用的手勢(UIGestureRecognizer 的子類),開發(fā)者可以直接使用他們進(jìn)行手勢操作。

  • UipanGestureRecognizer(拖動(dòng))

  • UIPinchGestureRecognizer(捏合)

  • UIRotationGestureRecognizer(旋轉(zhuǎn))

  • UITapGestureRecognizer(點(diǎn)按)

  • UILongPRessGestureRecognizer(長按)

  • ?UISwipeGestureRecognizer(輕掃)

另外,可以通過繼承 UIGestureRecognizer 類,實(shí)現(xiàn)自定義手勢(手勢識別器類)。

PS:自定義手勢時(shí),需要 #import <UIKit/UIGestureRecognizerSubclass.h>,一般需實(shí)現(xiàn)如下方法:

1 - (void)reset;2 3 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;4 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;5 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;6 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;7 //以上方法在分類 UIGestureRecognizer (UIGestureRecognizerProtected) 中聲明,更多方法聲明請自行查看

UIGestureRecognizer 的繼承關(guān)系如下:

 

2、手勢狀態(tài)

在六種手勢識別中,只有一種手勢是離散型手勢,他就是 UITapGestureRecognizer。

離散型手勢的特點(diǎn)就是:一旦識別就無法取消,而且只會(huì)調(diào)用一次手勢操作事件(初始化手勢時(shí)指定的回調(diào)方法)。

?換句話說其他五種手勢是連續(xù)型手勢,而連續(xù)型手勢的特點(diǎn)就是:會(huì)多次調(diào)用手勢操作事件,而且在連續(xù)手勢識別后可以取消手勢。從下圖可以看出兩者調(diào)用操作事件的次數(shù)是不同的:

手勢狀態(tài)枚舉如下:

1 typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {2     UIGestureRecognizerStatePossible,   // 尚未識別是何種手勢操作(但可能已經(jīng)觸發(fā)了觸摸事件),默認(rèn)狀態(tài)3     UIGestureRecognizerStateBegan,      // 手勢已經(jīng)開始,此時(shí)已經(jīng)被識別,但是這個(gè)過程中可能發(fā)生變化,手勢操作尚未完成4     UIGestureRecognizerStateChanged,    // 手勢狀態(tài)發(fā)生轉(zhuǎn)變5     UIGestureRecognizerStateEnded,      // 手勢識別操作完成(此時(shí)已經(jīng)松開手指)6     UIGestureRecognizerStateCancelled,  // 手勢被取消,恢復(fù)到默認(rèn)狀態(tài)7     UIGestureRecognizerStateFailed,     // 手勢識別失敗,恢復(fù)到默認(rèn)狀態(tài)8     UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded // 手勢識別完成,同UIGestureRecognizerStateEnded9 };
  • 對于離散型手勢 UITapGestureRecgnizer 要么被識別,要么失敗,點(diǎn)按(假設(shè)點(diǎn)按次數(shù)設(shè)置為1,并且沒有添加長按手勢)下去一次不松開則此時(shí)什么也不會(huì)發(fā)生,松開手指立即識別并調(diào)用操作事件,并且狀態(tài)為3(已完成)。
  • 但是連續(xù)型手勢要復(fù)雜一些,就拿旋轉(zhuǎn)手勢來說,如果兩個(gè)手指點(diǎn)下去不做任何操作,此時(shí)并不能識別手勢(因?yàn)槲覀冞€沒旋轉(zhuǎn))但是其實(shí)已經(jīng)觸發(fā)了觸摸開始事件,此時(shí)處于狀態(tài)0;如果此時(shí)旋轉(zhuǎn)會(huì)被識別,也就會(huì)調(diào)用對應(yīng)的操作事件,同時(shí)狀態(tài)變成1(手勢開始),但是狀態(tài)1只有一瞬間;緊接著狀態(tài)變?yōu)?(因?yàn)槲覀兊男D(zhuǎn)需要持續(xù)一會(huì)),并且重復(fù)調(diào)用操作事件(如果在事件中打印狀態(tài)會(huì)重復(fù)打印2);松開手指,此時(shí)狀態(tài)變?yōu)?,并調(diào)用1次操作事件。

 

3、使用手勢的步驟

使用手勢很簡單,分為三步:

  1. 創(chuàng)建手勢識別器對象實(shí)例。創(chuàng)建時(shí),指定一個(gè)回調(diào)方法,當(dāng)手勢開始,改變、或結(jié)束時(shí),執(zhí)行回調(diào)方法。

  2. 設(shè)置手勢識別器對象實(shí)例的相關(guān)屬性(可選部分)

  3. 添加到需要識別的 View 中。每個(gè)手勢只對應(yīng)一個(gè) View,當(dāng)屏幕觸摸在 View 的邊界內(nèi)時(shí),如果手勢和預(yù)定的一樣,那就會(huì)執(zhí)行回調(diào)方法。

PS:一個(gè)手勢只能對應(yīng)一個(gè) View,但是一個(gè) View 可以有多個(gè)手勢。建議在真機(jī)上測試這些手勢,模擬器操作不太方便,可能導(dǎo)致認(rèn)為手勢失效的情況。(模擬器測試捏合和旋轉(zhuǎn)手勢時(shí),按住 option 鍵,再用觸摸板或鼠標(biāo)操作)

 

4、舉例說明 

功能描述:

附加到兩個(gè)圖片視圖 UIImageView 的有『拖動(dòng)』、『捏合』、『旋轉(zhuǎn)』、『點(diǎn)按』;

而『輕掃』和『自定義手勢 KMGestureRecognizer』附加在根視圖 UIView 中。

  1. 拖動(dòng):進(jìn)行當(dāng)前圖片視圖位置移動(dòng)

  2. 捏合:進(jìn)行當(dāng)前圖片視圖縮放

  3. 旋轉(zhuǎn):進(jìn)行當(dāng)前圖片視圖角度旋轉(zhuǎn)

  4. 點(diǎn)按:雙擊恢復(fù)當(dāng)前圖片視圖的縮放、角度旋轉(zhuǎn)、不透明度

  5. 長按:設(shè)置當(dāng)前圖片視圖的不透明度為0.7

  6. 輕掃:左右輕掃設(shè)置兩個(gè)圖片視圖為居中,同時(shí)以垂直居中的特定偏移量定位

  7. 自定義手勢:撓癢功能,左右掃動(dòng)共3次或以上,設(shè)置兩個(gè)圖片視圖為居中,同時(shí)以水平居中的特定偏移量定位

 

效果如下:

KMGestureRecognizer.h

 1 #import <UIKit/UIKit.h> 2  3 typedef NS_ENUM(NSUInteger, Direction) { 4     DirectionUnknown, 5     DirectionLeft, 6     DirectionRight 7 }; 8  9 @interface KMGestureRecognizer : UIGestureRecognizer10 @property (assign, nonatomic) NSUInteger tickleCount; //撓癢次數(shù)11 @property (assign, nonatomic) CGPoint currentTickleStart; //當(dāng)前撓癢開始坐標(biāo)位置12 @property (assign, nonatomic) Direction lastDirection; //最后一次撓癢方向13 14 @end

KMGestureRecognizer.m

 1 #import "KMGestureRecognizer.h" 2 #import <UIKit/UIGestureRecognizerSubclass.h> 3  4 @implementation KMGestureRecognizer 5 #define kMinTickleSpacing 20.0 6 #define kMaxTickleCount 3 7  8 - (void)reset { 9     _tickleCount = 0;10     _currentTickleStart = CGPointZero;11     _lastDirection = DirectionUnknown;12     13     if (self.state == UIGestureRecognizerStatePossible) {14         self.state = UIGestureRecognizerStateFailed;15     }16 }17 18 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {19     UITouch *touch = [touches anyObject];20     _currentTickleStart = [touch locationInView:self.view]; //設(shè)置當(dāng)前撓癢開始坐標(biāo)位置21 }22 23 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {24     //『當(dāng)前撓癢開始坐標(biāo)位置』和『移動(dòng)后坐標(biāo)位置』進(jìn)行 X 軸值比較,得到是向左還是向右移動(dòng)25     UITouch *touch = [touches anyObject];26     CGPoint tickleEnd = [touch locationInView:self.view];27     CGFloat tickleSpacing = tickleEnd.x - _currentTickleStart.x;28     Direction currentDirection = tickleSpacing < 0 ? DirectionLeft : DirectionRight;29     30     //移動(dòng)的 X 軸間距值是否符合要求,足夠大31     if (ABS(tickleSpacing) >= kMinTickleSpacing) {32         //判斷是否有三次不同方向的動(dòng)作,如果有則手勢結(jié)束,將執(zhí)行回調(diào)方法33         if (_lastDirection == DirectionUnknown ||34             (_lastDirection == DirectionLeft && currentDirection == DirectionRight) ||35             (_lastDirection == DirectionRight && currentDirection == DirectionLeft)) {36             _tickleCount++;37             _currentTickleStart = tickleEnd;38             _lastDirection = currentDirection;39             40             if (_tickleCount >= kMaxTickleCount && self.state == UIGestureRecognizerStatePossible) {41                 self.state = UIGestureRecognizerStateEnded;42                 //NSLog(@"自定義手勢成功,將執(zhí)行回調(diào)方法");43             }44         }45     }46 }47 48 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {49     [self reset];50 }51 52 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {53     [self reset];54 }55 56 @end

ViewController.h

1 #import <UIKit/UIKit.h>2 #import "KMGestureRecognizer.h"3 4 @interface ViewController : UIViewController5 @property (strong, nonatomic) UIImageView *imgV;6 @property (strong, nonatomic) UIImageView *imgV2;7 @property (strong, nonatomic) KMGestureRecognizer *customGestureRecognizer;8 9 @end

ViewController.m

  1 #import "ViewController.h"  2   3 @interface ViewController ()  4 - (void)handlePan:(UIPanGestureRecognizer *)recognizer;  5 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer;  6 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer;  7 - (void)handleTap:(UITapGestureRecognizer *)recognizer;  8 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer;  9 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer; 10 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer; 11  12 - (void)bindPan:(UIImageView *)imgVCustom; 13 - (void)bindPinch:(UIImageView *)imgVCustom; 14 - (void)bindRotation:(UIImageView *)imgVCustom; 15 - (void)bindTap:(UIImageView *)imgVCustom; 16 - (void)bindLongPress:(UIImageView *)imgVCustom; 17 - (void)bindSwipe; 18 - (void)bingCustomGestureRecognizer; 19 - (void)layoutUI; 20 @end 21  22 @implementation ViewController 23  24 - (void)viewDidLoad { 25     [super viewDidLoad]; 26      27     [self layoutUI]; 28 } 29  30 - (void)didReceiveMemoryWarning { 31     [super didReceiveMemoryWarning]; 32     // Dispose of any resources that can be recreated. 33 } 34  35 #pragma mark - 處理手勢操作 36 /** 37  *  處理拖動(dòng)手勢 38  * 39  *  @param recognizer 拖動(dòng)手勢識別器對象實(shí)例 40  */ 41 - (void)handlePan:(UIPanGestureRecognizer *)recognizer { 42     //視圖前置操作 43     [recognizer.view.superview bringSubviewToFront:recognizer.view]; 44      45     CGPoint center = recognizer.view.center; 46     CGFloat cornerRadius = recognizer.view.frame.size.width / 2; 47     CGPoint translation = [recognizer translationInView:self.view]; 48     //NSLog(@"%@", NSStringFromCGPoint(translation)); 49     recognizer.view.center = CGPointMake(center.x + translation.x, center.y + translation.y); 50     [recognizer setTranslation:CGPointZero inView:self.view]; 51      52     if (recognizer.state == UIGestureRecognizerStateEnded) { 53         //計(jì)算速度向量的長度,當(dāng)他小于200時(shí),滑行會(huì)很短 54         CGPoint velocity = [recognizer velocityInView:self.view]; 55         CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y)); 56         CGFloat slideMult = magnitude / 200; 57         //NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); //e.g. 397.973175, slideMult: 1.989866 58          59         //基于速度和速度因素計(jì)算一個(gè)終點(diǎn) 60         float slideFactor = 0.1 * slideMult; 61         CGPoint finalPoint = CGPointMake(center.x + (velocity.x * slideFactor), 62                                          center.y + (velocity.y * slideFactor)); 63         //限制最小[cornerRadius]和最大邊界值[self.view.bounds.size.width - cornerRadius],以免拖動(dòng)出屏幕界限 64         finalPoint.x = MIN(MAX(finalPoint.x, cornerRadius), 65                            self.view.bounds.size.width - cornerRadius); 66         finalPoint.y = MIN(MAX(finalPoint.y, cornerRadius), 67                            self.view.bounds.size.height - cornerRadius); 68          69         //使用 UIView 動(dòng)畫使 view 滑行到終點(diǎn) 70         [UIView animateWithDuration:slideFactor*2 71                               delay:0 72                             options:UIViewAnimationOptionCurveEaSEOut 73                          animations:^{ 74                              recognizer.view.center = finalPoint; 75                          } 76                          completion:nil]; 77     } 78 } 79  80 /** 81  *  處理捏合手勢 82  * 83  *  @param recognizer 捏合手勢識別器對象實(shí)例 84  */ 85 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer { 86     CGFloat scale = recognizer.scale; 87     recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, scale, scale); //在已縮放大小基礎(chǔ)下進(jìn)行累加變化;區(qū)別于:使用 CGAffineTransformMakeScale 方法就是在原大小基礎(chǔ)下進(jìn)行變化 88     recognizer.scale = 1.0; 89 } 90  91 /** 92  *  處理旋轉(zhuǎn)手勢 93  * 94  *  @param recognizer 旋轉(zhuǎn)手勢識別器對象實(shí)例 95  */ 96 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer { 97     recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation); 98     recognizer.rotation = 0.0; 99 }100 101 /**102  *  處理點(diǎn)按手勢103  *104  *  @param recognizer 點(diǎn)按手勢識別器對象實(shí)例105  */106 - (void)handleTap:(UITapGestureRecognizer *)recognizer {107     UIView *view = recognizer.view;108     view.transform = CGAffineTransformMakeScale(1.0, 1.0);109     view.transform = CGAffineTransformMakeRotation(0.0);110     view.alpha = 1.0;111 }112 113 /**114  *  處理長按手勢115  *116  *  @param recognizer 點(diǎn)按手勢識別器對象實(shí)例117  */118 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer {119     //長按的時(shí)候,設(shè)置不透明度為0.7120     recognizer.view.alpha = 0.7;121 }122 123 /**124  *  處理輕掃手勢125  *126  *  @param recognizer 輕掃手勢識別器對象實(shí)例127  */128 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer {129     //代碼塊方式封裝操作方法130     void (^positionOperation)() = ^() {131         CGPoint newPoint = recognizer.view.center;132         newPoint.y -= 20.0;133         _imgV.center = newPoint;134         135         newPoint.y += 40.0;136         _imgV2.center = newPoint;137     };138     139     //根據(jù)輕掃方向,進(jìn)行不同控制140     switch (recognizer.direction) {141         case UISwipeGestureRecognizerDirectionRight: {142             positionOperation();143             break;144         }145         case UISwipeGestureRecognizerDirectionLeft: {146             positionOperation();147             break;148         }149         case UISwipeGestureRecognizerDirectionUp: {150             break;151         }152         case UISwipeGestureRecognizerDirectionDown: {153             break;154         }155     }156 }157 158 /**159  *  處理自定義手勢160  *161  *  @param recognizer 自定義手勢識別器對象實(shí)例162  */163 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer {164     //代碼塊方式封裝操作方法165     void (^positionOperation)() = ^() {166         CGPoint newPoint = recognizer.view.center;167         newPoint.x -= 20.0;168         _imgV.center = newPoint;169         170         newPoint.x += 40.0;171         _imgV2.center = newPoint;172     };173     174     positionOperation();175 }176 177 178 #pragma mark - 綁定手勢操作179 /**180  *  綁定拖動(dòng)手勢181  *182  *  @param imgVCustom 綁定到圖片視圖對象實(shí)例183  */184 - (void)bindPan:(UIImageView *)imgVCustom {185     UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self186                                                                                  action:@selector(handlePan:)];187     [imgVCustom addGestureRecognizer:recognizer];188 }189 190 /**191  *  綁定捏合手勢192  *193  *  @param imgVCustom 綁定到圖片視圖對象實(shí)例194  */195 - (void)bindPinch:(UIImageView *)imgVCustom {196     UIPinchGestureRecognizer *recognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self197                                                                                      action:@selector(handlePinch:)];198     [imgVCustom addGestureRecognizer:recognizer];199     //[recognizer requireGestureRecognizerToFail:imgVCustom.gestureRecognizers.firstObject];200 }201 202 /**203  *  綁定旋轉(zhuǎn)手勢204  *205  *  @param imgVCustom 綁定到圖片視圖對象實(shí)例206  */207 - (void)bindRotation:(UIImageView *)imgVCustom {208     UIRotationGestureRecognizer *recognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self209                                                                                            action:@selector(handleRotation:)];210     [imgVCustom addGestureRecognizer:recognizer];211 }212 213 /**214  *  綁定點(diǎn)按手勢215  *216  *  @param imgVCustom 綁定到圖片視圖對象實(shí)例217  */218 - (void)bindTap:(UIImageView *)imgVCustom {219     UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self220                                                                                  action:@selector(handleTap:)];221     //使用一根手指雙擊時(shí),才觸發(fā)點(diǎn)按手勢識別器222     recognizer.numberOfTapsRequired = 2;223     recognizer.numberOfTouchesRequired = 1;224     [imgVCustom addGestureRecognizer:recognizer];225 }226 227 /**228  *  綁定長按手勢229  *230  *  @param imgVCustom 綁定到圖片視圖對象實(shí)例231  */232 - (void)bindLongPress:(UIImageView *)imgVCustom {233     UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];234     recognizer.minimumPressDuration = 0.5; //設(shè)置最小長按時(shí)間;默認(rèn)為0.5秒235     [imgVCustom addGestureRecognizer:recognizer];236 }237 238 /**239  *  綁定輕掃手勢;支持四個(gè)方向的輕掃,但是不同的方向要分別定義輕掃手勢240  */241 - (void)bindSwipe {242     //向右輕掃手勢243     UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self244                                                                                      action:@selector(handleSwipe:)];245     recognizer.direction = UISwipeGestureRecognizerDirectionRight; //設(shè)置輕掃方向;默認(rèn)是 UISwipeGestureRecognizerDirectionRight,即向右輕掃246     [self.view addGestureRecognizer:recognizer];247     [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //設(shè)置以自定義撓癢手勢優(yōu)先識別248     249     //向左輕掃手勢250     recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self251                                                            action:@selector(handleSwipe:)];252     recognizer.direction = UISwipeGestureRecognizerDirectionLeft;253     [self.view addGestureRecognizer:recognizer];254     [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //設(shè)置以自定義撓癢手勢優(yōu)先識別255 }256 257 /**258  *  綁定自定義撓癢手勢;判斷是否有三次不同方向的動(dòng)作,如果有則手勢結(jié)束,將執(zhí)行回調(diào)方法259  */260 - (void)bingCustomGestureRecognizer {261     //當(dāng) recognizer.state 為 UIGestureRecognizerStateEnded 時(shí),才執(zhí)行回調(diào)方法 handleCustomGestureRecognizer:262     263     //_customGestureRecognizer = [KMGestureRecognizer new];264     _customGestureRecognizer = [[KMGestureRecognizer alloc] initWithTarget:self265                                                                     action:@selector(handleCustomGestureRecognizer:)];266     [self.view addGestureRecognizer:_customGestureRecognizer];267 }268 269 - (void)layoutUI {270     //圖片視圖 _imgV271     UIImage *img = [UIImage imageNamed:@"Emoticon_tusiji_icon"];272     CGFloat cornerRadius = img.size.width;273     _imgV = [[UIImageView alloc] initWithImage:img];274     _imgV.frame = CGRectMake(20.0, 20.0,275                              cornerRadius * 2, cornerRadius * 2);276     _imgV.userInteractionEnabled = YES;277     _imgV.layer.masksToBounds = YES;278     _imgV.layer.cornerRadius = cornerRadius;279     _imgV.layer.borderWidth = 2.0;280     _imgV.layer.borderColor = [UIColor grayColor].CGColor;281     [self.view addSubview:_imgV];282     283     //圖片視圖 _imgV2284     img = [UIImage imageNamed:@"Emoticon_tusiji_icon2"];285     cornerRadius = img.size.width;286     _imgV2 = [[UIImageView alloc] initWithImage:img];287     _imgV2.frame = CGRectMake(20.0, 40.0 + _imgV.frame.size.height,288                               cornerRadius * 2, cornerRadius * 2);289     _imgV2.userInteractionEnabled = YES;290     _imgV2.layer.masksToBounds = YES;291     _imgV2.layer.cornerRadius = cornerRadius;292     _imgV2.layer.borderWidth = 2.0;293     _imgV2.layer.borderColor = [UIColor orangeColor].CGColor;294     [self.view addSubview:_imgV2];295     296     297     [self bindPan:_imgV];298     [self bindPinch:_imgV];299     [self bindRotation:_imgV];300     [self bindTap:_imgV];301     [self bindLongPress:_imgV];302     303     [self bindPan:_imgV2];304     [self bindPinch:_imgV2];305     [self bindRotation:_imgV2];306     [self bindTap:_imgV2];307     [self bindLongPress:_imgV2];308     309     //為了處理手勢識別優(yōu)先級的問題,這里需先綁定自定義撓癢手勢310     [self bingCustomGestureRecognizer];311     [self bindSwipe];312 }313 314 @end

 


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