3DTouch 的實現有兩種方法,一種是在plist文件中進行配置,另一種為代碼配置。
1.在plist文件中配置(靜態)
UIapplicationShortcutItems:數組中的元素就是我們的那些快捷選項標簽。
UIApplicationShortcutItemTitle:標簽標題(必填)
UIApplicationShortcutItemType:標簽的唯一標識 (必填)
UIApplicationShortcutItemIconType:使用系統圖標的類型,如搜索、定位、home等(可選)
UIApplicationShortcutItemIcon File:使用項目中的圖片作為標簽圖標 (可選)
UIApplicationShortcutItemSubtitle:標簽副標題 (可選)
UIApplicationShortcutItemUserInfo:字典信息,如傳值使用 (可選)

2.在AppDelegate.m實現(動態)
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil]; ViewController *mainView = [storyboard instantiateViewControllerWithIdentifier:@"mainController"]; UINavigationController *mainNav = [[UINavigationController alloc] initWithRootViewController:mainView]; self.window.rootViewController = mainNav; [self.window makeKeyAndVisible]; //創建應用圖標上的3D touch快捷選項 [self creatShortcutItem]; UIApplicationShortcutItem *shortcutItem = [launchOptions valueForKey:UIApplicationLaunchOptionsShortcutItemKey]; //如果是從快捷選項標簽啟動app,則根據不同標識執行不同操作,然后返回NO,防止調用- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler if (shortcutItem) { //判斷先前我們設置的快捷選項標簽唯一標識,根據不同標識執行不同操作 if([shortcutItem.type isEqualToString:@"com.mycompany.myapp.one"]){ NSArray *arr = @[@"hello 3D Touch"]; UIActivityViewController *vc = [[UIActivityViewController alloc]initWithActivityItems:arr applicationActivities:nil]; [self.window.rootViewController PResentViewController:vc animated:YES completion:^{ }]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.search"]) {//進入搜索界面 SearchViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"searchController"]; [mainNav pushViewController:childVC animated:NO]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.share"]) {//進入分享界面 SharedViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"sharedController"]; [mainNav pushViewController:childVC animated:NO]; } return NO; } return YES;}//創建應用圖標上的3D touch快捷選項- (void)creatShortcutItem { //創建系統風格的icon UIApplicationShortcutIcon *icon = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeShare]; // //創建自定義圖標的icon// UIApplicationShortcutIcon *icon2 = [UIApplicationShortcutIcon iconWithTemplateImageName:@"分享.png"]; //創建快捷選項 UIApplicationShortcutItem * item = [[UIApplicationShortcutItem alloc]initWithType:@"com.mycompany.myapp.share" localizedTitle:@"分享" localizedSubtitle:@"分享副標題" icon:icon userInfo:nil]; //添加到快捷選項數組 [UIApplication sharedApplication].shortcutItems = @[item];}3.點擊快捷選項標簽進入應用的響應
在AppDelegate.m文件中加如下代碼:
//如果app在后臺,通過快捷選項標簽進入app,則調用該方法,如果app不在后臺已殺死,則處理通過快捷選項標簽進入app的邏輯在- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions中- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler { UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil]; ViewController *mainView = [storyboard instantiateViewControllerWithIdentifier:@"mainController"]; UINavigationController *mainNav = [[UINavigationController alloc] initWithRootViewController:mainView]; self.window.rootViewController = mainNav; [self.window makeKeyAndVisible]; //判斷先前我們設置的快捷選項標簽唯一標識,根據不同標識執行不同操作 if([shortcutItem.type isEqualToString:@"com.mycompany.myapp.one"]){ NSArray *arr = @[@"hello 3D Touch"]; UIActivityViewController *vc = [[UIActivityViewController alloc]initWithActivityItems:arr applicationActivities:nil]; [self.window.rootViewController presentViewController:vc animated:YES completion:^{ }]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.search"]) {//進入搜索界面 SearchViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"searchController"]; [mainNav pushViewController:childVC animated:NO]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.share"]) {//進入分享界面 SharedViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"sharedController"]; [mainNav pushViewController:childVC animated:NO]; } if (completionHandler) { completionHandler(YES); }}4.修改UIApplicationShortcutItem
//獲取第0個shortcutItem UIApplicationShortcutItem *shortcutItem0 = [[UIApplication sharedApplication].shortcutItems objectAtIndex:0]; //將shortcutItem0的類型由UIApplicationShortcutItem改為可修改類型UIMutableApplicationShortcutItem UIMutableApplicationShortcutItem * newShortcutItem0 = [shortcutItem0 mutableCopy]; //修改shortcutItem的標題 [newShortcutItem0 setLocalizedTitle:@"按鈕1"]; //將shortcutItems數組改為可變數組 NSMutableArray *newShortcutItems = [[UIApplication sharedApplication].shortcutItems mutableCopy]; //替換原ShortcutItem [newShortcutItems replaceObjectAtIndex:0 withObject:newShortcutItem0]; [UIApplication sharedApplication].shortcutItems = newShortcutItems;5.3DTouch壓力值的運用
直接在控制器頁面加這個方法即可,按壓控制器中的任何視圖都會調用這個方法-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSArray *arrayTouch = [touches allObjects]; UITouch *touch = (UITouch *)[arrayTouch lastObject]; //通過tag確定按壓的是哪個view,注意:如果按壓的是label,將label的userInteractionEnabled屬性設置為YES if (touch.view.tag == 105) { NSLog(@"move壓力 = %f",touch.force); //紅色背景的label顯示壓力值 _lbForce.text = [NSString stringWithFormat:@"壓力%f",touch.force]; //紅色背景的label上移的高度=壓力值*100 _bottom.constant = ((UITouch *)[arrayTouch lastObject]).force * 100; }}
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