国产探花免费观看_亚洲丰满少妇自慰呻吟_97日韩有码在线_资源在线日韩欧美_一区二区精品毛片,辰东完美世界有声小说,欢乐颂第一季,yy玄幻小说排行榜完本

首頁(yè) > 學(xué)院 > 開(kāi)發(fā)設(shè)計(jì) > 正文

Unity圖集處理小工具:批量設(shè)置圖集的MaxSize及壓縮格式

2019-11-09 15:23:32
字體:
來(lái)源:轉(zhuǎn)載
供稿:網(wǎng)友

如題一個(gè)編輯器小工具,主要在于Editor接口的使用和判斷一張圖片有無(wú)alpha通道,下面直接上代碼:

#region atlas deal public static int ComPRessQuality = 50; public static float halveRate = 0.5f; [MenuItem("Tools/HalveAtlas")] public static void HalveAtlas() { UnityEngine.Object[] objects = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets); //獲取選擇文件夾 for (int i = 0; i < objects.Length; i++) { string dirPath = AssetDatabase.GetAssetPath(objects[i]).Replace("http://", "/"); if (!Directory.Exists(dirPath)) { EditorUtility.DisplayDialog("錯(cuò)誤", "選擇正確文件夾!", "好的"); continue; } HalveSprite(dirPath); } } private static void HalveSprite(string dirPath) { string[] files = Directory.GetFiles(dirPath, "*.*", SearchOption.AllDirectories); for (int i = 0; i < files.Length; i++) { string filePath = files[i]; filePath = filePath.Replace("http://", "/"); if (filePath.EndsWith(".png") || filePath.EndsWith(".jpg")) { //篩選出png和jpg圖片 EditorUtility.DisplayProgressBar("處理中>>>", filePath, (float)i / (float)files.Length); TextureImporter textureImporter = AssetImporter.GetAtPath(filePath) as TextureImporter; if (textureImporter == null) return; //判斷圖片有無(wú)alpha通道,有默認(rèn)格式設(shè)置成:RGBA16;無(wú)默認(rèn)格式設(shè)置成:RGB16 textureImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor; AssetDatabase.ImportAsset(filePath); Texture2D texture = AssetDatabase.LoadAssetAtPath<Texture2D>(filePath); int textureSize = Math.Max(texture.height, texture.width); TextureImporterFormat defaultTextureFormat = TextureImporterFormat.RGB16; if (texture.format == TextureFormat.RGB24) { //no alpha defaultTextureFormat = TextureImporterFormat.RGB16; } else { defaultTextureFormat = TextureImporterFormat.RGBA16; } TextureImporterSettings settings = new TextureImporterSettings(); textureImporter.ReadTextureSettings(settings); textureImporter.textureType = TextureImporterType.Advanced; int defaultMaxTextureSize = settings.maxTextureSize; defaultMaxTextureSize = Math.Min(textureSize, defaultMaxTextureSize); defaultMaxTextureSize = (int)(defaultMaxTextureSize * halveRate); settings.textureFormat = defaultTextureFormat; settings.maxTextureSize = GetValidSize(defaultMaxTextureSize); int androidMaxTextureSize = 0; TextureImporterFormat androidTextureFormat = UnityEditor.TextureImporterFormat.ETC_RGB4; bool isAndroidOverWrite = textureImporter.GetPlatformTextureSettings("Android", out androidMaxTextureSize, out androidTextureFormat); if (true == isAndroidOverWrite) { androidMaxTextureSize = Math.Min(textureSize, androidMaxTextureSize); androidMaxTextureSize = (int)(androidMaxTextureSize * halveRate); textureImporter.SetPlatformTextureSettings("Android", GetValidSize(androidMaxTextureSize), androidTextureFormat, CompressQuality); } int iphoneMaxTextureSize = 0; TextureImporterFormat iphoneTextureFormat = UnityEditor.TextureImporterFormat.PVRTC_RGBA4; bool isIphoneOverWrite = textureImporter.GetPlatformTextureSettings("iPhone", out iphoneMaxTextureSize, out iphoneTextureFormat); if (true == isIphoneOverWrite) { iphoneMaxTextureSize = Math.Min(textureSize, iphoneMaxTextureSize); iphoneMaxTextureSize = (int)(iphoneMaxTextureSize * halveRate); textureImporter.SetPlatformTextureSettings("iPhone", GetValidSize(iphoneMaxTextureSize), iphoneTextureFormat, CompressQuality); } textureImporter.SetTextureSettings(settings); AssetDatabase.SaveAssets(); DoAssetReimport(filePath, ImportAssetOptions.ForceUpdate | ImportAssetOptions.ForceSynchronousImport); } } EditorUtility.ClearProgressBar(); EditorUtility.DisplayDialog("成功", "處理完成!", "好的"); } private static int GetValidSize(int size) { int result = 0; if (size <= 48) { result = 32; } else if (size <= 96) { result = 64; } else if (size <= 192) { result = 128; } else if (size <= 384) { result = 256; } else if (size <= 768) { result = 512; } else if (size <= 1536) { result = 1024; } else if (size <= 3072) { result = 2048; } return result; } public static void DoAssetReimport(string path, ImportAssetOptions options) { try { AssetDatabase.StartAssetEditing(); AssetDatabase.ImportAsset(path, options); } finally { AssetDatabase.StopAssetEditing(); } } #endregion
上一篇:AppStore審核被拒

下一篇:字符集

發(fā)表評(píng)論 共有條評(píng)論
用戶(hù)名: 密碼:
驗(yàn)證碼: 匿名發(fā)表
主站蜘蛛池模板: 哈巴河县| 彭泽县| 镇远县| 三江| 合江县| 石棉县| 南城县| 集贤县| 桓台县| 寿光市| 新巴尔虎右旗| 进贤县| 江安县| 九寨沟县| 北碚区| 新龙县| 临湘市| 漳浦县| 垣曲县| 澄迈县| 镇江市| 来凤县| 黎城县| 云安县| 通江县| 彭阳县| 江阴市| 田林县| 昌宁县| 大足县| 东至县| 额济纳旗| 盘锦市| 邓州市| 虹口区| 德钦县| 门头沟区| 太康县| 天峨县| 天全县| 五台县|