移動應用為支持各種功能,大多采用了多線程技術。使用單獨的線程執行某些任務,同時不影響界面的刷新,在線程執行過程中,可能需要通知一些信息給界面線程,在線程結束之后,需要告訴界面線程執行的結果,這是較為通用的一種線程執行方式。
在C#中,實現該功能的類是BackgroundWorker,而在android和ios中,并無類似的封裝好的類。通常在開發應用的時候需要考慮可移植性,存在為多種平臺開發相同應用的情況,為簡化不同平臺應用的開發,編程需要考慮相同的邏輯結構。因此在android和ios實現與BackgroundWorker類似的功能和接口。
BackgroundWorker包含的主要屬性和接口說明如下:
主要屬性:
event DoWorkEventHandler DoWork; //線程的主體 event PRogressChangedEventHandler ProgressChanged; //線程運行過程中的消息 event RunWorkerCompletedEventHandler RunWorkerCompleted; //線程結束時的處理
主要函數:
void CancelAsync(); 取消線程的運行 void ReportProgress(int percentProgress, object userState); //報告線程的消息 void RunWorkerAsync(object argument); //開始執行線程
為了方面使用,可以將BackgroundWorker進行封裝如下
public class StarBackgroundWorker { private BackgroundWorker m_worker; public StarBackgroundWorker() { m_worker = new BackgroundWorker(); } public void CancelAsync() { m_worker.CancelAsync(); } public void RunAsync(DoWorkEventHandler DoWork, object userState, ProgressChangedEventHandler ProgressChanged, RunWorkerCompletedEventHandler RunWorkerCompleted) { m_worker.DoWork += DoWork; m_worker.WorkerSupportsCancellation = true; m_worker.RunWorkerCompleted += RunWorkerCompleted; if (ProgressChanged != null) { m_worker.ProgressChanged += ProgressChanged; m_worker.WorkerReportsProgress = true; } m_worker.RunWorkerAsync(userState); } public void ReportProgress(int percentProgress, object userState) { m_worker.ReportProgress(percentProgress, userState); } } 使用方法:
StarCoreBackgroundWorker myworker = new StarCoreBackgroundWorker();myworker.RunAsync( (object sender1, DoWorkEventArgs e1) => { BackgroundWorker worker = sender1 as BackgroundWorker; //線程的主體 }, null, (object sender1, ProgressChangedEventArgs e1) => { //--在界面線程中執行,可以刷新界面 }, (object sender1, RunWorkerCompletedEventArgs e1) => { //--在界面線程中處理,線程運行結束后的處理 });2.Android中實現類似BackgroundWorker的功能
Android中使用java編程,通常創建線程使用Thread和Runnable,線程與界面線程通信使用消息的方式,從界面線程中的handler獲取一條消息結構,填充參數,使用sendMessage將消息發送給界面線程。界面線程的Handler獲取消息隊列中的消息進行處理。利用這些方式,可以實現類似c# BackgroundWorker功能
a. 封裝Handler
由于采用Handler處理所有BackgroundWorker線程中的消息,為了區分不同的線程,需要線程在創建時進行登記。代碼如下:
public class StarUIHander { static public Handler handler; static int InvokeTag = 0; static HashMap<Integer,HandlerCallBack> CallBackList; public interface HandlerCallBack { void Invoke(Message msg); } static int Register(HandlerCallBack CallBack) { int Val = InvokeTag; CallBackList.put(InvokeTag,CallBack); InvokeTag ++; return Val; } static void Remove(int Which) { CallBackList.remove(Which); } static void InitStarUIHander() { handler = new android.os.Handler() { public void handleMessage(Message msg) { HandlerCallBack CallBack = CallBackList.get(msg.what); if( CallBack != null ) CallBack.Invoke(msg); } }; CallBackList = new HashMap<Integer,HandlerCallBack>(); }} 在android應用主Activity中,調用InitStarUIHander初始化Handler,對于創建的線程,調用Register注冊消息處理函數,獲取標識,使用該標識發送消息時。
b. 實現BackgroundWorker功能
在實現BackgroundWorker之前,參照c#的定義,需要實現一些相關的接口。有以下幾個: CancellationTokenSource, ProgressChangedEventArgs, DoWorkEventArgs,RunWorkerCompletedEventArgs,具體代碼可參考附件
public BackgroundWorker(){ //_dispatcher = this.Dispatcher; cts = new CancellationTokenSource(); HandlerQueue = StarUIHander.Register(new StarUIHander.HandlerCallBack() { @Override public void Invoke(Message msg) { Object[] Para = (Object[])msg.obj; switch ((int)Para[0]) { case Message_ReportProgress: if (ProgressChanged != null ){ ProgressChanged.Invoke(this,(ProgressChangedEventArgs)Para[1]); } break; case Message_OnRunWorkerCompleted: if (RunWorkerCompleted != null) RunWorkerCompleted.Invoke(this,(RunWorkerCompletedEventArgs)Para[1]); break; } } });} 報告狀態:
public void ReportProgress(int percentProgress, Object userState){ if (ProgressChanged != null ){ Message message = StarUIHander.handler.obtainMessage(); message.what = HandlerQueue; message.obj = new Object[]{Message_ReportProgress,new ProgressChangedEventArgs(percentProgress,userState)}; StarUIHander.handler.sendMessage(message); }} 創建線程執行:
public void RunWorkerAsync(Object userState){ final BackgroundWorker m_worker = this; if (DoWork != null) { IsBusy = true; try { final DoWorkEventArgs args = new DoWorkEventArgs(userState); new Thread(new Runnable(){ @Override public void run() { DoWork.Invoke(m_worker, args); IsBusy = false; if (RunWorkerCompleted != null) { Message message = StarUIHander.handler.obtainMessage(); message.what = HandlerQueue; message.obj = new Object[]{Message_OnRunWorkerCompleted, new RunWorkerCompletedEventArgs(args.Result, null, args.Cancel)}; StarUIHander.handler.sendMessage(message); } } }).start(); } catch (Exception ex) { IsBusy = false; if (RunWorkerCompleted != null) { Message message = StarUIHander.handler.obtainMessage(); message.what = HandlerQueue; message.obj = new Object[]{Message_OnRunWorkerCompleted, new RunWorkerCompletedEventArgs(false, ex, false)}; StarUIHander.handler.sendMessage(message); } } }} 為了方面使用,將BackgroundWorker進行封裝如下
public static class StarCoreBackgroundWorker { private BackgroundWorker m_worker; public StarCoreBackgroundWorker() { m_worker = new BackgroundWorker(); } public void CancelAsync() { m_worker.CancelAsync(); } public void RunAsync(DoWorkEventHandler DoWork, Object userState, ProgressChangedEventHandler ProgressChanged, RunWorkerCompletedEventHandler RunWorkerCompleted) { m_worker.DoWork = DoWork; m_worker.WorkerSupportsCancellation = true; m_worker.RunWorkerCompleted = RunWorkerCompleted; if (ProgressChanged != null) { m_worker.ProgressChanged = ProgressChanged; m_worker.WorkerReportsProgress = true; } m_worker.RunWorkerAsync(userState); } public void ReportProgress(int percentProgress, Object userState) { m_worker.ReportProgress(percentProgress, userState); } } 使用方法:
StarBackgroundWorker myworker = new StarBackgroundWorker();myworker.RunAsync( new DoWorkEventHandler() { public void Invoke(Object sender1, DoWorkEventArgs e1) { BackgroundWorker worker = sender1 as BackgroundWorker; //線程的主體 } }, null, new ProgressChangedEventHandler() { public void Invoke(Object sender1, ProgressChangedEventArgs e1) { //--在界面線程中執行,可以刷新界面 } }, new RunWorkerCompletedEventHandler() { public void Invoke(Object sender, RunWorkerCompletedEventArgs e) { //--在界面線程中處理,線程運行結束后的處理 } });3. ios中實現類似BackgroundWorker的功能
ios創建線程可以使用NSThread,在界面線程中運行調用performSelectorOnMainThread函數;也可以使用GCD相關的函數,對多線程進行封裝,可以實現類似c#的BackgroundWorker功能
a. 實現BackgroundWorker功能
與android類似,在實現BackgroundWorker之前,參照c#的定義,同樣需要實現一些相關的接口。有以下幾個:CancellationTokenSource, ProgressChangedEventArgs, DoWorkEventArgs,RunWorkerCompletedEventArgs,具體代碼可參考附件
定義接口:
typedef void(^ProgressChangedEventHandler)(id,ProgressChangedEventArgs*);typedef void(^RunWorkerCompletedEventHandler)(id,RunWorkerCompletedEventArgs*);typedef void(^DoWorkEventHandler)(id,DoWorkEventArgs*); 實現BackgroundWorker
上報狀態:
-(void)ReportProgress:(uint)percentProgress userState:(id)userState{ if (ProgressChanged != nil || ProgressChangedSelector != nil ){ dispatch_async(dispatch_get_main_queue(),^{ @try{ if( ProgressChangedSelector == nil ) ProgressChanged(self,[ProgressChangedEventArgs initProgressChangedEventArgs:percentProgress UserState:userState]); else{ IMP imp = [SelectorController methodForSelector:ProgressChangedSelector]; void (*func)(id, SEL, id, ProgressChangedEventArgs* ) = (void *)imp; func(SelectorController, ProgressChangedSelector, self, [ProgressChangedEventArgs initProgressChangedEventArgs:percentProgress UserState:userState]); } } @catch(NSException* e) { } }); }} 異步執行-(void)RunWorkerAsync:(id)userState{ if (DoWork != nil || DoWorkSelector != nil) { @try { DoWorkEventArgs* args = [DoWorkEventArgs initDoWorkEventArgs:userState]; dispatch_async(dispatch_get_global_queue(0, 0),^{ if( DoWork != nil ) DoWork(self,args); else if(DoWorkSelector != nil ){ IMP imp = [SelectorController methodForSelector:DoWorkSelector]; void (*func)(id, SEL, id, DoWorkEventArgs* ) = (void *)imp; func(SelectorController, DoWorkSelector, self,args); } dispatch_async(dispatch_get_main_queue(),^{ if (RunWorkerCompleted != nil) RunWorkerCompleted(self,[RunWorkerCompletedEventArgs initRunWorkerCompletedEventArgs:args.Result Cancelled:args.Cancel]); else if(RunWorkerCompletedSelector != nil){ IMP imp = [SelectorController methodForSelector:RunWorkerCompletedSelector]; void (*func)(id, SEL, id, RunWorkerCompletedEventArgs* ) = (void *)imp; func(SelectorController, RunWorkerCompletedSelector, self,[RunWorkerCompletedEventArgs initRunWorkerCompletedEventArgs:args.Result Cancelled:args.Cancel]); } }); }); } @catch(NSException* e) { dispatch_async(dispatch_get_main_queue(),^{ if (RunWorkerCompleted != nil) RunWorkerCompleted(self,[RunWorkerCompletedEventArgs initRunWorkerCompletedEventArgs:e]); else if( RunWorkerCompletedSelector != nil ){ IMP imp = [SelectorController methodForSelector:RunWorkerCompletedSelector]; void (*func)(id, SEL, id, RunWorkerCompletedEventArgs* ) = (void *)imp; func(SelectorController, RunWorkerCompletedSelector, self,[RunWorkerCompletedEventArgs initRunWorkerCompletedEventArgs:e]); } }); } }}
b. 為了方面使用,將BackgroundWorker進行封裝如下
-(void)RunAsync:(DoWorkEventHandler)DoWork userState:(id)userState ProgressChanged:(ProgressChangedEventHandler)ProgressChanged RunWorkerCompleted:(RunWorkerCompletedEventHandler)RunWorkerCompleted{ m_worker.DoWork = DoWork; m_worker.RunWorkerCompleted = RunWorkerCompleted; if (ProgressChanged != nil) { m_worker.ProgressChanged = ProgressChanged; } [m_worker RunWorkerAsync:userState];}-(void)ReportProgress:(uint)percentProgress userState:(id)userState{ [m_worker ReportProgress:percentProgress userState:userState];}使用方法:StarBackgroundWorker* myworker = [StarBackgroundWorker initStarBackgroundWorker]; [myworker RunAsync:^(id sender1, DoWorkEventArgs *e) { BackgroundWorker* worker = (BackgroundWorker*)sender1; } userState:nil ProgressChanged:^(id sender1, ProgressChangedEventArgs *e) { } RunWorkerCompleted:^(id sender1, RunWorkerCompletedEventArgs *e) { } }];4. 結束語
如果不考慮可移植性,可以直接使用android,ios,windows中定義的多線程方法開發應用,但由于不同平臺采用的是不同語言,多線程實現接口和方式不同,會影響應用的邏輯結構,增加不同平臺移植的工作量。基于線程執行過程,參考C#中的BackgroundWorker機制,在android和ios實現了類似的多線程機制,采用相同的框架結構,提供類似的接口,可以使多線程在不同平臺具有相同的邏輯結構
上面的代碼不完整,具體請參考附件
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